News Blog

Catch all of Mega Man 8-Bit Deathmatch's announcements and highlights here!

1 2 3 5
Freezer Bowl Fridays!
Magnet Dood • July. 14, 2025, 10:11 PM (Edited)
Events
Greetings all—it's the July edition of Freezer Bowl Fridays! Thankfully, no events were missed this time with the holiday last weekend. I hope to get these out on a more timely manner going forward! (We'll see how that goes...)

This month, we'll be taking a look at Mighty Deathmatch Burst, a new classes mod which has seen some play in recent months—and on the other end of the spectrum is Screw Scramble, a mod of the past making its grand return! We polish off the month with some rootin', tootin', Texan-Style shootin' in Gunslingers. Hope to see you all there!

MM8BDM Community Showcase 5th Anniversary Vid
Brendan87 • July. 11, 2025, 7:28 PM (Edited)
Events
[very untimely and unprofessional, but here we go.]

Hey everyone — I’m Brendan87. Some of you might already know me, but most probably don’t, and that’s totally fine! I won’t go into full detail about who I am, but rather why I’m here today.

On July 10th, 2020, the MegaMan 8-Bit Deathmatch Community Showcase was released. That video served as a gateway for many new players to discover the game and join the community — some of whom remain active to this day. I, too, first encountered the game through that showcase, and I’ve been a part of the community ever since.

To mark the fifth anniversary of that moment, I will be creating a special video highlighting every mod released since then. I understand this may raise some eyebrows, particularly because the video will also include class mods and CBM forks. I recognize that these types of mods aren’t to everyone’s taste, and many prefer more traditional, "vanilla" content — and that’s entirely valid. However, I kindly ask that we set aside those preferences, just for a moment.

Whilst there are differing opinions and/or tensions that may exist among developers and players alike, the fact remains that each of us is contributing to the growth of this community in our own way. The modding scene today may not resemble what it was during its peak years of 2014–2016, but times change, and so does the audience. Some of you have grown up alongside this game, having been part of the community since 2010. Others have joined in the past seven years and gravitate toward newer trends. Butto come together and celebrate the game that has brought us all together for so long — and the projects, both past and yet to come, that continue to grow from it.

And now, for the slightly inconvenient part: The recording schedule.


July 3rd 2025 - Wizard's convention @ 6:30 PM EST (recording finished)

July 4th 2025 - Instagib Redefined @ 6:20 PM EST (recording finished)

July 5th 2025 - Saxton Hale Arcade @ 2:30 PM EST
(recording finished)

July 6th 2025 - MightyDeathmatchBurst @ 7:30 PM EST
(recording finished)

July 7th 2025 - V-Classes Terminator @ 5:30 PM EST (Recording Finished.)

July 8th 2025 - Make A Class Simulator @ 8:00 PM EST
(recording postponed)

July 9th 2025 - Custom Weps + Map Packs TDM @ 7:30 PM EST
(recording finished)

July 10th 2025 - JustiDerp LMS @ 11:30 AM EST
(recording finished)

July 10th 2025 - Primo CBM @ 5:00 PM EST (recording finished)

July 11th 2025 - Grand Classes+ MapPacks @ 12:15 PM EST (recording finished)

July 12th 2025 - X Future Fury @ 7:30 PM EST

July 13th 2025 - Coop Mania + Randomizer 4:00 PM EST

July 14th 2025 - Gondola Patch @ 7:30 PM EST


If you have any questions, feel free to message me through Discord DMs (@rainsant1987) or just reply to this thread—I'll be checking in regularly. Until then, take care and have a great day, afternoon, or evening—wherever you are.
Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • June. 30, 2025, 12:33 PM
Announcements
Hey all you Mega Fans! We're back again with another V6C newsletter!

As I said last time, I'll have a slightly meatier update this go around to make up for the extra week of waiting. Let's open with two much smaller changes real quick...





A small parking garage has been added to the middle of Nitro Man's stage! It's a small addition, but it really helps open up a pretty small map just a little, plus helps break up existing chokepoints in the map.
Plus who doesn't need a place to park their cars?

For another small change to a Mega Man 10 map...





From a geometry standpoint, not much really changed here on Strike Man at all, but the main difference is this corner room has been lowered by a good deal. It was an incredibly strong position to hold on the map and it ended up making the map a little lopsided. Lowering the room just helps the flow of the map and keep things more balanced all around. It's a small change in the grand scheme of things, but still an important one.

But let's take a look at a bigger change, shall we?






Napalm Man's stage has been completely remade! Gone are the very cramped caves and surprisingly small outdoor cliffs, now we have a much more expanded map that better shows off the jungles and caverns of the stage! There are still some setpieces remaining from the original map (The second image here in particular takes a lot of cues from a particular area in the old map) but a lot of this one has been expanded upon and made for the better!

And you know what? We're not done yet. Because while we're on the topic of Mega Man 5...



That's right! Super Arrow is being added to the game!

It does function as an item and not a weapon but unlike other items, you get a whopping five uses of this bad boy! Unlike Item-2 however, Super Arrow doesn't wait for you and will quickly fire upon use and stick to a wall on contact.




The arrow will then linger for a little bit allowing you to climb a surface to your heart's content! Much like the projectile in Mega Man 5, Super Arrow also deals damage to your enemies if they are hit by the projectile, so it's one to keep an eye out for!



It doesn't have to only stick to walls either! The arrows will also stick to any floors or ceilings nearby. You know, if you want to give a hallway teeth or something like that.



Super Arrows will even stick to each other, allowing you to make a makeshift temporary bridge of sorts! It may be a fast projectile, but there's a surprising amount of things you can accomplish with the ability to stick arrows to walls.

That's all for this news letter! We'll see you next time for some more Mega Man 8-Bit Deathmatch action!
See you then!
Freezer Bowl Fridays!
Magnet Dood • June. 13, 2025, 12:02 AM (Edited)
Events
Woof, sorry for the delay on this one. Here is the schedule for June's Freezer Bowl Fridays, with one coming up tomorrow! Apologies to all those who missed out on the Saxton one. Even if these schedules don't come out on time, joining our Discord is a good way to make sure you don't miss out on events like these!

Superbosses is fairly consistent theme of this month, with both Saxton and Terminator featuring supercharged players going up against other average Joes. We also feature some fun mods from yesteryear in Cutmanmike's classic Ghouls Vs. Humans in 8BDM form and Laggy Blazko's Instagib Springfield mod. Hope to see you all there!

Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • June. 9, 2025, 11:54 PM
Announcements
Hey all you Mega Fans! We're back at it again with another V6C newsletter!

I'm going to open with the less than exciting news, is that while our every two week newsletter schedule has been fun and a blast, we're going to be delaying back to an every three week schedule. Believe it or not, we're not actually out of content to show, but it will get to a point very shortly where if we keep it on a two week schedule, I'm going to start only being able to show exclusively smaller changes for a post, and that's not exciting to me at all. I don't want to get everyone all riled up to see "That's right, we have changed this one hallway!" and nothing else exciting until two weeks later.
This way on an every three week schedule, I can feel good about the content we're showing off per newsletter, and we'll even mostly show off a little more than usual to make up for the extra week gap.

But, let's dive into this newsletter! Let's open with a map that's been remade more or less from the ground up!






That's right, it's time for a brand new Pharaoh Man!

This isn't the first time Pharaoh Man's stage has been reworked, but the last one focused on improving the outdoor area while keeping the interior mostly the same as it's been since v1. This rework changes pretty much everything about the map, both inside and outside, while keeping the same themes alive. You can't have Pharaoh Man in a 3D Megaman Shooter WITHOUT the pyramid to fight around, it just wouldn't be right. The interior of the pyramid has been completely redone while still keeping a labyrinth-y feel to it. And while the outside still goes around the pyramid, it's less so the big open space that it was before and has been broken up in different ways.

That said, if you are to explore the pyramid, you may even find hidden treasures inside...



That's right, Balloon Adapter is being added as a new assist item!

As you likely know in Mega Man 4, Balloon Adapter was more or less another version of Item-1, so it's seen quite a change up in 8-Bit Deathmatch. Firstly, upon using the item...



You will quickly deploy a balloon which will bounce in place. Climb on top of it and...



You will be quickly whisked up to the ceiling! You can move around here and can even disembark your balloon at any time. Doing so will cause the balloon to bounce again allowing you to get back on it if you can.



Now this is quite the powerful tool! It's as much height as possible, you can rain fire down upon your enemies, and it lasts for quite some time! It's just...



While you can ride your balloon for a good amount of time, it's best to remember it is still a balloon. And despite it's very powerful ability...



It's very easy to pop a balloon.

That's all for this news letter! We'll see you next time, which remember is in three weeks and not two. But we'll make sure to keep it exciting!
See you then!
1 2 3 5