Mega Man 8-Bit Deathmatch Forum
The Nano Tower

Reincarnation Mark 1 • September. 21, 2024, 2:07 PM
December. 10, 2024, 4:34 AM
Copy Link
Why you need a EULA on a mod for a Mega Man fan-game?
February. 16, 2025, 6:29 PM (Edited by Reincarnation Mark 1)
Copy Link
Pumpkin said:
Why you need a EULA on a mod for a Mega Man fan-game?
No idea what your talking about, didn't this issue got resolved already? As explained before, the READ-ME was old. However, if what you want is a more in-depth explanation, there is a real reason as to why it was so enforced.
Back in the day, [tspg] rules were kinda weak and most of the time content would get stolen. Hell, we didn't even had a player user name tracker like today meaning peoples could impersonate with each other's nick names.
One of the best examples of a project that has turned into a complete shitshow on the Doom community is the Complex Doom project where the amount of assets stolen and no credits given is astronomical.
And yes, as a content creator for this game and community i don't want my content stolen, and i am 100% sure that literally any mod maker can agree with me on that, working thousands of hours long so your content gets stolen with no credits and respect to the original creator is bad. If anyone wants help with your particular mod, just contact me directly and we can make new content for you, but never give what is already inside our projects, we don't want trouble with that.
February. 24, 2025, 6:24 PM (Edited by Reincarnation Mark 1)
Copy Link
The Nano Tower V10AH Released!
This minor hotfix version basically adds something that should have been added in V10A and also fixes some minor issues, but i unfortunately didn't had time to code it properly before the release even though everything was already planned by (TNTPT), with all the pressure of so many players on the community wanting to experience the mod and being so curious about it we had to release it without these changes.
This hotfix does not have a changelog in-game as it is not necessary, so i'll just list here what got added and what got changed:
#1 - Particle effects were added to the game, now your character can get wet with water or oil, burn in flames or get frozen, just hit your opponent with a weapon that has any of these characteristics or launch yourself at a terrain that has splashes and BAM!... Those does not change the gameplay of course, they are merely cosmetic but they can emit noises and light you up with dynamic lights so there's a chance you'll get spotted because of that.
#2 - Fixed and polished all actors that are spawned and attached to the player such as footstep sounds and buster charge particles. There were some bugs related to that, check issue #84 on the known issues tab at the main post.
#3 - The project's versioning got changed, now the "test" versions are only going to be used when a major version is released and once things are stabilized, they are going to be released as "stable". This gives us freedom to change the WAD at any time if a minor problem is found.
For the future, we have plans for the Terminator game mode, stay tuned.
This minor hotfix version basically adds something that should have been added in V10A and also fixes some minor issues, but i unfortunately didn't had time to code it properly before the release even though everything was already planned by (TNTPT), with all the pressure of so many players on the community wanting to experience the mod and being so curious about it we had to release it without these changes.
This hotfix does not have a changelog in-game as it is not necessary, so i'll just list here what got added and what got changed:
#1 - Particle effects were added to the game, now your character can get wet with water or oil, burn in flames or get frozen, just hit your opponent with a weapon that has any of these characteristics or launch yourself at a terrain that has splashes and BAM!... Those does not change the gameplay of course, they are merely cosmetic but they can emit noises and light you up with dynamic lights so there's a chance you'll get spotted because of that.
#2 - Fixed and polished all actors that are spawned and attached to the player such as footstep sounds and buster charge particles. There were some bugs related to that, check issue #84 on the known issues tab at the main post.
#3 - The project's versioning got changed, now the "test" versions are only going to be used when a major version is released and once things are stabilized, they are going to be released as "stable". This gives us freedom to change the WAD at any time if a minor problem is found.
For the future, we have plans for the Terminator game mode, stay tuned.
March. 16, 2025, 9:37 AM
Copy Link
Before I start talking about TNT itself, I wanted to make it clear that this WAD is easily the most innovative thing I've seen in this community in the 6 years I've been in it, and best of all, it's extremely functional.
Unlike other more famous WADs in the community such as CBM and its derivatives, TNT has the idea of improving the Vanilla version of the game, in addition to also being focused on being more competitive than other WADs. Unlike other community works that make each character in the Megaman series be their own character completely different from the rest, (which ends up making the game difficult to balance) the game is based on Vanilla, which means that the only thing that changes from one player to another are the weapons and items they use, which are chosen by the players before the matches begin. This may be seen by some as a bad thing because it apparently makes the game have less variety, but in practice it ends up doing the complete opposite, since everyone who plays will use certain weapons differently than another player, unlike what would happen with classes where you would have to play in a way that is appropriate for the character you are using, (you will never play Quickman as if he were a tank if you are not an idiot) and the fact that everyone has the same amount of HP, the same speed and the same capabilities, means that you will never have to deal with someone on the opposing team who is worth 2 players because of the amount of HP, who can choose their fights whenever and however they want because they are very fast or because they have an OP gimmick. Mix that with a WAD that has extremely well made HUDs, its own lighting system, all the weapon shots are 3D and well balanced and you have a competitive WAD that punishes you fairly when you screw up and rewards you for playing well.
Unlike other more famous WADs in the community such as CBM and its derivatives, TNT has the idea of improving the Vanilla version of the game, in addition to also being focused on being more competitive than other WADs. Unlike other community works that make each character in the Megaman series be their own character completely different from the rest, (which ends up making the game difficult to balance) the game is based on Vanilla, which means that the only thing that changes from one player to another are the weapons and items they use, which are chosen by the players before the matches begin. This may be seen by some as a bad thing because it apparently makes the game have less variety, but in practice it ends up doing the complete opposite, since everyone who plays will use certain weapons differently than another player, unlike what would happen with classes where you would have to play in a way that is appropriate for the character you are using, (you will never play Quickman as if he were a tank if you are not an idiot) and the fact that everyone has the same amount of HP, the same speed and the same capabilities, means that you will never have to deal with someone on the opposing team who is worth 2 players because of the amount of HP, who can choose their fights whenever and however they want because they are very fast or because they have an OP gimmick. Mix that with a WAD that has extremely well made HUDs, its own lighting system, all the weapon shots are 3D and well balanced and you have a competitive WAD that punishes you fairly when you screw up and rewards you for playing well.
March. 16, 2025, 10:27 AM
Copy Link
Well, this is one of best mods I've played so far... Not just because it's very well made, but also for the very interesting gameplay and addiotional to the Vanilla content. And I have some things I want to mention about why I do think it's that great:
1. It's very "competitive friendly", where it allows you to use various combinations and strategies with the weapons setup you want to use that because of the balance changes and new gimmicks implemented, I didn't see any weapon that can be considered as useless or bad... different from the various class-based WADs or the Vanilla where there has weapons or itens that are just straight horrible or that has overpowered and nonsense bullshit, making it an whole different and better experience.
The stepping sound is also something really great, since it gives the run button a value instead of being useless because well... auto-run exists, and also because it makes the gameplay way more immersive where you and your enemies have to be cautious with the noises.
2. The artistic part of this WAD is also something that should be metioned here, the new Sprites, HUDs and Sounds made by Striker are very good, as artist myself I can say this is pretty great stuff right there. It looks way better than the Vanilla and other WADs' HUDs, that can look cool, but lack in anatomy, shading or its just bad lmao... UEC CutMan's HUD, what the fuck is that thing...
3. The original stuff, TNT Map and The Fog Guardian class, it looks very interesting and I do appreciate the concept of it. It gives this WAD personality, different of the other WADs that just look the same with a few things changed. Besides it looks pretty cool, BIG ROBOTS FIGHT RAAAHHHHHHHH
So, I rate the The Nano Tower.wad as 9/10, definitely an innovative idea for this game that both has so much potential, something that stands out in this sea of sameness that many unfortunately don't seem to care about... I hope this WAD gets the recognition it deserves.
1. It's very "competitive friendly", where it allows you to use various combinations and strategies with the weapons setup you want to use that because of the balance changes and new gimmicks implemented, I didn't see any weapon that can be considered as useless or bad... different from the various class-based WADs or the Vanilla where there has weapons or itens that are just straight horrible or that has overpowered and nonsense bullshit, making it an whole different and better experience.
The stepping sound is also something really great, since it gives the run button a value instead of being useless because well... auto-run exists, and also because it makes the gameplay way more immersive where you and your enemies have to be cautious with the noises.
2. The artistic part of this WAD is also something that should be metioned here, the new Sprites, HUDs and Sounds made by Striker are very good, as artist myself I can say this is pretty great stuff right there. It looks way better than the Vanilla and other WADs' HUDs, that can look cool, but lack in anatomy, shading or its just bad lmao... UEC CutMan's HUD, what the fuck is that thing...
3. The original stuff, TNT Map and The Fog Guardian class, it looks very interesting and I do appreciate the concept of it. It gives this WAD personality, different of the other WADs that just look the same with a few things changed. Besides it looks pretty cool, BIG ROBOTS FIGHT RAAAHHHHHHHH
So, I rate the The Nano Tower.wad as 9/10, definitely an innovative idea for this game that both has so much potential, something that stands out in this sea of sameness that many unfortunately don't seem to care about... I hope this WAD gets the recognition it deserves.