Mega Man 8-Bit Deathmatch Forum
PinkRoboBlaster
&knuckles
User Info
PinkRoboBlaster
&knuckles
May. 3, 2026, 2:05 PM (Edited by PinkRoboBlaster)
Zero (Prototype) in VClasses

This mod adds the Zero seen in Megaman Unlimited into VClasses!
This class has 2 weapons
Weapon 1 - Z-Knuckle
Mainfire - Punch
This allows you to throw hands with your enemies, charging up this move will allow you to do a hop - pressing fire while doing this will preform a stronger punch that can bash people into walls and stuff
Altfire - Shoryuken
This thrusts zero up into the air, while also flinging enemies upwards as well.
Weapon 2 - Z-Saber
Mainfire - Saber Swing
This swings the Z-Saber in a vertical arc. while dealing the same amount of damage as Punch, it has a lower fire rate and no charge attack in exchange for greater range and vertical reach
Mainfire - Dash
This allows you to move forwards quickly before slowing down. You make use Saber Swing or Soul Body to fire a clone of yourself that homes into enemies.
User1 - Earth Grazier
This allows the user to slam into the earth, causing damaging to enemies near by while also spawning rocks that fly upwards
Specialty - Xtreme Armor
Like in the boss fight, Zero can deflect most shots thrown at him from a distance if he is standing still or walking slowly while not doing any attacks - His walk animation changes to indicate the speed required for Xtreme Armor to work. While it fails on certain projectiles, it can work on certain ultimate attacks.
Enemy Assist - Wily Capsule
Using the enemy assist will allow you to fly using the Wily Capsule, like rush jet
Ultimate - No Nonsense
Zero dashes forwards and punts any stupid robuts come in his way like a badass!!!!
Download
v1
Credits:
Holic Star - all HUD asset and icons used in the mod
Playonine - creating the zero prototype skin with many extra frames to use (check out their other skins)
try to unlock the Purple Zero easter egg
April. 8, 2026, 12:17 PM (Edited by PinkRoboBlaster)
[SUGGESTION] Remove obits for BasicProj + Friends
Self explanatory, Having them "%o told %k they forgot the obituary." instead of the default "%o died." does a lot more harm then it does good. If you did forget a obituary then "%o died." should still be the default - you don't need a message like this to get the point across. While this isn't really that much of a issue most of the time its still really annoying when it does come up when a "%o died." could have done the job.
April. 5, 2026, 7:55 AM (Edited by PinkRoboBlaster)
Alternative Universe Classes(AUClasses)
The sequel to Alternative Universe Weapons
This mod includes playable version of the weapons founds within the mod. It has support for CBM.

Classes of V1
Cutman - Use your magic powers to hit enemies from across the map
Flameman - Protect yourself from oncoming attacks and players alike
Skullman - Use the power of dark magic to emit powerful pinpoint attacks
Riff - A versatile class with both a buster and sword, like some sort of BusterRod ig
This mod is sponsored by this tool
Downloads
v1.1
This mod includes playable version of the weapons founds within the mod. It has support for CBM.

Classes of V1
Cutman - Use your magic powers to hit enemies from across the map
Flameman - Protect yourself from oncoming attacks and players alike
Skullman - Use the power of dark magic to emit powerful pinpoint attacks
Riff - A versatile class with both a buster and sword, like some sort of BusterRod ig
This mod is sponsored by this tool
Downloads
v1.1
April. 4, 2026, 8:39 PM (Edited by PinkRoboBlaster)
OffsetIt - Make that HUD smooth
Have you ever wanted to give your weapon some extra flair? Maybe you want to extend your 3 frame animation to include some extra movement?
Well you could just manually offset each frame in-editor but that can be pretty time consuming just for some minor movement.
Or you could use to use the offset() function to move the weapon mid-game! But using that for anything that isn't just basic up and down motions normally leads to a bunch of guess work, leaving its potential inaccessible to the normal MegaMan... Well don't worry because I got equipped with this

This is OffsetIt() (also known as "become ecl1p5e device"). This tool gives you a user interface which allows for you to simply click and drag to automatically generate lines of offset() code - kinda like a basic animation tool!
Make Cells yourself - or use the Set Origin button and Click and Drag! Its that simple! You can even play out the sequence you created in editor!
Features:
Simple UI: The editor is designed after the SLADE3 graphics editor so its pretty simple
EZ Usage: Just click and drag bro
grAb Support: Sprites that were previously imported into SLADE3 keep their default offsets - pretty neat
How to use
Step 1: Export your SLADE3 hud images into the _assets folder
Step 2: Import the images from the _assets folder into the editor
Step 3: Ur done, click drag or smth idk
you can find the tool here!!!!
can be a bit buggy at times so make sure to report that - you can see it in action while playing this mod
Well you could just manually offset each frame in-editor but that can be pretty time consuming just for some minor movement.
Or you could use to use the offset() function to move the weapon mid-game! But using that for anything that isn't just basic up and down motions normally leads to a bunch of guess work, leaving its potential inaccessible to the normal MegaMan... Well don't worry because I got equipped with this

This is OffsetIt() (also known as "become ecl1p5e device"). This tool gives you a user interface which allows for you to simply click and drag to automatically generate lines of offset() code - kinda like a basic animation tool!
Make Cells yourself - or use the Set Origin button and Click and Drag! Its that simple! You can even play out the sequence you created in editor!
Features:
Simple UI: The editor is designed after the SLADE3 graphics editor so its pretty simple
EZ Usage: Just click and drag bro
grAb Support: Sprites that were previously imported into SLADE3 keep their default offsets - pretty neat
How to use
Step 1: Export your SLADE3 hud images into the _assets folder
Step 2: Import the images from the _assets folder into the editor
Step 3: Ur done, click drag or smth idk
you can find the tool here!!!!
can be a bit buggy at times so make sure to report that - you can see it in action while playing this mod
April. 1, 2026, 12:35 PM
Shield Helping Insitution Thing (S.H.I.T)
Shield Helping Insitution Thing (S.H.I.T)
You know what grinds my gears? Its the fact that Shield Weapons for Megaman 8-Bit Deathmatch just.... don't work at all! All of them are just so bad! This entire weapon category is complete ass! It's just so horrible! They ruin the entire game by just existing! Its. So. Ass. Bruh.
You might be wondering why I know this (for a fact). Well, let me just show you. This will blow your mind trust me

As you can see, this Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch can OBVIOUSLY SEE his shield!
But can you see your own shield in Megaman 8 Bit Deathamatch! NO! NO YOU CAN'T!! Even when you face to the side (just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch) You see nothing! You have to use this weird """"""chasecam""""" feature and its bad. This automatically ruins every single shield in the game. I'd rather drown myself in Water vs using any of that Shield. I would also rather be sucked into a Black Hole vs use any of those at this point...
So, with the Shield Helping Insitution Thing addon (or SHIT for short) - you can finally see your own shield with those weapons just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch.
Download S.H.I.T
v1
You know what grinds my gears? Its the fact that Shield Weapons for Megaman 8-Bit Deathmatch just.... don't work at all! All of them are just so bad! This entire weapon category is complete ass! It's just so horrible! They ruin the entire game by just existing! Its. So. Ass. Bruh.
You might be wondering why I know this (for a fact). Well, let me just show you. This will blow your mind trust me

As you can see, this Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch can OBVIOUSLY SEE his shield!
But can you see your own shield in Megaman 8 Bit Deathamatch! NO! NO YOU CAN'T!! Even when you face to the side (just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch) You see nothing! You have to use this weird """"""chasecam""""" feature and its bad. This automatically ruins every single shield in the game. I'd rather drown myself in Water vs using any of that Shield. I would also rather be sucked into a Black Hole vs use any of those at this point...
So, with the Shield Helping Insitution Thing addon (or SHIT for short) - you can finally see your own shield with those weapons just like Megaman from Megaman The Wily Wars, also known as Megaman from Megaman 2, also known as Megaman from Megaman 8 Bit Deathmatch.
Download S.H.I.T
v1
May. 3, 2026, 1:36 PM (Edited by PinkRoboBlaster)
Aries in VClasses

This mod adds Aries from Rockman Strategy into VClasses! They look a bit different, though...
Mainfire - Heatwave
Hold the button down to summon a fireball Infront of you, release to fire it as a slow projectile that can tag opponents! Press Altfire while holding to fire a faster projectile without the ability to tag! The held variant of this move can still deal damage.
Altfire - Flame Collision
This allows you to slash forward with your whip, dealing decent damage. Using this move allows you to redirect your Heatwave shots to where your currently facing! Hitting a tagged foe will set them on fire, dealing high constant damage!
Ultimate - Carpet Bombing
Summons a "plane" that rains down bombs at your foes! Bombs can also tag foes and the plane itself leaves behind a huge explosion once it collides with a wall! Don't get in its way though....
Enemy Assist - Fire Solider
Summons a familiar friend that fires normal Heatwave Attacks. These function the exact same way as M1 and can also tag foes and be redirected!
Credits
Concept - Tapicuru
Beta Sheepman Skin - Gondola
Releases
v2.1
v2
v1.2
v1.1
v1
January. 9, 2026, 7:43 AM
NerfNuke
Do you think this games balance is out of wack? Is there some guy abusing a overpowered class in some class mod? A custom weapon making you reconsider your life choices? Just something you want to....
NERF NUKE!!!!
Well I've got you covered:

Well now you can! Using the "dtmenu" command, you can nerf any Damage Type via a multiplier as much as you want! No longer do you have to wait for the mod creator to make balance changes! You can just do it yourself!
There's also functionality to buff any Damage Type, for those cases where you question if this weapon/class is even dealing damage!
This is a slot based system, but there's a lot of slots to work with! (1000, meaning that you can nerf/buff every loaded weapon at least once)
Wanna set things up ahead of time? You can adjust these cvars directly or on startup!
Which means that you can technically make a balance patch for any mod with this mod as a base! Just save your adjustments somewhere IG
There is a downside however, because this runs on damage types - You can indirectly nerf other things that use the same damage type OR you could be locked out of nerfing something because it has no damage type! (But tbh most things you'd want to nerf probably have some sort of damage type)
Download:
v1
NERF NUKE!!!!
Well I've got you covered:

Well now you can! Using the "dtmenu" command, you can nerf any Damage Type via a multiplier as much as you want! No longer do you have to wait for the mod creator to make balance changes! You can just do it yourself!
There's also functionality to buff any Damage Type, for those cases where you question if this weapon/class is even dealing damage!
This is a slot based system, but there's a lot of slots to work with! (1000, meaning that you can nerf/buff every loaded weapon at least once)
Wanna set things up ahead of time? You can adjust these cvars directly or on startup!
DT_name_X = "Name of Damagetype"
DT_value_X = "New Multiplier" (don't use string use float value like 0.9 or 1.1 lol)
Which means that you can technically make a balance patch for any mod with this mod as a base! Just save your adjustments somewhere IG
There is a downside however, because this runs on damage types - You can indirectly nerf other things that use the same damage type OR you could be locked out of nerfing something because it has no damage type! (But tbh most things you'd want to nerf probably have some sort of damage type)
Download:
v1
January. 5, 2026, 10:52 AM (Edited by PinkRoboBlaster)
Portal Gun
This adds the Portal Gun for the Portal Series!!! It functions mostly like how its suppose to, but it doesn't deal damage!

This is normally a Buster Upgrade but you can optionally choice to start with this weapon instead of the Buster inside of the Portal Gun Menu
Also includes functionality for "Safe" Portals, which disallows portals to go out of bounds. However this generally comes at the cost of more limited Portal Placements
Finally, there's a few options that allow you to pick which type of objects are effected by the Portal Gun. Just incase you just want projectiles to go through them at least
Mostly inspired by this video
Download:
v1

This is normally a Buster Upgrade but you can optionally choice to start with this weapon instead of the Buster inside of the Portal Gun Menu
Also includes functionality for "Safe" Portals, which disallows portals to go out of bounds. However this generally comes at the cost of more limited Portal Placements
Finally, there's a few options that allow you to pick which type of objects are effected by the Portal Gun. Just incase you just want projectiles to go through them at least
Mostly inspired by this video
Download:
v1
January. 1, 2026, 8:50 AM
The... Prefect Bomb!
December. 26, 2025, 7:31 PM (Edited by PinkRoboBlaster)
Presents!
Have you ever wanted to experience the joy of opening a present, but Santa didn't pay you a visit?
Don't worry, with the Presents Mod you can open and give presents to other players! Open the PresentModMenu via the 'presentmenu' command and then hit the "Spawn Present" button! You can put anything inside of these things!
Also, map spawns are now replaced by presents that can give random Weapons and Items! (EVEN Weapons and Items that can't spawn on maps normally!)
^^^ Do note that you should NOT turn on randomizer options when using this mod, as it will break D: (This already randomizes weapons anyway lol)
Though, these presents are a bit tough - It would take at least 10 Mega Buster shots or 2 Crystal Eye to open them....

Download:
v1
Don't worry, with the Presents Mod you can open and give presents to other players! Open the PresentModMenu via the 'presentmenu' command and then hit the "Spawn Present" button! You can put anything inside of these things!
Also, map spawns are now replaced by presents that can give random Weapons and Items! (EVEN Weapons and Items that can't spawn on maps normally!)
^^^ Do note that you should NOT turn on randomizer options when using this mod, as it will break D: (This already randomizes weapons anyway lol)
Though, these presents are a bit tough - It would take at least 10 Mega Buster shots or 2 Crystal Eye to open them....

Download:
v1
