News Blog

Catch all of Mega Man 8-Bit Deathmatch's announcements and highlights here!

1 2 3 11
Cutstuff Mapping Jam 10: Godjammit!
Freems • October. 19, 2026, 6:39 PM (Edited)
Events
Cutstuff Mapping Jam 10: Godjammit!


(i didn't have time to make a funny image maybe i'll edit one in later)

(mushsect had time to make a funny image so i, korby, have edited it in without telling freems i did so)



Hello everyone, it's Freems and after much waiting, welcome to the tenth Cutstuff Mapping Jam!

For those who do not know, Jam is a community mapping event where we just get a ton of people together to make some maps for the game. We always welcome both old and new mappers, and in fact, encourage new mappers to try to make a map for the first time if they've ever thought about it! Jam is not a contest but more just a place for everyone to make some maps and stick em' in a pack!

This was usually a yearlyish thing, but I've been waiting for V6C to come out before hosting the next one so we can all play with some of the new tools that the version offers, but obviously that took a little longer than originally planned. But we finally made it!

Firstly, if you're new to mapping and are interested in trying, please check out the mapping tutorial on our wiki right here! It's a great way to get started.

Jam as always, is broken into two phases. The first will last about three weeks and will consist of every mapper making a small map piece, which acts as one's sign up. Once those three weeks are done, every mapper will be assigned two other map pieces and will get to make a map with them!

In the past we've done some gimmicks to go along with Jam, but as it's been a while and it lines up with a big version release, I want this Jam to be a little more open so the only gimmick in play will be the normal map pieces one. I want people to just kind of be able to do what they want (as long as they use those pieces!)

There are a few guidelines for pieces which I'll copy/paste from every past year below!



Remember, your map piece will act as your sign up! I'm trying to figure out a system where people who are late can do these things, but I don't have something set in stone quite yet so until then I'm still going to say the map piece will act as your sign up!
If you have any questions about anything whatsoever, please do not be afraid to ask! I think it's fun for veterans to make some maps, but I really do like to help newbies learn how to make maps too, so if there's anything you're confused about, do not worry about asking questions, I'm more than happy to help!

In this era of not having forum PMs, please submit all map pieces to my Discord account (which is Freems). I'm doing a slightly longer signup period just because the version did come out like 3 days ago. So submissions will close at Sunday, November 8th at 11:59pm EST or in reality when I wake up the next morning and start setting up phase 2.

I think that's everything I have to cover here. Phase 2 I'll talk more about things such as DOMINATION but spoilers: no one will be forced to add it.
Here's to another great jam!
Mega Man 8-Bit Deathmatch V6C RELEASE
Freems • October. 16, 2026, 12:32 PM
Announcements
Hey all you Mega Fans! It's finally time for the release of Mega Man 8-Bit Deathmatch V6C!

At this point I really don't have much left to say that I haven't already said. I do want to thank everyone who worked very hard on this new version, and all of the players who remained so patient while it was in development!

But that's enough out of me. Firstly, here is a link to the changelog! There's a lot inside!

Changelog

And here are the downloads for V6C!


Lastly, tonight, October 16th at 7:00pm EST there's going to be a launch party of sorts for Domination! If you have a Discord account and/or that's something you're interested in, you can check out the event and the official 8BDM Discord server here!

Launch Party Domination Event

That's all from me! I hope you all enjoy this update!
Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • October. 12, 2026, 2:10 PM
Announcements
Hey all you Mega Fans, we're back with one last V6C Newsletter!

This one will be very short and sweet. As you may have seen, the latest Zandronum build has released, which means the big thing we were waiting on to release V6C is done!

As such, with the trailer already posted, we have the official release date for V6C below!



That's all for this newsletter! We will see you on release day!
2nd Mint Duel Tournament
LordDamager • September. 27, 2026, 4:21 PM (Edited)
Events
Map/Attendance Rules:
-Players pick 3 maps, and maps are spun on a wheel to determine map pick.
-Players may forfeit their maps all together though this means only your opponent's maps are spun.
-if both opponents do not have a map list, a map will be chosen randomly.
--you may pick maps but forfeit your spins to an opponent as well if you desire.
-you are given at minimum a 10 minute grace period to your match. If you do not attend, you forfeit the win to your opponent. This may be shortened/extended given the situation at my discretion.

The prize is 100usd via paypal or games on steam up to or close to a value of 100usd.

-Signups close October30th.

Mappacks:
-Rozpack
-RealPack
-Peggpack
-PlasmaPak

All maps from core + these 4 are acceptable
Please list your 3 maps in the forum posts ahead of time before the tournament. I will write down any maps on there on the 30th, so you have until then to change your map picks if you desire.

Duels:
-15 minutes, 6 frags.
--In the event of a tie, there will be a run back on the same map, first to frag wins and moves on.
-no skin packs will be added by the server, only vanilla/core skins will be usable.
-Once you lose its game over bucko, there is no loser bracket.

Dates:
October 31st starting 12pm.
November 1st 12pm if needed.

Challong link: https://challonge.com/tournaments/signup/7M2q4gbuSr#/signup/7iqirxmxare
Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • August. 31, 2026, 2:31 PM (Edited)
Announcements
Hey all you Mega Fans, we're back at it again with another V6C Newsletter!

First things first, if I'm going to post a newsletter in this day and age, I owe you all another image of some grass.



Marvelous.

To cut to the chase. It's crazy that it's been nearly 5 months since the last newsletter and here we are in a very similar position as to where we were before. For all intents and purposes, V6C is finished. There's always small things to be caught and fixed, but when it comes to the content we want to put in the game, it's basically tied up neatly with a bow.

That said, we of course are still waiting for Zandronum to release its next build, as some features in it go hand in hand with V6C. That can be soon, that can be later, but we're more or less at a standstill until that's ready on Zandronum's end.

However, we are pretty tired of just sitting on this version and while we are unable to release it until Zandronum is ready, we are very able to release the trailer without it.

So mark your calendars! The Mega Man 8-Bit Deathmatch V6C Trailer will premiere Monday, September 7th at 6:00pm EST! Below is a link to the video premiere!



Now obviously we won't be able to put a release date on this trailer, just a "Coming Soon!" (spoilers....), but we do want to show off all the hard work we've put into this version after all this time. And even though we've shown a lot of content in these newsletters, we have a couple more surprises in store in the trailer, so I hope you are able to catch it!

That's all for this newsletter! We will see you next week for the trailer!
1 2 3 11