System
- Ported to MM8BDM v6b
- Added 14 new Xover Weapons
- Removed screws
- Removed random weapon dropping when killed by a Xover Weapon
- Removed Weapon Mix ("Recipe bag") pickup
- Now upon combining, the fusion is queued. Players must deal damage to unlock it.
- Now Xover Weapons refill some ammo for their ingredients, upon obtention
- Added a new pickup "Mystery Weapons"
- Max fusions per player 20 => 256
- Added ingredient weapons' icon on their bar
- Ammo consumption is now multiplied by ingredient's ammo refill rate (i.e Time Stopper consumes 25% as much ammo when used as an ingredient)
Fusion table
- Redesigned
- Now displays weapon tag
- Now displays ingredients' traits (keywords), which were hidden to players until now
- Now displays the fusion icon as darkened if owned
- Now can select among 4 fusions if a combination yields several
Main menu
- Redesigned
- Now accessed via
XW command instead
- Added Library submenu
- Added setting for automap icons
- Added setting for autoswitching to a Xover
- Removed the LMS, coop weapons, and autoclose table settings
- Merged add/remove/info hold duration settings into a single one
Information button
- Bottom right tooltip redesigned to be less intrusive
- Changed some weapon descriptions
- In LMS, now displays the weapons on map instead of the loadout
Technical
- Now is compatible with all v6b-ported weapon packs.
To owners of these packs : if you want to pick the keywords yourself, contact me and I'll remove the definitions from core Xover
Anonymous said:
Rock Force/No Constancy/Dos Reborn expansions
Basin of Weapons
Experimental Weapons
UkiWeps
Encore Weps
Allanx Weps
Vile Weps
Touhou Gensokyo Weps
Inspired Burst
- Added a XOVER.acs library to allow modders to interact with Xover Weapons
- ACS engine completely recoded from scratch, for healthier development
- Now supports decimal/accurate ammo calculation, and does not hard edit vanilla's actors anymore
Weapons
- Changed some Xover Weapon recipes
- Mega Man X weapons now have different charging times
- All weapons now work with spread rune, and support team colors
- Added grayed out HUDs for weapons on cooldown (i.e Photon Flare)
- Slight balance changes (mainly, buffs) were applied to most weapons. The below are only noticeable edits.
Aiming Laser
- Charged Beam is now continuous/drain ammo over time. Damage/blind intensity reduced
Countershading Tracer
- Fire rate 0.37/s => 0.26/s
- Now can be quick swapped
Falling Steel Sword
- Renamed to Rakukoujin, its japanese name
- Removed halved ammo cost in PvM
- Now gives some ammo on monster kill
- Now untrackable/unseekable while underground
Forest Whip
- Removed quick swap
- Whip damage ~(24 to 40) => ~(26 to 48)
Ground Dash
- Tier 2 => 4
- Slot 5 => 7
- Fires faster
- Uncharged rock health 135 => 210
- Charged boulder :
> Grows twice as fast
> Is now translucent when user is nearby
Ice Gatling
- Removed fire/ice-elemental damage alterations while frozen
Jawz Hunters
- Slot 2 => 7
Leaf Boomerang
- Ammo refund on catch 50% => 75%
- Damage method changed
Melt Creeper
- Pillar height ~69 => 120
Recycle Inhaler
- Removed Pirate Mines sucking
- [eddie] replaced by [a random weapon]
- Now monsters can drop weapon/assist (with low chance)
Splash Laser
- Charged attack :
> Shoot 20 => 12 bubbles
> Bubble damage (8+28) => (5+22)
> Now additionally pumps the uncharged attack meter to the maximum when finished
Super Arrow
- Health 160 => 80
Thousand Knives
- Tier 4 => 3
- Ammo cost 1.32 bars => 2 bars
Triad Thunder
- Tier 2 => 3
- Damage +25%
Virus Outbreak
- Damage/heal vs monsters 100% => 50%
- Now lands more consistenly (hitbox increased)
Bug fixes
- Fixed performance drops on certain weapons like Ice Javelin or Boomerang Cutter
- Ice Gatling : (vs monsters) now negate their damage instead of breaking their state
- Rakukoujin : fixed camera clipping through walls
- Red Hot Kick : fixed every player’s screen going on fire in PvM
- Scatter Ring : fixed a sprite conflict with Yoga Inferno HUD
- Super Arrow : fixed ride randomly dropping you online
- Triad Thunder : fixed uncharged attack melee hitting inconsistently near walls
- Wing Spiral : fixed charged attack not checking for ammo
- Virus Outbreak : now deals actual damage instead of “modifying health”
Known bugs
- Energy Balancer doesn’t work properly with Xover Weapons for now
- This mod edits weapon energy and M/WTanks : a) ammo pickups can break with other mods editing them b) there is a small warning on game bootup.
> Will be fixed next version :
- A) There is currently an issue with combining if the Campaign mod is loaded
- B) There is currently an issue where players respawning might erase the ingredients registered (ammos) on other players's xover weapons