News Blog
Catch all of Mega Man 8-Bit Deathmatch's announcements and highlights here!
Magnet Dood • September. 17, 2025, 10:49 PM (Edited)
Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...
Welcome to Freezer Bowl Fridays!
This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!
Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.
Current Schedule: September 2025

Previous Schedules
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...
Freezer Bowl Fridays
Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!
Welcome to Freezer Bowl Fridays!
This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!
Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.
Current Schedule: September 2025

Previous Schedules
Freems • March. 31, 2025, 1:57 PM
Hey all you Mega Fans! We're back again with another V6C newsletter! Let's get right to it and show off the big map change first this go around! Here's another completely remade map from the ground up!



After many, many moons, Elec Man's stage has been completely remade! The old map was certainly iconic for fitting the vertical nature that Elec Man's level in Megaman 1 is, but it was never very popular in terms of actual playability. This new Elec Man takes some cues from the old one (those fan platforms certainly look familiar) but breaks the level out of just being one very tall box, while still keeping the elements of verticality that makes Elec Man... well, Elec Man.
But that's not the only new addition waiting for us on Elec Man's stage. For if we look a little closer...

Oh, hello there.
Magnet Beam is being added as a new mobility item in V6C! It works pretty simply, though it's a little hard to get across in screenshots alone, so bear with me. Just use your item when you have Magnet Beam selected, and...

You'll form a bridge!

The beam will stay for a few seconds too, so you have plenty of time to traverse what you've created. Of course, opponents are able to follow as well.
But it's not just straight bridges! The Magnet Beam will fire in whatever direction you fire it in, and will shoot at that angle!


It can even act as a place down ladder if you shoot it vertically! Completely climbable and everything! But as I said before, just because you can create temporary platforms doesn't mean that other players can't make use of them as well... So it's best to keep that in mind, especially if you're trying to use it as a disengage tool. From experience though, it's a very fun item to use, so I hope you all enjoy!
That's all for today's newsletter! See you next time!
You can now imagine me using Magnet Beam to leave this post.



After many, many moons, Elec Man's stage has been completely remade! The old map was certainly iconic for fitting the vertical nature that Elec Man's level in Megaman 1 is, but it was never very popular in terms of actual playability. This new Elec Man takes some cues from the old one (those fan platforms certainly look familiar) but breaks the level out of just being one very tall box, while still keeping the elements of verticality that makes Elec Man... well, Elec Man.
But that's not the only new addition waiting for us on Elec Man's stage. For if we look a little closer...

Oh, hello there.
Magnet Beam is being added as a new mobility item in V6C! It works pretty simply, though it's a little hard to get across in screenshots alone, so bear with me. Just use your item when you have Magnet Beam selected, and...

You'll form a bridge!

The beam will stay for a few seconds too, so you have plenty of time to traverse what you've created. Of course, opponents are able to follow as well.
But it's not just straight bridges! The Magnet Beam will fire in whatever direction you fire it in, and will shoot at that angle!


It can even act as a place down ladder if you shoot it vertically! Completely climbable and everything! But as I said before, just because you can create temporary platforms doesn't mean that other players can't make use of them as well... So it's best to keep that in mind, especially if you're trying to use it as a disengage tool. From experience though, it's a very fun item to use, so I hope you all enjoy!
That's all for today's newsletter! See you next time!
You can now imagine me using Magnet Beam to leave this post.
Freems • March. 17, 2025, 2:16 PM
Hey all you Mega Fans! We're going to be going for the every two week update going forward. It should all work out, but you'll be able to tell we're starting to stall for Zandro if I start just posting pictures of grass.
That said, let's get right to it and look at a couple of maps! Starting with Top Man!


The change to Top Man's stage consist almost entirely of the north side of the map. What was once a mostly straightaway bridge with a pit looming below it is now actual extensive rooms and geometry. It really just helps flesh out the weakest part of the map and helps the map feel more "balanced" as a whole, for the lack of a better term.
Plus the cat is here. That's always a good thing to have.
Now, let's take a look at something completely new.




Ring Man's stage has been completely redone! Don't worry, it's somehow still ring shaped, but it manages to work a lot better at being both shaped like a ring, and being a cohesive and fun map to play the game on. Throw in some more texture variety with the rainbow bridges (sorry, they are just for looking at, they won't be falling out from your feet today) and Ring Man's plethora of minibosses joining the fray, and being Ring Man has never been better.
That's all for today! We'll see you again in a couple weeks for some more!
That said, let's get right to it and look at a couple of maps! Starting with Top Man!


The change to Top Man's stage consist almost entirely of the north side of the map. What was once a mostly straightaway bridge with a pit looming below it is now actual extensive rooms and geometry. It really just helps flesh out the weakest part of the map and helps the map feel more "balanced" as a whole, for the lack of a better term.
Plus the cat is here. That's always a good thing to have.
Now, let's take a look at something completely new.




Ring Man's stage has been completely redone! Don't worry, it's somehow still ring shaped, but it manages to work a lot better at being both shaped like a ring, and being a cohesive and fun map to play the game on. Throw in some more texture variety with the rainbow bridges (sorry, they are just for looking at, they won't be falling out from your feet today) and Ring Man's plethora of minibosses joining the fray, and being Ring Man has never been better.
That's all for today! We'll see you again in a couple weeks for some more!
Magnet Dood • March. 3, 2025, 6:40 PM (Edited)
Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...
Welcome to the second month of Freezer Bowl Fridays!
This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!
Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.
Thank you to everyone who came out to support this endeavor last month for our launch, even when we had some technical glitches. Looking forward to seeing you again this month! Check out the events below!
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...
Freezer Bowl Fridays
Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!
Welcome to the second month of Freezer Bowl Fridays!
This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!
Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.
Thank you to everyone who came out to support this endeavor last month for our launch, even when we had some technical glitches. Looking forward to seeing you again this month! Check out the events below!

Freems • March. 3, 2025, 1:50 PM
Hey all you Mega Fans! My plan going forward with these newsletters are to post them somewhat regularly with just a couple changes we have at a time. While some changes may seem on the smaller side, trust me that we have a good amount of content backed up to show off to you all, but we gotta make it last! My general plan for the time being is to show off a smaller set of changes, followed by larger ones.
That said, I'm not going to leave you completely high and dry. I'll actually leave you wet because here's Splash Woman.


Splash Woman's stage is actually mostly the same as you remember it with two key differences worth talking about. The first is the return of the side route that was removed from V6B in all of its glory. Your Top Spin needs will be met, do not fret.
The second of which is just a general visual sweep of the map. Not so much an overhaul but some of the Mega Man 9 stages made it a little trickier to get things looking great, but the stage has been spruced up so it just looks prettier. Who knew those water platforms could do so much heavy lifting?
As for something a little more substantial...



We have doubled our train supply! Instead of fighting on one single train, Charge Man's stage will now take place on two trains riding together. A lot of the cars are the same as what you've known, but shuffled around, and the simple ability to jump between trains adds a lot of movement opportunities to a map that struggled with that exact thing.
A lot of the teleporters were also cut down, some due it just being two trains, and others replaced with fans to help take you to the other train quickly.
That's all for today! I'll try to keep things updated every two to three weeks as long as things continue on the pace they're currently at, so we'll see you again soon!
That said, I'm not going to leave you completely high and dry. I'll actually leave you wet because here's Splash Woman.


Splash Woman's stage is actually mostly the same as you remember it with two key differences worth talking about. The first is the return of the side route that was removed from V6B in all of its glory. Your Top Spin needs will be met, do not fret.
The second of which is just a general visual sweep of the map. Not so much an overhaul but some of the Mega Man 9 stages made it a little trickier to get things looking great, but the stage has been spruced up so it just looks prettier. Who knew those water platforms could do so much heavy lifting?
As for something a little more substantial...



We have doubled our train supply! Instead of fighting on one single train, Charge Man's stage will now take place on two trains riding together. A lot of the cars are the same as what you've known, but shuffled around, and the simple ability to jump between trains adds a lot of movement opportunities to a map that struggled with that exact thing.
A lot of the teleporters were also cut down, some due it just being two trains, and others replaced with fans to help take you to the other train quickly.
That's all for today! I'll try to keep things updated every two to three weeks as long as things continue on the pace they're currently at, so we'll see you again soon!