Mega Man 8-Bit Deathmatch Forum

Comrade Pies
A casual 8BDM player who has been playing the game since 2019.
User Info

Comrade Pies
A casual 8BDM player who has been playing the game since 2019.
March. 16, 2025, 9:37 AM
The Nano Tower
Before I start talking about TNT itself, I wanted to make it clear that this WAD is easily the most innovative thing I've seen in this community in the 6 years I've been in it, and best of all, it's extremely functional.
Unlike other more famous WADs in the community such as CBM and its derivatives, TNT has the idea of improving the Vanilla version of the game, in addition to also being focused on being more competitive than other WADs. Unlike other community works that make each character in the Megaman series be their own character completely different from the rest, (which ends up making the game difficult to balance) the game is based on Vanilla, which means that the only thing that changes from one player to another are the weapons and items they use, which are chosen by the players before the matches begin. This may be seen by some as a bad thing because it apparently makes the game have less variety, but in practice it ends up doing the complete opposite, since everyone who plays will use certain weapons differently than another player, unlike what would happen with classes where you would have to play in a way that is appropriate for the character you are using, (you will never play Quickman as if he were a tank if you are not an idiot) and the fact that everyone has the same amount of HP, the same speed and the same capabilities, means that you will never have to deal with someone on the opposing team who is worth 2 players because of the amount of HP, who can choose their fights whenever and however they want because they are very fast or because they have an OP gimmick. Mix that with a WAD that has extremely well made HUDs, its own lighting system, all the weapon shots are 3D and well balanced and you have a competitive WAD that punishes you fairly when you screw up and rewards you for playing well.
Unlike other more famous WADs in the community such as CBM and its derivatives, TNT has the idea of improving the Vanilla version of the game, in addition to also being focused on being more competitive than other WADs. Unlike other community works that make each character in the Megaman series be their own character completely different from the rest, (which ends up making the game difficult to balance) the game is based on Vanilla, which means that the only thing that changes from one player to another are the weapons and items they use, which are chosen by the players before the matches begin. This may be seen by some as a bad thing because it apparently makes the game have less variety, but in practice it ends up doing the complete opposite, since everyone who plays will use certain weapons differently than another player, unlike what would happen with classes where you would have to play in a way that is appropriate for the character you are using, (you will never play Quickman as if he were a tank if you are not an idiot) and the fact that everyone has the same amount of HP, the same speed and the same capabilities, means that you will never have to deal with someone on the opposing team who is worth 2 players because of the amount of HP, who can choose their fights whenever and however they want because they are very fast or because they have an OP gimmick. Mix that with a WAD that has extremely well made HUDs, its own lighting system, all the weapon shots are 3D and well balanced and you have a competitive WAD that punishes you fairly when you screw up and rewards you for playing well.