News Blog
Catch all of Mega Man 8-Bit Deathmatch's announcements and highlights here!
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Hey all you Mega Fans! It's been a while since we've talked about development on Mega Man 8-Bit Deathmatch, so I wanted to shed some light on V6C's development cycle and show off just a couple of things we are working on.
As you can definitely tell, it's been a hot minute since any information on anything in the core game has come out, but I want to ensure you that we are working hard on V6C and all the updates that come with it. After taking a break after wrapping up V6B, the amount of things we wanted to get done in the next version steadily increased so the next version will be a lot more than just bug fixes and balance changes but will include new maps, new skins, and even some new items!
That said, part of the reason why I wanted to make this post was to clarify that we are still a ways out from V6C's release, both in terms of things we want to get done, but also in regards that some of the new/updated features in V6C rely on the latest version of Zandronum. As such, even if we were done with everything we wanted to get done today (And don't get me wrong, we're absolutely not), we are also waiting for the official release of the latest version of Zandronum before we can release V6C properly. I do want to thank everyone for their patience and I wish I could give a more concrete answer to when we're able to release outside of a generic shrug, but for now that's just kind of how the boat is sailing.
That being said, and while this is definitely farther in the future, I can say that once everything is ready and V6C is ready, we will move rather quickly into development for V7A.
While I'm more than happy to pop up on the forums and make an official announcement that "It will come out whenever it does.", I will use this thread to show off some updates every now and again. So real quick, let me show off two updated maps that are going to be in V6C. I'm going to mostly let the screenshots do the talking for me, but I'll add a little bit about them.
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Drill Man's stage has gotten a pretty hefty rework! Gone are the incredibly small caves full of power weapons. The map has received a large expansion, although a lot of the power weapons still remain. Though elements of the old map still remain in the new one, it's just expanded upon all around.
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Unlike Drill Man, Magma Man's stage hasn't gotten a full on revamp, but it has received a number of layout changes to greatly improve the map's flow without sacrificing the map's unique identity. This isn't just me talking it up because I'm on the development team, but it has never felt better to play on this stage.
As I said before, I intend to post more about new things coming to V6C in the future, and it's not just two maps we have in store. Keep your eye out on this thread for future updates!
As you can definitely tell, it's been a hot minute since any information on anything in the core game has come out, but I want to ensure you that we are working hard on V6C and all the updates that come with it. After taking a break after wrapping up V6B, the amount of things we wanted to get done in the next version steadily increased so the next version will be a lot more than just bug fixes and balance changes but will include new maps, new skins, and even some new items!
That said, part of the reason why I wanted to make this post was to clarify that we are still a ways out from V6C's release, both in terms of things we want to get done, but also in regards that some of the new/updated features in V6C rely on the latest version of Zandronum. As such, even if we were done with everything we wanted to get done today (And don't get me wrong, we're absolutely not), we are also waiting for the official release of the latest version of Zandronum before we can release V6C properly. I do want to thank everyone for their patience and I wish I could give a more concrete answer to when we're able to release outside of a generic shrug, but for now that's just kind of how the boat is sailing.
That being said, and while this is definitely farther in the future, I can say that once everything is ready and V6C is ready, we will move rather quickly into development for V7A.
While I'm more than happy to pop up on the forums and make an official announcement that "It will come out whenever it does.", I will use this thread to show off some updates every now and again. So real quick, let me show off two updated maps that are going to be in V6C. I'm going to mostly let the screenshots do the talking for me, but I'll add a little bit about them.
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Drill Man's stage has gotten a pretty hefty rework! Gone are the incredibly small caves full of power weapons. The map has received a large expansion, although a lot of the power weapons still remain. Though elements of the old map still remain in the new one, it's just expanded upon all around.
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Unlike Drill Man, Magma Man's stage hasn't gotten a full on revamp, but it has received a number of layout changes to greatly improve the map's flow without sacrificing the map's unique identity. This isn't just me talking it up because I'm on the development team, but it has never felt better to play on this stage.
As I said before, I intend to post more about new things coming to V6C in the future, and it's not just two maps we have in store. Keep your eye out on this thread for future updates!
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Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...
This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!
Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.
Without further ado, here are the events for February! We hope to see you there!
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...
Freezer Bowl Fridays
Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!
This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!
Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.
Without further ado, here are the events for February! We hope to see you there!
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Welcome to
Inspired BURST!
Inspired BURST!
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Utilizing the tech introduced in v6b that eases weapon creation and carrying on the spirit of the INSPIRE competition from years ago, Inspired BURST! is a new weapon creation competition focused on adapting things from other games into MM8BDM weapons!
"But Korby, I am not good at creating weapons!" you say to yourself, as I cannot hear you through your monitor. "How could I possibly win?!"
Good news, strawman I have invented! On the Official MM8BDM Wiki, we have two, count them TWO very detailed weapon tutorials! That's right, we've got a beginner's guide to using the V6B tools to make a weapon, and even an advanced one showing some of the more complicated tools!
If that's still not enough for you, I'm sure someone would be happy to help you in the MM8BDM Discord! Probably.
This competition will work in two stages; A submission stage and a judging stage.
Submissions will run until September 28th!
Afterward, the judging stage begins!
The three of us judges, Russel, Trillster, and myself (Korby) will attempt to have judging done by October 12th.
The goal of this phase is to have public servers running the weapons in a variety of modes to see how they play in real matches!
The first place winner of this competition will receive the
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Second and Third place winners of this competition will instead receive the
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Without further adieu, here are the official rules!
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Medal Guide
Medals are back with a refreshed purpose! In an effort to make medals less restricted to few time events, we've retired a portion of the previous medals and introduced a new, generally attainable set of medals in lieu of them.
To help our administrators out, for any medal requests, please reach out through this Google form. Note that medals will not be awarded for events that never existed on the forums and will only be awarded for projects that currently exist on the forums and are compatible with at least MM8BDM V5.
MM8BDM Contributor Medals
Donator
Awarded for having donated to keep our website running.
MM8BDM V1 Contributor
Awarded for having contributed to MM8BDM V1.
MM8BDM V2 Contributor
Awarded for having contributed to MM8BDM V2.
MM8BDM V3 Contributor
Awarded for having contributed to MM8BDM V3.
MM8BDM V4 Contributor
Awarded for having contributed to MM8BDM V4.
MM8BDM V5 Contributor
Awarded for having contributed to MM8BDM V5.
MM8BDM V6 Contributor
Awarded for having contributed to MM8BDM V6.
Event Medals
Conductor
Awarded for hosting 3 planned, successful events (tournaments, collabs, etc.).
Architect
Awarded each time you win a mapping competition.
Architect (Runner-Up)
Awarded each time you place second or third in a mapping competition.
Blacksmith
Awarded each time you win a weapon / class making making competition.
Blacksmith (Runner-Up)
Awarded each time you place second or third in a weapon / class making competition.
Artist
Awarded each time you win an art competition.
Artist (Runner-Up)
Awarded each time you place second or third in an art competition.
Fighter
Awarded each time you win a tournament.
Fighter (Runner-Up)
Awarded each time you place second or third in a tournament.
Competitor
Awarded each time you win a competition featuring non-traditional types of play.
Competitor (Runner-Up)
Awarded each time you place second or third in a competition featuring non-traditional types of play.
Warrior
Awarded each time you rank first on either of Duel Hub's monthly leaderboards.
Enthusiast
Awarded each time you participate in a "for fun" event (collabs, event servers, etc.).
Expansion Medals
To encourage the creation of expansions (weapon, map, and skin pack combos) which can benefit all modes of play, contributors to an expansion will be rewarded with a unique medal upon that expansion's final completion.
Rockman No Constancy Contributor
Awarded for having contributed to the Rockman No Constancy expansion.
Mega Man Rock Force Contributor
Awarded for having contributed to the Mega Man Rock Force expansion.
DOS Reborn Contributor
Awarded for having contributed to the DOS Reborn expansion.
Content Creation Medals
Cartographer
Awarded upon having released 5 good faith effort* maps across any project.
Armourer
Awarded upon having released 8 good faith effort* weapons across any project.
Fashionista
Awarded upon having released 8 good faith effort* skins across any project.
Inventor
Awarded for contributing to a good faith effort* classes project.
Transformer
Awarded for contributing to a good faith effort* gameplay conversion project.
Innovator
Awarded upon having released 3 good faith effort* miscellaneous addons.
*Whether a piece of content qualifies as a good faith effort will be determined by our administrators upon reviewing your medal request. Generally speaking, we won't be too strict on this so long as your work has care and effort put into it and it's not just medal fishing attempts.
Medals are back with a refreshed purpose! In an effort to make medals less restricted to few time events, we've retired a portion of the previous medals and introduced a new, generally attainable set of medals in lieu of them.
To help our administrators out, for any medal requests, please reach out through this Google form. Note that medals will not be awarded for events that never existed on the forums and will only be awarded for projects that currently exist on the forums and are compatible with at least MM8BDM V5.
MM8BDM Contributor Medals
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Awarded for having donated to keep our website running.
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Awarded for having contributed to MM8BDM V1.
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Awarded for having contributed to MM8BDM V2.
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Awarded for having contributed to MM8BDM V3.
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Awarded for having contributed to MM8BDM V4.
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Awarded for having contributed to MM8BDM V5.
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Awarded for having contributed to MM8BDM V6.
Event Medals
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Awarded for hosting 3 planned, successful events (tournaments, collabs, etc.).
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Awarded each time you win a mapping competition.
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Awarded each time you place second or third in a mapping competition.
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Awarded each time you win a weapon / class making making competition.
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Awarded each time you place second or third in a weapon / class making competition.
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Awarded each time you win an art competition.
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Awarded each time you place second or third in an art competition.
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Awarded each time you win a tournament.
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Awarded each time you place second or third in a tournament.
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Awarded each time you win a competition featuring non-traditional types of play.
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Awarded each time you place second or third in a competition featuring non-traditional types of play.
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Awarded each time you rank first on either of Duel Hub's monthly leaderboards.
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Awarded each time you participate in a "for fun" event (collabs, event servers, etc.).
Expansion Medals
To encourage the creation of expansions (weapon, map, and skin pack combos) which can benefit all modes of play, contributors to an expansion will be rewarded with a unique medal upon that expansion's final completion.
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Awarded for having contributed to the Rockman No Constancy expansion.
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Awarded for having contributed to the Mega Man Rock Force expansion.
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Awarded for having contributed to the DOS Reborn expansion.
Content Creation Medals
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Awarded upon having released 5 good faith effort* maps across any project.
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Awarded upon having released 8 good faith effort* weapons across any project.
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Awarded upon having released 8 good faith effort* skins across any project.
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Awarded for contributing to a good faith effort* classes project.
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Awarded for contributing to a good faith effort* gameplay conversion project.
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Awarded upon having released 3 good faith effort* miscellaneous addons.
*Whether a piece of content qualifies as a good faith effort will be determined by our administrators upon reviewing your medal request. Generally speaking, we won't be too strict on this so long as your work has care and effort put into it and it's not just medal fishing attempts.
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As alluded to in Cutstuff's initial shutdown announcement, the official archive download is now here! Within the download below, you'll find a record of all threads that were public at the time of Cutstuff's closure in text format. Note that all post times are in GMT time zone.
In the interest of keeping this new site a fresh start with mostly up to date content, I'd like to ask that people don't use this archive to indiscriminately mirror old forum posts.
While the post format is purposefully similar, it isn't exactly the same, so many posts may not look right when directly copied over. Additionally, Cutstuff suffered rampant link rot (broken Discord / MediaFire links), so many older threads simply won't have useful downloads whenever mirrored.
My exception to this is for any content creators / maintainers who have relatively up to date mods. If using this archive helps you get your projects mirrored to this new forum sooner, then by all means go ahead. I'd just again recommend that you preview the thread to make sure it looks and downloads right when transferred over.
As a final note, some of the archive's older posts may contain unsavory or inappropriate content, some of which might be considered harassment today. Please keep in mind that the people who have made these posts will have moved on and many of them have grown past the more abrasive tendencies demonstrated by some of these posts.
Just because something was posted on the old forums does not mean it is appropriate to do or say here.
Download Cutstuff Archive Here!
In the interest of keeping this new site a fresh start with mostly up to date content, I'd like to ask that people don't use this archive to indiscriminately mirror old forum posts.
While the post format is purposefully similar, it isn't exactly the same, so many posts may not look right when directly copied over. Additionally, Cutstuff suffered rampant link rot (broken Discord / MediaFire links), so many older threads simply won't have useful downloads whenever mirrored.
My exception to this is for any content creators / maintainers who have relatively up to date mods. If using this archive helps you get your projects mirrored to this new forum sooner, then by all means go ahead. I'd just again recommend that you preview the thread to make sure it looks and downloads right when transferred over.
As a final note, some of the archive's older posts may contain unsavory or inappropriate content, some of which might be considered harassment today. Please keep in mind that the people who have made these posts will have moved on and many of them have grown past the more abrasive tendencies demonstrated by some of these posts.
Just because something was posted on the old forums does not mean it is appropriate to do or say here.
Download Cutstuff Archive Here!