Mega Man 8-Bit Deathmatch Forum

Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
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Magnet Dood
Administrator
Good to have you on the bad side, Mega Man.
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Ring Man getting a serious glow up is very much appreciated- it's always been a bit of a funky map in the game, and usually not in a good way. This makes it look so much better, aesthetically and layout-wise. And the props are top notch!

Can't wait to see what else gets revealed!
Ah, I get you. Admittedly, these schedules are supposed to give a general idea of what the mod or gamemode is. I'm not always going to aim for 100% mod/game accuracy- after all, Search Snake isn't on MM4DUS- especially if I have a funny idea in mind for it. Frankly, putting Hard Man in a fusion dance pose was too good to pass on. (Plus it's a reference to one of 8BDM's most infamous weapon combos in vanilla back in ye olde version 1 days!)

These are just little sprite comics I put together in my free time that I hope get a laugh out of people. Don't take them too seriously!
ThéophileCaceres said:
way cooler schedule but the "So Mega" is showing


What does this mean?
March. 3, 2025, 6:40 PM (Edited by Magnet Dood) Freezer Bowl Fridays — March 2025 Schedule
Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...


Freezer Bowl Fridays

Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!


Welcome to the second month of Freezer Bowl Fridays!

This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!

Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.


Thank you to everyone who came out to support this endeavor last month for our launch, even when we had some technical glitches. Looking forward to seeing you again this month! Check out the events below!

Ice Cold Servers™ presents...
In collaboration with Sonicfam Studios © and Cutmanmike Pictures™...


Freezer Bowl Fridays


Hey, you!
Yeah, you!
Interested in all the modes 8-Bit Deathmatch has to offer?
Tired of seeing the same empty servers week in and week out?
Looking for a fun way to spend your Friday nights?
Then come and compete in The Freezer Bowl!


This project is a collaboration between Trillster and myself to generate a community run gaming night in 8-Bit Deathmatch! Each week on Friday nights, we'll select a game mode or mod to host and run a server with it. If you've been wanting to scratch your itch for vanilla, have seen a cool mod you want to play with others, or even if you're brand-new to the game, this is the perfect opportunity to sit down, relax, and join the fun!

Each month, I'll put up a thread with a schedule showcasing what will be hosted each Friday. Trillster will make event threads in 8BDM's Discord server corresponding to each week.


Without further ado, here are the events for February! We hope to see you there!

October. 21, 2024, 7:06 PM MMSP: Cossack Crusaders (V1A RELEASE)
And now, the moment you've all been waiting for!

V1A is READY FOR ACTION! We are excited to bring SP back to the limelight with our four playable stages! Download and blast Wily's bots to your heart's content! The hub also has plenty of updated functionality that we didn't show off much of... so explore Cossack's Citadel to see what's new!

(For online play, we recommend playing on survival mode to discourage players from running ahead!)

Click here to download V1A!

Feel free to post bug reports, suggestions, or just commentary on the mod in general here! Happy fragging, everyone!
October. 13, 2024, 2:05 AM What happened to Cutstuff?
No drama. It's a rather boring story, to be honest: the old forums weren't switched to a new version of PHP and were crashing every couple of months. Activity had slowed to a crawl, and we had to ban people from making new profiles because bots were dying to get in and fill the place with advertisements and random shit.

Basically, the place just fell into disrepair, and we still wanted a website to handle project releases and to serve as a hub for new players. So here we are.
October. 13, 2024, 2:00 AM (Edited by Magnet Dood) Cutstuff Archive
Pumpkin said:
(whatever the hell that was)


We're basically just saying "don't call people slurs" and "don't start brigading someone because they used a slur that can only be seen on an archive of a video game forum that's nearly 15 years old". Please relax.
September. 14, 2024, 11:00 PM (Edited by Magnet Dood) Magnet Dood's Skin Thread
Howdy. I'll be hosting skins here both new and old. If you want to use them for projects, I'd appreciate being asked first!

Special thanks to Pegg, MedalHunter and Korby for their spriting support and to Molly for her Rockman & Forte 2 mugshots.

Aircon Man - Rockman & Forte 2


Komuso Man - Rockman & Forte 2


Mecha Pitchan - Mega Man 10
July. 20, 2024, 10:58 PM (Edited by Magnet Dood) MMSP: Cossack Crusaders (V1A RELEASE)
Greetings from Cossack Laboratories!

As some folks might have seen on Discord, we've been making a rather large amount of progress towards our v1 release! The original plan was to release with only three stages and weapons, and we did indeed get those finished... but we had such a surge of energy, that we decided to make even more for our first version!

Anyone who played the original MMSP mod by Cutmanmike knows there were four stages to run 'n' gun through, so here is a preview to show off what we were working on for most of June & July!



We also conducted our first online test, and even got a family photo!


Psh, Pharaoh Man's such a show-off...

Unsurprisingly, there were many little tweaks to make after all the content we've made actually hit an online server for the first time! But it's fun seeing this come closer and closer to reality.

One of our intrepid playtesters, however, decided to try out an entirely new system that will really give this mod some fun replayability...



As a final quick note, I want to give some special shoutouts to the folks who made this possible.

MegaVile: We would still be dead in the water if you didn't give this project a jolt of energy like you did for the past few months. Thank you so much for your hard work on the weapons and Gemini Man's enemies!
Trillster: For handling the tough work of getting our 5 year old spaghetti code modernized and tackling the behemoth of the hub. You're an absolute wizard with the engine, and I wouldn't even know where to start on most of the things you've helped us with.
Cutmanmike: For coming up with the idea of the enemy variants in the first place! It's made me positively giddy to have you, the game's forefather, enjoy our mod, let alone code an entirely new feature for us. You've been a huge creative inspiration for me for the past 13 years, and to work with you on this is such an awesome opportunity.

I can't give any solid dates for when v1 releases, as we want to make sure the experience is as smooth, bug-free, and fun as possible. Feel free to start ripping my head off if 2025 rolls around and it's still not out, though.

Until next time!
- Cossack Labs

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