News Blog
Catch all of Mega Man 8-Bit Deathmatch's announcements and highlights here!

Hey all you Mega Fans! It's been a while since we've talked about development on Mega Man 8-Bit Deathmatch, so I wanted to shed some light on V6C's development cycle and show off just a couple of things we are working on.
As you can definitely tell, it's been a hot minute since any information on anything in the core game has come out, but I want to ensure you that we are working hard on V6C and all the updates that come with it. After taking a break after wrapping up V6B, the amount of things we wanted to get done in the next version steadily increased so the next version will be a lot more than just bug fixes and balance changes but will include new maps, new skins, and even some new items!
That said, part of the reason why I wanted to make this post was to clarify that we are still a ways out from V6C's release, both in terms of things we want to get done, but also in regards that some of the new/updated features in V6C rely on the latest version of Zandronum. As such, even if we were done with everything we wanted to get done today (And don't get me wrong, we're absolutely not), we are also waiting for the official release of the latest version of Zandronum before we can release V6C properly. I do want to thank everyone for their patience and I wish I could give a more concrete answer to when we're able to release outside of a generic shrug, but for now that's just kind of how the boat is sailing.
That being said, and while this is definitely farther in the future, I can say that once everything is ready and V6C is ready, we will move rather quickly into development for V7A.
While I'm more than happy to pop up on the forums and make an official announcement that "It will come out whenever it does.", I will use this thread to show off some updates every now and again. So real quick, let me show off two updated maps that are going to be in V6C. I'm going to mostly let the screenshots do the talking for me, but I'll add a little bit about them.



Drill Man's stage has gotten a pretty hefty rework! Gone are the incredibly small caves full of power weapons. The map has received a large expansion, although a lot of the power weapons still remain. Though elements of the old map still remain in the new one, it's just expanded upon all around.



Unlike Drill Man, Magma Man's stage hasn't gotten a full on revamp, but it has received a number of layout changes to greatly improve the map's flow without sacrificing the map's unique identity. This isn't just me talking it up because I'm on the development team, but it has never felt better to play on this stage.
As I said before, I intend to post more about new things coming to V6C in the future, and it's not just two maps we have in store. Keep your eye out on this thread for future updates!
As you can definitely tell, it's been a hot minute since any information on anything in the core game has come out, but I want to ensure you that we are working hard on V6C and all the updates that come with it. After taking a break after wrapping up V6B, the amount of things we wanted to get done in the next version steadily increased so the next version will be a lot more than just bug fixes and balance changes but will include new maps, new skins, and even some new items!
That said, part of the reason why I wanted to make this post was to clarify that we are still a ways out from V6C's release, both in terms of things we want to get done, but also in regards that some of the new/updated features in V6C rely on the latest version of Zandronum. As such, even if we were done with everything we wanted to get done today (And don't get me wrong, we're absolutely not), we are also waiting for the official release of the latest version of Zandronum before we can release V6C properly. I do want to thank everyone for their patience and I wish I could give a more concrete answer to when we're able to release outside of a generic shrug, but for now that's just kind of how the boat is sailing.
That being said, and while this is definitely farther in the future, I can say that once everything is ready and V6C is ready, we will move rather quickly into development for V7A.
While I'm more than happy to pop up on the forums and make an official announcement that "It will come out whenever it does.", I will use this thread to show off some updates every now and again. So real quick, let me show off two updated maps that are going to be in V6C. I'm going to mostly let the screenshots do the talking for me, but I'll add a little bit about them.



Drill Man's stage has gotten a pretty hefty rework! Gone are the incredibly small caves full of power weapons. The map has received a large expansion, although a lot of the power weapons still remain. Though elements of the old map still remain in the new one, it's just expanded upon all around.



Unlike Drill Man, Magma Man's stage hasn't gotten a full on revamp, but it has received a number of layout changes to greatly improve the map's flow without sacrificing the map's unique identity. This isn't just me talking it up because I'm on the development team, but it has never felt better to play on this stage.
As I said before, I intend to post more about new things coming to V6C in the future, and it's not just two maps we have in store. Keep your eye out on this thread for future updates!

Medal Guide
Medals are back with a refreshed purpose! In an effort to make medals less restricted to few time events, we've retired a portion of the previous medals and introduced a new, generally attainable set of medals in lieu of them.
To help our administrators out, for any medal requests, please reach out through this Google form. Note that medals will not be awarded for events that never existed on the forums and will only be awarded for projects that currently exist on the forums and are compatible with at least MM8BDM V5.
MM8BDM Contributor Medals
Donator
Awarded for having donated to keep our website running.
MM8BDM V1 Contributor
Awarded for having contributed to MM8BDM V1.
MM8BDM V2 Contributor
Awarded for having contributed to MM8BDM V2.
MM8BDM V3 Contributor
Awarded for having contributed to MM8BDM V3.
MM8BDM V4 Contributor
Awarded for having contributed to MM8BDM V4.
MM8BDM V5 Contributor
Awarded for having contributed to MM8BDM V5.
MM8BDM V6 Contributor
Awarded for having contributed to MM8BDM V6.
Event Medals
Conductor
Awarded for hosting 3 planned, successful events (tournaments, collabs, etc.).
Architect
Awarded each time you win a mapping competition.
Architect (Runner-Up)
Awarded each time you place second or third in a mapping competition.
Blacksmith
Awarded each time you win a weapon / class making making competition.
Blacksmith (Runner-Up)
Awarded each time you place second or third in a weapon / class making competition.
Artist
Awarded each time you win an art competition.
Artist (Runner-Up)
Awarded each time you place second or third in an art competition.
Fighter
Awarded each time you win a tournament.
Fighter (Runner-Up)
Awarded each time you place second or third in a tournament.
Competitor
Awarded each time you win a competition featuring non-traditional types of play.
Competitor (Runner-Up)
Awarded each time you place second or third in a competition featuring non-traditional types of play.
Warrior
Awarded each time you rank first on either of Duel Hub's monthly leaderboards.
Enthusiast
Awarded each time you participate in a "for fun" event (collabs, event servers, etc.).
Expansion Medals
To encourage the creation of expansions (weapon, map, and skin pack combos) which can benefit all modes of play, contributors to an expansion will be rewarded with a unique medal upon that expansion's final completion.
Rockman No Constancy Contributor
Awarded for having contributed to the Rockman No Constancy expansion.
Mega Man Rock Force Contributor
Awarded for having contributed to the Mega Man Rock Force expansion.
DOS Reborn Contributor
Awarded for having contributed to the DOS Reborn expansion.
Content Creation Medals
Cartographer
Awarded upon having released 5 good faith effort* maps across any project.
Armourer
Awarded upon having released 8 good faith effort* weapons across any project.
Fashionista
Awarded upon having released 8 good faith effort* skins across any project.
Inventor
Awarded for contributing to a good faith effort* classes project.
Transformer
Awarded for contributing to a good faith effort* gameplay conversion project.
Innovator
Awarded upon having released 3 good faith effort* miscellaneous addons.
*Whether a piece of content qualifies as a good faith effort will be determined by our administrators upon reviewing your medal request. Generally speaking, we won't be too strict on this so long as your work has care and effort put into it and it's not just medal fishing attempts.
Medals are back with a refreshed purpose! In an effort to make medals less restricted to few time events, we've retired a portion of the previous medals and introduced a new, generally attainable set of medals in lieu of them.
To help our administrators out, for any medal requests, please reach out through this Google form. Note that medals will not be awarded for events that never existed on the forums and will only be awarded for projects that currently exist on the forums and are compatible with at least MM8BDM V5.
MM8BDM Contributor Medals

Awarded for having donated to keep our website running.

Awarded for having contributed to MM8BDM V1.

Awarded for having contributed to MM8BDM V2.

Awarded for having contributed to MM8BDM V3.

Awarded for having contributed to MM8BDM V4.

Awarded for having contributed to MM8BDM V5.

Awarded for having contributed to MM8BDM V6.
Event Medals

Awarded for hosting 3 planned, successful events (tournaments, collabs, etc.).

Awarded each time you win a mapping competition.

Awarded each time you place second or third in a mapping competition.

Awarded each time you win a weapon / class making making competition.

Awarded each time you place second or third in a weapon / class making competition.

Awarded each time you win an art competition.

Awarded each time you place second or third in an art competition.

Awarded each time you win a tournament.

Awarded each time you place second or third in a tournament.

Awarded each time you win a competition featuring non-traditional types of play.

Awarded each time you place second or third in a competition featuring non-traditional types of play.

Awarded each time you rank first on either of Duel Hub's monthly leaderboards.

Awarded each time you participate in a "for fun" event (collabs, event servers, etc.).
Expansion Medals
To encourage the creation of expansions (weapon, map, and skin pack combos) which can benefit all modes of play, contributors to an expansion will be rewarded with a unique medal upon that expansion's final completion.

Awarded for having contributed to the Rockman No Constancy expansion.

Awarded for having contributed to the Mega Man Rock Force expansion.

Awarded for having contributed to the DOS Reborn expansion.
Content Creation Medals

Awarded upon having released 5 good faith effort* maps across any project.

Awarded upon having released 8 good faith effort* weapons across any project.

Awarded upon having released 8 good faith effort* skins across any project.

Awarded for contributing to a good faith effort* classes project.

Awarded for contributing to a good faith effort* gameplay conversion project.

Awarded upon having released 3 good faith effort* miscellaneous addons.
*Whether a piece of content qualifies as a good faith effort will be determined by our administrators upon reviewing your medal request. Generally speaking, we won't be too strict on this so long as your work has care and effort put into it and it's not just medal fishing attempts.

As alluded to in Cutstuff's initial shutdown announcement, the official archive download is now here! Within the download below, you'll find a record of all threads that were public at the time of Cutstuff's closure in text format. Note that all post times are in GMT time zone.
In the interest of keeping this new site a fresh start with mostly up to date content, I'd like to ask that people don't use this archive to indiscriminately mirror old forum posts.
While the post format is purposefully similar, it isn't exactly the same, so many posts may not look right when directly copied over. Additionally, Cutstuff suffered rampant link rot (broken Discord / MediaFire links), so many older threads simply won't have useful downloads whenever mirrored.
My exception to this is for any content creators / maintainers who have relatively up to date mods. If using this archive helps you get your projects mirrored to this new forum sooner, then by all means go ahead. I'd just again recommend that you preview the thread to make sure it looks and downloads right when transferred over.
As a final note, some of the archive's older posts may contain unsavory or inappropriate content, some of which might be considered harassment today. Please keep in mind that the people who have made these posts will have moved on and many of them have grown past the more abrasive tendencies demonstrated by some of these posts.
Just because something was posted on the old forums does not mean it is appropriate to do or say here.
Download Cutstuff Archive Here!
In the interest of keeping this new site a fresh start with mostly up to date content, I'd like to ask that people don't use this archive to indiscriminately mirror old forum posts.
While the post format is purposefully similar, it isn't exactly the same, so many posts may not look right when directly copied over. Additionally, Cutstuff suffered rampant link rot (broken Discord / MediaFire links), so many older threads simply won't have useful downloads whenever mirrored.
My exception to this is for any content creators / maintainers who have relatively up to date mods. If using this archive helps you get your projects mirrored to this new forum sooner, then by all means go ahead. I'd just again recommend that you preview the thread to make sure it looks and downloads right when transferred over.
As a final note, some of the archive's older posts may contain unsavory or inappropriate content, some of which might be considered harassment today. Please keep in mind that the people who have made these posts will have moved on and many of them have grown past the more abrasive tendencies demonstrated by some of these posts.
Just because something was posted on the old forums does not mean it is appropriate to do or say here.
Download Cutstuff Archive Here!

Welcome to the new Mega Man 8-Bit Deathmatch website!
Unfortunately, Cutstuff became a bit unmanageable with its age, so with that in mind, we've built this new site custom for MM8BDM with newer tools. With this new site, you'll find better integration between the forum and news blog so that new projects and events get a spotlight in their own dedicated section.
Additionally, with the introduction of a brand new server browser and Discord hub, it'll be easier than ever for new players to hop right into the action. We hope that this'll help new players become active in the community much quicker.
Let us know if you encounter any issues with the new site and we'll get it patched up quick!
Unfortunately, Cutstuff became a bit unmanageable with its age, so with that in mind, we've built this new site custom for MM8BDM with newer tools. With this new site, you'll find better integration between the forum and news blog so that new projects and events get a spotlight in their own dedicated section.
Additionally, with the introduction of a brand new server browser and Discord hub, it'll be easier than ever for new players to hop right into the action. We hope that this'll help new players become active in the community much quicker.
Let us know if you encounter any issues with the new site and we'll get it patched up quick!