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Catch all of Mega Man 8-Bit Deathmatch's announcements and highlights here!

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Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • March. 17, 2025, 2:16 PM
Announcements
Hey all you Mega Fans! We're going to be going for the every two week update going forward. It should all work out, but you'll be able to tell we're starting to stall for Zandro if I start just posting pictures of grass.

That said, let's get right to it and look at a couple of maps! Starting with Top Man!




The change to Top Man's stage consist almost entirely of the north side of the map. What was once a mostly straightaway bridge with a pit looming below it is now actual extensive rooms and geometry. It really just helps flesh out the weakest part of the map and helps the map feel more "balanced" as a whole, for the lack of a better term.
Plus the cat is here. That's always a good thing to have.

Now, let's take a look at something completely new.






Ring Man's stage has been completely redone! Don't worry, it's somehow still ring shaped, but it manages to work a lot better at being both shaped like a ring, and being a cohesive and fun map to play the game on. Throw in some more texture variety with the rainbow bridges (sorry, they are just for looking at, they won't be falling out from your feet today) and Ring Man's plethora of minibosses joining the fray, and being Ring Man has never been better.

That's all for today! We'll see you again in a couple weeks for some more!
Freezer Bowl Fridays — March 2025 Schedule
Magnet Dood • March. 3, 2025, 6:40 PM (Edited)
Events
Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...


Freezer Bowl Fridays

Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!


Welcome to the second month of Freezer Bowl Fridays!

This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!

Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.


Thank you to everyone who came out to support this endeavor last month for our launch, even when we had some technical glitches. Looking forward to seeing you again this month! Check out the events below!

Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • March. 3, 2025, 1:50 PM
Announcements
Hey all you Mega Fans! My plan going forward with these newsletters are to post them somewhat regularly with just a couple changes we have at a time. While some changes may seem on the smaller side, trust me that we have a good amount of content backed up to show off to you all, but we gotta make it last! My general plan for the time being is to show off a smaller set of changes, followed by larger ones.

That said, I'm not going to leave you completely high and dry. I'll actually leave you wet because here's Splash Woman.




Splash Woman's stage is actually mostly the same as you remember it with two key differences worth talking about. The first is the return of the side route that was removed from V6B in all of its glory. Your Top Spin needs will be met, do not fret.
The second of which is just a general visual sweep of the map. Not so much an overhaul but some of the Mega Man 9 stages made it a little trickier to get things looking great, but the stage has been spruced up so it just looks prettier. Who knew those water platforms could do so much heavy lifting?

As for something a little more substantial...





We have doubled our train supply! Instead of fighting on one single train, Charge Man's stage will now take place on two trains riding together. A lot of the cars are the same as what you've known, but shuffled around, and the simple ability to jump between trains adds a lot of movement opportunities to a map that struggled with that exact thing.
A lot of the teleporters were also cut down, some due it just being two trains, and others replaced with fans to help take you to the other train quickly.

That's all for today! I'll try to keep things updated every two to three weeks as long as things continue on the pace they're currently at, so we'll see you again soon!
Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • February. 10, 2025, 4:47 PM (Edited)
Announcements
Hey all you Mega Fans! It's been a while since we've talked about development on Mega Man 8-Bit Deathmatch, so I wanted to shed some light on V6C's development cycle and show off just a couple of things we are working on.

As you can definitely tell, it's been a hot minute since any information on anything in the core game has come out, but I want to ensure you that we are working hard on V6C and all the updates that come with it. After taking a break after wrapping up V6B, the amount of things we wanted to get done in the next version steadily increased so the next version will be a lot more than just bug fixes and balance changes but will include new maps, new skins, and even some new items!

That said, part of the reason why I wanted to make this post was to clarify that we are still a ways out from V6C's release, both in terms of things we want to get done, but also in regards that some of the new/updated features in V6C rely on the latest version of Zandronum. As such, even if we were done with everything we wanted to get done today (And don't get me wrong, we're absolutely not), we are also waiting for the official release of the latest version of Zandronum before we can release V6C properly. I do want to thank everyone for their patience and I wish I could give a more concrete answer to when we're able to release outside of a generic shrug, but for now that's just kind of how the boat is sailing.
That being said, and while this is definitely farther in the future, I can say that once everything is ready and V6C is ready, we will move rather quickly into development for V7A.

While I'm more than happy to pop up on the forums and make an official announcement that "It will come out whenever it does.", I will use this thread to show off some updates every now and again. So real quick, let me show off two updated maps that are going to be in V6C. I'm going to mostly let the screenshots do the talking for me, but I'll add a little bit about them.





Drill Man's stage has gotten a pretty hefty rework! Gone are the incredibly small caves full of power weapons. The map has received a large expansion, although a lot of the power weapons still remain. Though elements of the old map still remain in the new one, it's just expanded upon all around.





Unlike Drill Man, Magma Man's stage hasn't gotten a full on revamp, but it has received a number of layout changes to greatly improve the map's flow without sacrificing the map's unique identity. This isn't just me talking it up because I'm on the development team, but it has never felt better to play on this stage.

As I said before, I intend to post more about new things coming to V6C in the future, and it's not just two maps we have in store. Keep your eye out on this thread for future updates!
Freezer Bowl Fridays — February 2025 Schedule
Magnet Dood • February. 1, 2025, 6:59 PM
Events
Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...


Freezer Bowl Fridays


Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!


This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!

Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.


Without further ado, here are the events for February! We hope to see you there!

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