Mega Man 8-Bit Deathmatch Forum
PinkRoboBlaster
&knuckles
User Info
PinkRoboBlaster
&knuckles
November. 11, 2025, 6:00 PM (Edited by PinkRoboBlaster)
Buster Classes Advance for the Gameboy Advance
This mod is based on Buster Classes, it serves to be a lightweight class mod that uses Buster Upgrades + Altered Stats to emulate classes while still being able to work with copy weapons.

To select a class, type "bcmenu" in the console and open the class select screen via the menu.
Also contains a new class selection screen. This mod supports AllanxWeps (Here), using it alongside this mod will enable almost every single Buster Class to be playable from the original mod!
You can also create your own Buster Class using the BC_db.acs file!
Releases:
v1
Extra Credits:
Dimpsy - Creating BusterClasses, as well as creating the skins used for the mod.
-=== mini tutorial for making your own Buster Class!!! -===
first you need to get the BC_db.acs file from the v6b-busterclassesadvance.pk3 file, it will contain the function you need to make your busterclass. place it inside your mod, and compile it but do NOT include it in the LOADACS file
next, you want to copy and paste this actor into your mod somewhere
Rename it to fit your mod (i.e AUWeps_BaseClassVisual).
Next, you want to make a actor like this
replace "ArleFireWep" with the actor name if your weapon, and replace "ArleAddon_BaseClassVisual" with your BaseClassVisual actor.
Next, you want to create a script that looks a little something like this
each agruement is as follows:
Name - Name of the class
Buster Actor - Actor name of the buster upgrade
Sprite Name - Name of the sprite used for the class
Alt Skin Name/Alt Skin Sprite - Same as Name and Sprite, but for your classes altskin. If you want a class to have a altskin, make another baseclassvisual but replace the weapon name with the name of the altskin.
Health - How much health the class has
Speed - How fast is the class, base speed is always 1.0
Jump height - How high the class jumps, base jump height is always 10.0
Can Wall Jump/Can Double Jump - if your class can or cannot wall or double jump
if you followed these steps, your class should appear in the class selection screen.

here's a Example Addon

To select a class, type "bcmenu" in the console and open the class select screen via the menu.
Also contains a new class selection screen. This mod supports AllanxWeps (Here), using it alongside this mod will enable almost every single Buster Class to be playable from the original mod!
You can also create your own Buster Class using the BC_db.acs file!
Releases:
v1
Extra Credits:
Dimpsy - Creating BusterClasses, as well as creating the skins used for the mod.
-=== mini tutorial for making your own Buster Class!!! -===
first you need to get the BC_db.acs file from the v6b-busterclassesadvance.pk3 file, it will contain the function you need to make your busterclass. place it inside your mod, and compile it but do NOT include it in the LOADACS file
next, you want to copy and paste this actor into your mod somewhere
actor BaseClassVisual
{
PROJECTILE
+NOCLIP
Height 1
Radius 1
scale 2.5
renderstyle translucent
painsound "misc/monkeybutt"
deathsound "misc/devildeath"
states
{
Spawn:
TNT1 A 0
PLAY A 1
Goto Idle
Idle:
"####" A 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
loop
See:
"####" BBBBB 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" CCCCC 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" DDDDD 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" EEEEEE 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
loop
Missile:
"####" FFFF 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" GGGG 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
Goto Idle
Pain:
"####" H 0 A_Pain
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
"####" HH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_SpawnItemEx("PainFX",0,0,3,0,0,0)
Goto Idle
Death:
"####" HHHHHHHHHHHHHHHH 1 A_Warp(AAPTR_TARGET, 0, 0, 0, 0, WARPF_INTERPOLATE|WARPF_NOCHECKPOSITION)
"####" H 0 A_Scream
"####" H 0 A_SpawnItemEx("FakeDeathFX", 0, 0, 32)
stop
}}Rename it to fit your mod (i.e AUWeps_BaseClassVisual).
Next, you want to make a actor like this
actor ArleFireWep_ClassVisual : ArleAddon_BaseClassVisual
{States{
Spawn:
TNT1 A 0
PALN A 1
Goto Super::Idle
}}replace "ArleFireWep" with the actor name if your weapon, and replace "ArleAddon_BaseClassVisual" with your BaseClassVisual actor.
Next, you want to create a script that looks a little something like this
script "BC_DefineArle" OPEN{
Delay(1);
// arle
DefineBusterClass("Arle Nadja", "ArleFireWep", "PALN", "", "",
100, 1.0, 10.0,
true, false
);
}each agruement is as follows:
Name - Name of the class
Buster Actor - Actor name of the buster upgrade
Sprite Name - Name of the sprite used for the class
Alt Skin Name/Alt Skin Sprite - Same as Name and Sprite, but for your classes altskin. If you want a class to have a altskin, make another baseclassvisual but replace the weapon name with the name of the altskin.
Health - How much health the class has
Speed - How fast is the class, base speed is always 1.0
Jump height - How high the class jumps, base jump height is always 10.0
Can Wall Jump/Can Double Jump - if your class can or cannot wall or double jump
if you followed these steps, your class should appear in the class selection screen.

here's a Example Addon
November. 7, 2025, 7:31 AM
Mega Man 8-Bit Deathmatch V6C FEEDBACK WANTED
Freems said:
- With more detailed artwork and sprites being found in many of the game's mods found in the community, this brings the fidelity of the base game up to the same level.
Since when was this ever a issue for the base game to begin with??
The HUDs for v6a/v6b are perfectly fine, this is literally just over engineering that will fall off onto modders and for what? Slightly more detailed sprites that still end of falling flat? To compete in a competition that never existed? This just isn't worth it.
I can assure you that the base game doesn't need to "get up to" whatever level this is. Already beats out most mods (at least in terms of HUD sprite-work) due to be consistent across the board.
September. 18, 2025, 3:56 PM (Edited by PinkRoboBlaster)
something important about a few mods that I posted
So apparently, TSPG limited the file space of each of its regular users to only 1 GB. I was caught a bit off guard when trying to upload Alternative Universe Weapons, so I ended up deleting almost all my pre-existing mods that were NOT being hosted at the time.
This sadly STILL wasn't enough, so I am basically locked out of uploading mods onto that site.
Thankfully, I was still able to use the Friendly Action Platform to upload the mod. But this is still a bit of a issue.
Below is a list of threads that I made with mods that are no longer on TSPG:
snake option
bubble-gun
mm8bdm but your black
overhead weapon display
punch 4 all
parry
IMHO I feel like this is a bit of a asshole move to do on TSPG's part, I would have expected a email or something before something like that was done. IK they have a discord, but honestly I shouldn't have join a DISCORD to get updates about something this major...
But it is what it is, so... I will have to reupload these mods to Friendly Action Platform for the time being, and while you can still download X Future Fury, MMO Chat and Justiderp X(DX); I am considering deleting them as well from TSPG and just jumping ships ATP. Maybe the Friendly Action Platform will have the decency to email its users when major changes happen smh....
that was a bit of a rant so: TL;DR, some of my mods links won't work, but they will be reposted to the Friendly Action Platform soon!
This sadly STILL wasn't enough, so I am basically locked out of uploading mods onto that site.
Thankfully, I was still able to use the Friendly Action Platform to upload the mod. But this is still a bit of a issue.
Below is a list of threads that I made with mods that are no longer on TSPG:
snake option
bubble-gun
mm8bdm but your black
overhead weapon display
punch 4 all
parry
IMHO I feel like this is a bit of a asshole move to do on TSPG's part, I would have expected a email or something before something like that was done. IK they have a discord, but honestly I shouldn't have join a DISCORD to get updates about something this major...
But it is what it is, so... I will have to reupload these mods to Friendly Action Platform for the time being, and while you can still download X Future Fury, MMO Chat and Justiderp X(DX); I am considering deleting them as well from TSPG and just jumping ships ATP. Maybe the Friendly Action Platform will have the decency to email its users when major changes happen smh....
that was a bit of a rant so: TL;DR, some of my mods links won't work, but they will be reposted to the Friendly Action Platform soon!
October. 20, 2025, 7:50 PM (Edited by PinkRoboBlaster)
Alternative Universe Weapons (AUWeps)
Have you ever wondered what the vanilla weapons would look life if they switched functionality? AUWeps provides alternative weapons based on vanilla weapons but altered to be used in different ways
There's also a option to switch the vanilla spawns with their AU counterpart, which can be a bit interesting





Releases:
v5
v1
There's also a option to switch the vanilla spawns with their AU counterpart, which can be a bit interesting





Releases:
v5
v1
August. 5, 2025, 8:02 PM
MM8BDM but your black
Magnet Dood said:
Just going to put this out there pre-emptively before anyone decides to post something stupid: behave yourselves.
Interesting mod. Does it do replacements by different shades and skintones, or does it just look for one color/range and replace it with one color?
Interesting mod. Does it do replacements by different shades and skintones, or does it just look for one color/range and replace it with one color?
the latter
July. 22, 2025, 10:24 AM
MM8BDM but your black
June. 29, 2025, 10:39 AM (Edited by PinkRoboBlaster)
Justi-Derp X(DX)
"Justi-Derp" is a modification of "Justified Classes", it made various edits to the pre-existing classes to make them chaotic and funny, and it was pretty neat.
But it's been stuck in the past for a very long time, not only requiring a older version of MM8BDM but even a older version of Zandronum D:
That's where I present to you JustiDerp XDX. This is a port of JustiDerp that allows you to play this awesome mod in the newest version of MM8BDM! You too can experience the goofiness of this mod for yourself and for all future versions of MM8BDM to come.

But this isn't going to be just some port; JustiDerp XDX will include even more classes than the original and has some content from JustiDerp Neo! a JustiDerp edit that changed some attacks for some classes
All new content as of v1b:
Rock Class!
New menu! (entered via typing jdxmenu in the console)
^^ allows you to toggle certain moveset changes for classes
Download:
v1b Presources (load this first)
v1bb
Older Versions:
v1 Presources (load this first!)
v1
But it's been stuck in the past for a very long time, not only requiring a older version of MM8BDM but even a older version of Zandronum D:
That's where I present to you JustiDerp XDX. This is a port of JustiDerp that allows you to play this awesome mod in the newest version of MM8BDM! You too can experience the goofiness of this mod for yourself and for all future versions of MM8BDM to come.

But this isn't going to be just some port; JustiDerp XDX will include even more classes than the original and has some content from JustiDerp Neo! a JustiDerp edit that changed some attacks for some classes
All new content as of v1b:
Rock Class!
New menu! (entered via typing jdxmenu in the console)
^^ allows you to toggle certain moveset changes for classes
Download:
v1b Presources (load this first)
v1bb
Older Versions:
v1 Presources (load this first!)
v1
May. 20, 2025, 7:43 PM
[Allanx Inc] Coop Mania Plus (v3.1.1)
This is one of the best mods to use if you're looking to have some chaotic fun with friends. While level quality can vary at times and some bosses could be considered unfair, this mod still offers unique challenges, and the story is very lighthearted and charming for what it is.
Definitely a standout mod, but I am a bit bias because I technically worked on it :D
Definitely a standout mod, but I am a bit bias because I technically worked on it :D
April. 15, 2025, 12:15 PM
MMO-Styled Chat
gameboy959 said:
PinkRoboBlaster im new to MM8DM btw
Welcome then :D
btw the sans class comes from this mod
April. 15, 2025, 7:13 AM
MMO-Styled Chat
Soundwave said:
Absolute peak just dropped out of god damn nowhere. Though i wonder how does it interact if you disable messages with F8 (Default key to turn on/off messages in zandronum) where you can't see the ingame chat above you, does it still display the chat above your head?
The message is still displayed over your head even if you disable chat. Though inside the chatmenu there's a font option that disables the overhead message entirely, which only allows for images to show up if you want

