System
- Added 4 new Xover Weapons
- Unlock damage 40 / 85 / 140 / 210 ->
60 / 120 / 180 / 240
- Now auto-unlocks
4 damage per second (
customizable)
- Now keywords check and fusion detection
can be done simply by scrolling through weapons
- Removed Xover Weapon autoswitch
- Now displays weapon slot on
"Get equipped with" message
- Now non-secret keywords are
public (
see /acs_source/db_public.acs)
- Added support for Megaman X SP, Mega Man World, and Future Fury
Technical
- Ingredients don't require anymore a bunch of DECORATE actors to work with Xover (thanks Trillster)
- Xover API library updated :
>
defineXoverWeapon signature now takes weapon slot as argument
>
defineXoverN can now be used additively on a same weapon
Weapons
- Note : the below only represent
noticeable weapon changes or reworks.
Aiming Laser
- Tier 2 ->
4
- Cursor now automatically sweeps
- Damage 2 (x11 hits) ->
4 (x9 hits), increased by 100% for each extra target
- Range limit removed
- Charged attack is now a double range toggle for the cursor
Boomerang Cutter
- Tier 3 ->
4, enhanced accordingly
Countershading Tracer
- Now +125% damage versus non-players
Doppler Attack
- Recipe modified
Go Getter Right
- Damage 24 ->
30
Ground Dash
- Tier 4 ->
5
- Now uncharged attack can be aimed and bounces on the ground
- Charged boulder HP 275 to 1137 ->
800 to 2250
Hit Shot
- +~35% bullets (max. amount unchanged)
Ice Gatling
- Damage 1 ->
3 and can now damage frozen victims
Libra Judgment
- Damage reduction while active 40% -> 60%
Lunch Rush
- Longer cooldown, but can be quick-switched
- Summon 36 -> 54 servbots
Melt Creeper
- Charged attack sends 4 ->
2 waves
- Ammo cost 3x -> 1x uncharged attack's cost
MetGuards
- MetGuard1 can now be rotated
- MetGuard3 and 3EX send 1 ->
2 waves with reduced damage
Meteor Tackle
- Now burst all unused debris on impact
Midnight Bliss
- Now is reusable after 10s
- "No invulnerability vs monsters" replaced by ->
"25% Heal vs monsters"
Poltergeist
- Grab/toss now costs
no ammo
- Summon block at random angle ->
at your aim
Rakukoujin
- Now pulls the sword
immediately upon undigging
- Now uses
your current velocity
Scarlet Magic
- Orb damage 30 ->
44
Splash Laser
- Tier 2 ->
3, buffed accordingly
- Drains water meter faster
- Uncharged water speed 30 ->
0 to 64
Thousand Spears
- V2/V3/V5 fire rate x1.25 ->
x1.65 of V1's fire rate
- Lateral stabs appear after 0.9s ->
0.1s
- Stabbing doesn't thrust anymore. Final stab lunges more noticeably
Wing Spiral
- Tier 2 ->
3, buffed accordingly
- Charged reworked into an aura. Duration 6 ->
8s, cost 1/4 ->
1/2 bar
Bug fixes
- Fixed a major issue which erased other players' fusion ingredients when certain players respawned
- Xover keybinds do not interfer anymore with other mods
- Fixed "SFX state not found..." error spam occuring online
- Fixed compatibility with Campaign Co-op mod
-
Lunch Rush : fixed airwalking servbots ' u'
-
Meteor Tackle : fixed user turning invisible on occasion
-
Midnight Bliss : fixed the girl not disappearing on occasion
-
Poltergeist : fixed an issue which changed actor colors
-
Brandishing Blade/Red Hot Kick : fixed the deflect effect which glitched some monsters' health
Known bugs
- Energy Balancer doesn’t work properly with Xover Weapons for now
- This mod edits weapon energy and M/WTanks : a) ammo pickups can break with other mods editing them b) there is a small warning on game bootup.
-
Inspired Burst weapons can't mix. This will be fixed when the judges releases the next burst weapon update.
System
- Ported to MM8BDM v6b
- Added 14 new Xover Weapons
- Removed screws
- Removed random weapon dropping when killed by a Xover Weapon
- Removed Weapon Mix ("Recipe bag") pickup
- Now upon combining, the fusion is queued. Players must deal damage to unlock it.
- Now Xover Weapons refill some ammo for their ingredients, upon obtention
- Added a new pickup "Mystery Weapons"
- Max fusions per player 20 => 256
- Added ingredient weapons' icon on their bar
- Ammo consumption is now multiplied by ingredient's ammo refill rate (i.e Time Stopper consumes 25% as much ammo when used as an ingredient)
Fusion table
- Redesigned
- Now displays weapon tag
- Now displays ingredients' traits (keywords), which were hidden to players until now
- Now displays the fusion icon as darkened if owned
- Now can select among 4 fusions if a combination yields several
Main menu
- Redesigned
- Now accessed via
XW command instead
- Added Library submenu
- Added setting for automap icons
- Added setting for autoswitching to a Xover
- Removed the LMS, coop weapons, and autoclose table settings
- Merged add/remove/info hold duration settings into a single one
Information button
- Bottom right tooltip redesigned to be less intrusive
- Changed some weapon descriptions
- In LMS, now displays the weapons on map instead of the loadout
Technical
- Now is compatible with all v6b-ported weapon packs.
To owners of these packs : if you want to pick the keywords yourself, contact me and I'll remove the definitions from core Xover
Anonymous said:
Rock Force/No Constancy/Dos Reborn expansions
Basin of Weapons
Experimental Weapons
UkiWeps
Encore Weps
Allanx Weps
Vile Weps
Touhou Gensokyo Weps
Inspired Burst
- Added a XOVER.acs library to allow modders to interact with Xover Weapons
- ACS engine completely recoded from scratch, for healthier development
- Now supports decimal/accurate ammo calculation, and does not hard edit vanilla's actors anymore
Weapons
- Changed some Xover Weapon recipes
- Mega Man X weapons now have different charging times
- All weapons now work with spread rune, and support team colors
- Added grayed out HUDs for weapons on cooldown (i.e Photon Flare)
- Slight balance changes (mainly, buffs) were applied to most weapons. The below are only noticeable edits.
Aiming Laser
- Charged Beam is now continuous/drain ammo over time. Damage/blind intensity reduced
Countershading Tracer
- Fire rate 0.37/s => 0.26/s
- Now can be quick swapped
Falling Steel Sword
- Renamed to Rakukoujin, its japanese name
- Removed halved ammo cost in PvM
- Now gives some ammo on monster kill
- Now untrackable/unseekable while underground
Forest Whip
- Removed quick swap
- Whip damage ~(24 to 40) => ~(26 to 48)
Ground Dash
- Tier 2 => 4
- Slot 5 => 7
- Fires faster
- Uncharged rock health 135 => 210
- Charged boulder :
> Grows twice as fast
> Is now translucent when user is nearby
Ice Gatling
- Removed fire/ice-elemental damage alterations while frozen
Jawz Hunters
- Slot 2 => 7
Leaf Boomerang
- Ammo refund on catch 50% => 75%
- Damage method changed
Melt Creeper
- Pillar height ~69 => 120
Recycle Inhaler
- Removed Pirate Mines sucking
- [eddie] replaced by [a random weapon]
- Now monsters can drop weapon/assist (with low chance)
Splash Laser
- Charged attack :
> Shoot 20 => 12 bubbles
> Bubble damage (8+28) => (5+22)
> Now additionally pumps the uncharged attack meter to the maximum when finished
Super Arrow
- Health 160 => 80
Thousand Knives
- Tier 4 => 3
- Ammo cost 1.32 bars => 2 bars
Triad Thunder
- Tier 2 => 3
- Damage +25%
Virus Outbreak
- Damage/heal vs monsters 100% => 50%
- Now lands more consistenly (hitbox increased)
Bug fixes
- Fixed performance drops on certain weapons like Ice Javelin or Boomerang Cutter
- Ice Gatling : (vs monsters) now negate their damage instead of breaking their state
- Rakukoujin : fixed camera clipping through walls
- Red Hot Kick : fixed every player’s screen going on fire in PvM
- Scatter Ring : fixed a sprite conflict with Yoga Inferno HUD
- Super Arrow : fixed ride randomly dropping you online
- Triad Thunder : fixed uncharged attack melee hitting inconsistently near walls
- Wing Spiral : fixed charged attack not checking for ammo
- Virus Outbreak : now deals actual damage instead of “modifying health”
Known bugs
- Energy Balancer doesn’t work properly with Xover Weapons for now
- This mod edits weapon energy and M/WTanks : a) ammo pickups can break with other mods editing them b) there is a small warning on game bootup.
> Will be fixed next version :
- A) There is currently an issue with combining if the Campaign mod is loaded
- B) There is currently an issue where players respawning might erase the ingredients registered (ammos) on other players's xover weapons