Mega Man 8-Bit Deathmatch Forum

Trillster Administrator
what's a code
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Trillster
Administrator
what's a code
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October. 18, 2026, 5:33 PM Can't Access Game
This probably means that your antivirus is quarantining the Zandronum file, which is a pretty typical issue. You need to set a whitelist to allow it. Using the archive isn't likely to fix it.
October. 16, 2026, 10:37 PM SECTINFO Ultimate Doom Builder Scripts
To support MM8BDM V6C's new Domination mode, these scripts have been updated to have some extra utility scripts. See the links below for an updated download and usage guide. Follow the installation guide in the main post for how to download them.

Download Here!
Domination Mapping Guide
October. 11, 2026, 12:27 AM Team Spawn Feedback Thread
The implementation of Domination across all maps in MM8BDM V6C has had us adjust many maps' team spawns. Given the inactivity of this thread and that most of the mentioned maps are now moot, I'm going to go ahead and close this thread. Feel free to reopen another post-V6C.
October. 11, 2026, 12:24 AM 【SUGGESTION】Heal API
As some of the new items for MM8BDM V6C would suggest, we've implemented this as both a new PowerAProp option as well as a new hook function type. Moving this to closed.
October. 11, 2026, 12:22 AM [SUGGESTION] Inventory bar
As previewed in the trailer, MM8BDM V6C will have an item wheel more akin to modern shooters, so I'm moving this to closed.
July. 28, 2026, 10:28 AM [SUGGESTION] Tengo Edits
This has already been accepted for V6C as noted in one of your previous threads, moving to closed.
July. 28, 2026, 10:26 AM [SUGGESTION] Toy GutsMan G Edits
This has been added already (albeit a bit color reduced), moving to closed.
Fixed for MM8BDM V6C, moving to closed.
June. 20, 2026, 10:41 PM (Edited by Trillster) 【SUGGESTION】Sync defined server data to client
This has been implemented as part of the standard for MM8BDM V6C. We've added a InitializeDataForClients function to DTADD.acs. Below is an example of its usage.

script "example_info_c" OPEN CLIENTSIDE
{
InitializeDataForClients("example_info");
}

Script "example_info" OPEN
{
DefineWeapon("TAG_SUPERARM", "SuperArmWep", "WEAPO0", "SuperArmAmmo", 1.00, DTADD_SLOT_POWER, true, true, true);
}

For best results, this function will be expected to be used for the following functions:
DefineWeapon
DefineDoubleAmmoWeapon
DefineBusterUpgradeAndTake
DefineBusterUpgrade
DefineBusterTake
DefineAssistItem
RegisterTrainingDef

Moving this thread to closed.
Fixed for MM8BDM V6C, moving to closed.
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