August. 8, 2026, 10:10 PM (Edited by Past Legionary) Copy Link
ABOUT
(TNT) The Nano Tower is a project that exists since 2017, it was originally intended to bring a post apocalyptic free roam map to explore alongside with original characters and story. However, recently (TNTPT) The Nano Tower Projects Team had the idea to change this project to make things a little bit more realistic while maintaining the 8-bit aesthetic of the game and also adapting it for competitive play in all game modes. Check below a list of things that got added, changed and that certainly makes a difference on the experience. If you don't want spoilers, jump directly to the disclaimer section and then the download and contact section.
#1 - All weapon damages got re-balanced for players to have a more durable, balanced and better experience in all game modes meaning that this project is also meant for competitive play, players also get slower when firing like modern tactical FPS games.
#2 - You can either run to be faster or walk slowly to prevent making noise, which is basically a requirement for any game that attempts to be competitive, remember to bind a key to +SPEED in the control options. Also, you can invert the logic from running > walking to walking > running at Options > Accessibility Menu, there's an option there for you to invert the controls.
#3 - All weapon sprites from Mega Man 1 to Gamma Mark 2 and even cut scene weapons were remade by (TNTPT) Striker, giving TNT its own graphical style and maintaining everything consistent.
#4 - All weapon projectiles and attacks were re-made in 3D models/voxels by (TNTPT) Urutau. Soon we will also have equipment related to the player in 3D, such as Wire Adaptor, etc. Not Eddie Bomber and Treble Sentry though, because those are considered characters. Currently, 3D Models can be disabled in Zandronum's own configurations if you don't like it.
#5 - All weapons and player related effects have dynamic lights alongside with universal bump mapping which gives a ray tracing effect in many light emitters. Just like 3D Models, you can disable the bump mapping effect on Zandronum's configurations too.
#6 - The atmosphere of maps got universally enhanced with automatic sound reverberation that gets added depending on the horizontal and vertical size of the room you are standing on. If you don't like this effect, check Options > Accessibility Settings, there's an option to turn it on or off there.
#7 - Remember about footstep sounds? Well, each skin has its own footstep sounds for logical reasons. For example, Tengu Man's skin will make jet boost sounds instead of footstep sounds as he flies constantly while moving, Turbo Man's skin makes wheel sounds and it goes on and on. Some other things also changes depending on your skin, Mega Ball for example cannot be kicked by Robot Masters that does not have a leg to kick, so they use their hands like volley.
#8 - All weapons on the game are fixed, you can charge your buster without getting stuck on the firing sprite. All attacks on the entire game, such as explosions, etc, got enhanced with dynamic sounds that depends on the distance, debris, smoke, wall decals, and everything else you think a explosion would have or do, you can feel the impact and strength of the weapons/attacks. Charging weapons like Arrow Buster, Duo Fist, etc, all have charging particles/effects according to the original games with dynamic lights, etc.
#9 - A dynamic visor/helmet was created for Maestro, alongside the "MaestrOS Disguise Unit" which is an explanation as to why and how he can change skins to disguise as other characters. The dynamic visor/helmet was inspired on the best projects we have yet on the Doom community which is Brutal Doom/Project Brutality, the dynamic part of the visor stays with the fact it moves according to your camera movement enhancing the experience of the game, if you don't like this though, you can disable at Options > Accessibility options, there's an option in there for you to decide whether it stays or not.
#10 - Collateral effects for players and monsters exists in this mod, if you hit a player or a monster with a fire weapon, he'll catch on fire, with dynamic lights and all. You can already imagine what happens when you hit them with a water, oil or ice weapon. Don't worry about balance though, players don't take damage to the collateral effects, only monsters. However, getting set on fire or frozen makes noise and have dynamic lights like stated before, you can get spotted on the map even if you walk slowly, so be careful.
#11 - Quite possibly the biggest and most detailed map in MM8BDM, TNT: The Nano Tower is added alongside with one of the coolest classes/characters you're ever going to play, The Fog Guardian. All that allows you to play with a gigantic robot god/entity and have giant robot fights in a giant city.
IMAGES
Check out some images about what was described on the "about" section, of course, this isn't all that has on this project so it is highly recommended to play it in order to experience what it really is. Please, stay in mind that what you will see on these images may change in the future to get even better.
TNT MAP IMAGES
TNT WEAPON VOXELS/MODELS IMAGES
STORY
Are you interested on TNT? If yes, then we are pretty sure you want to know more about this original story finally clearing out what this is all about. Please, stay in mind that this story is incomplete, there are a whole lot of things that has to be added in order to make a more complex universe, those things already exists and they are already written but not implemented. So, expect this to be bigger.
ATTENTION! Some arts below are the first ones produced by TNTPT therefore they are very old, they are also inspired on the game Mother 1 R-70 robots sprites, we have decided to add these Sprites instead because of historical reasons.
The Nano God
In the beginning, only one force existed, an entity that absolutely no being knows how it originated. This known as The Nano God the being who would be responsible for the creation of the most powerful entity in existence known as Angelius.
Angelius
Angelius is a robotic entity of 64 meters high, composed of celestial nano machines, without the 5 senses (cannot touch, cannot hear, cannot see, cannot smell, cannot taste) designed by The Nano God. This being is responsible for the creation of existence and for the destruction of the same, his power levels are way above omnipotence, omnipresence and omniscience.Angelius is also physically indestructible because he has the same mass and density as all of existence. However, the only reason for not turning into a Black Hole and destroying everything around it is because of its heavenly permissions that are above omnipotence that allows him to modify anything anywhere. However, if all this mass is released, the entire existence can be destroyed instantly. A small piece of Angelius's armor was placed on planets where there would be life, as it was inevitable that sin would be committed by beings from these planets and after billion of years The Nano Tower would rise.
The Nano Tower
The Nano Tower emerged from a small fragment of celestial nano machines, it used the materials found in the center of the planets to expand. After billions of years it begins its first stage of evolution by tearing those planets apart and with approximately 25 kilometers high it causes a earthquake that destroys 50% of all life on those planets. in the second stage of its evolution The Nano Tower begins to "breathe" expelling celestial nano machines throughout the atmosphere of the planets creating a great fog that blocks the stars that gave life to those planets making them extremely cold and hostile. in its third and final stage The Nano Tower activates all the particles of celestial nano machines on the atmosphere causing the beings from those planets to get contaminated by the fog transforming them into Fog Guardians.
The Fog Guardian
After a being is contaminated by the celestial nano machines it will use the soul energy of the contaminated being to reproduce and transform it in a brutal way into a Fog Guardian a robotic entity of 16 meters high, composed of celestial nano machines, without the 5 senses (in reference to Angelius) designed by The Nano Tower. These robots are responsible for the garrison of The Nano Tower and their power is far above omnipotence, omnipresence and omniscience due to the fact that they use the souls of the beings who have undergone the process of transformation as a source of energy and also placing them hostage against The Nano God since if a Fog Guardian is killed or wiped out of existence the soul of the being that has gone through the transformation process will be deleted not allowing a possible reincarnation of that soul. Fog Guardians are physically indestructible because they have the same mass and density as all of existence. However, the only reason for not becoming a black hole and destroying everything around them is because of their celestial permissions that allow them to modify anything anywhere, if all this mass is released, the whole existence can be destroyed instantly. The only way for the Fog Guardians to be destroyed and free the soul contained in it is with the deprogramming of the celestial nano machines which only the robotic entity Angelius can do.
FAN ARTS
TNT is a rather old project that has inspired some players around the MM8BDM community to do their own contents instead, to keep training and becoming better at creating more of it. Check below some fan arts made towards TNT and some that were used as point of inspiration for the creation of many other things.
Striker VS Angelius
Striker VS Angelius, inspired on the iconic scene from the franchise Jojo's Bizarre Adventure, the first fan art TNT has received. Thank you for your support through all these years Striker!
Striker's The Nano God Fan Art
The Nano Tower's war flag created in 2017 on (TNT)'s war against (A3) or The Nano God HD fan art created by Striker, it is also used on TNT map's computer screens to this day.
Solomon
Solomon or Solomon1945 was a former (TNT) Clan member that used to play with us long ago, has created some projects such as unholy bosses which allows you to play with unholy's bosses as pre-defined classes instead of waiting to be morphed, has contributed with The Nano Tower project regarding some designs too.
Solaris
SolarMan 80 is a YouTuber and sprite animator who decided to take some inspiration on (TNTPT)'s work in 2022 and turned his character into Solaris, also made this Fan Art based on The Fog Guardian back then.
The Harbour Guardian
The Harbour Guardian original character created and designed by Shine Termiten. Back when the main idea was to create a specific Guardian for each area on The Nano Tower. However, it was cut out after we realized it would make the history way too bloated and complex for peoples to understand, as each and every guardian would require an explanation.
RyuRyu's Angelius Fan Art
Created by [tnt] Keleun's friend, a comrade from a very far away community trying to improve his drawing skills...
Magreluh's Angelius Fan Art
Magreluh is an old Spriter from the Brazilian community who hasn't shown up anymore, has done this awesome art before going into the unknown.
ITUDO's Angelius Fan Art
ITUDO is a member from Solaris's community, DBSC, which i made part of long ago, a lot of Fan Artworks and designs were being shared there, including Solaris's new design inspired on the same. Thanks for collaborating with this awesome art!
FAQ
Below we will be answering some common questions about TNT project while trying to pass on a little bit of knowledge about some things.
Q: Who are the members of TNTPT?
TNTPT A: TNTPT is formed by the following members:
(TNTPT) Past Legionary (Owner, programmer, mapper, spriter helper).
(Responsible for literally everything on the projects of TNTPT)
(TNTPT) Striker (Master spriter, master sound designer, master voxel maker).
(Master Spriter, responsible for the majority and most complex sprite works on
the project, the same for sound effects and voxels).
Q: What is TNT?
TNTPT A: The Nano Tower is a project that aims to bring a post apocalyptical freeroam map to explore alongside with original characters and lore. Just as a headsup, none of that has any connection with Mega Man, Capcom or any other franchise that may have been cited through the project. The Nano Tower is purely and completely original content.
Q: What do i do in TNT? Is there any objectives?
TNTPT A: Like how we explained before, The Nano Tower is a free roam map. That means its made for exploration for you to have fun with your friends. Stay in mind that The Nano Tower is quite possibly the biggest and most detailed map on Mega Man 8-Bit Deathmatch community. On future updates we are going to make it more and more detailed, making it more and more faithful to The Nano Tower's lore.
Q: Why is TNT map so laggy?
TNTPT A: ZDoom based engines rendering capabilities is single core, that basically means that even if you have, for example, a 4 core CPU it will only utilize 1 for the entire game and maybe a second core ONLY for sounds, midis, etc. If you want to have a good performance in bigger and more detailed maps, it is necessary to get a processor that will have high amounts of clock (GHz). TNT requires around 3.6 to 4.5 clock (GHz) in order to be played without problems this is the equivalent of newer processors such as 10th to 14th Intel processors. A good graphics card is also recommended ranging from GTX 10 series and beyond.
Q: Why it isn't possible to play as The Fog Guardian in maps that aren't TNT?
TNTPT A: We believe this is quite obvious, TNT is the unique map that is capable of handling it. However, don't take us wrong, it works perfectly fine in other maps as well, its just that he is way too big for those. If anyone wants to make a map or even a map pack to be able to play with it in other modes, then we have to inform you that you're going to have a lot of work...
Q: Can we make patches to change your mod on the way we prefer it?
TNTPT A: Sure, there is nothing that can stop you from doing this. However, stay in mind that doing this without infringing anything that is written on the READ-ME file under the DISCLAIMER section will be quite a hard task...
Q: My game lags even if its not TNT map, what should i do?
TNTPT A: Disable dynamic lights and 3D models overall, those will cause performance issues inevitably if you have a weak graphics card. If disabling it doesn't solve your problem, the unique thing we can recommend is that you try to get a computer that is at least more competitive for today's standards.
Q: Why my buster swings? Why my screen shakes? Is there any way to change this?
TNTPT A: Check the accessibility settings at Settings > Accessibility Settings, it contains many options for you to customize your game on the way you want it to be. Everything on this project can be changed according to your preferences.
DISCLAIMER
Please, if you plan on downloading, playing or doing anything else with this particular project, it is highly recommended that you check this before doing so. We don't want troubles with anyone or cause problems to anyone.
TNT project is the primary project of TNTPT . Regarding the original content of TNT project, keep in mind that all content related to it created by TNTPT members has no direct relationship with Capcom, Konami, Ubisoft or with the Mega Man franchise universe, this only uses MM8BDM as a base to tell a completely original story. That basically means that Sprites, sounds, graphics, lore, characters, codes, etc, that is created by TNTPT members aren't property of Capcom, Konami, Ubisoft the Mega Man franchise universe, any other project on the MM8BDM community or its team. Unless, of course, if said content was made towards them before making it into TNT project. TNTPT members also does not receive support from other parts of the community meaning that all the content created by TNTPT that is directed towards its respective owner Past Legionary to make the production of said projects possible, are now property of Past Legionary. This is very well explained to TNTPT members before they start being part of it. More information can be found within the READ-ME file inside the project pk3. Please, do not attempt to steal any content created by TNTPT members, all you are going to get is community distrust on whatever content you plan on investing with it. That is, you may get in trouble if you attempt to do so.
TNTPT: Thank you for chosing TNT as your competitive and freeroam gameplay mod and for reading that thread until here, always expect us to be different and trying different and risky ways for the sake of innovation. Have fun!
This project doesn't really qualify as a proper expansion (additional map pack + additional weapon pack + additional skin pack combo), so I've moved it to gameplay conversion.
Q: Why it isn't possible to play as TheFogGuardian in maps that aren't TheNanoTower?
The only problem with this mod is that the map pool is incorrectly too small. The Fog Guardian can easily fit on maps like MM2DW1 and should be allowed as such.
This project doesn't really qualify as a proper expansion (additional map pack + additional weapon pack + additional skin pack combo), so I've moved it to gameplay conversion.
That is all right, i am not gonna lie this is the first time i use anything forum related, way too used to Discord to do my stuff. Thanks for moving it to the proper category.
GregdotEXE said:
!👑! ☭ Angelius ☭ !👑! said:
Q: Why it isn't possible to play as TheFogGuardian in maps that aren't TheNanoTower?
The only problem with this mod is that the map pool is incorrectly too small. The Fog Guardian can easily fit on maps like MM2DW1 and should be allowed as such.
Not only because of that, its also because The Fog Guardian is way too strong and it should be only played in The Nano Tower, i believe Vanilla maps are going to be more used for other game modes.
September. 21, 2024, 7:20 PM (Edited by PinkRoboBlaster) Copy Link
I have some things that I dislike about this mod, but the major one is the fact that it FORCES you to use the run button to move at a bearable speed. I don't think it needs to be said, but NOBODY uses the run button. Please don't force it onto people.
The Nano Tower map is also pretty boring, seeing as there's like nothing to do, unless I'm missing something.
I have some things that I dislike about this mod, but the major one is the fact that it FORCES you to use the run button to move at a bearable speed. I don't think it needs to be said, but NOBODY uses the run button. Please don't force it onto people.
The Nano Tower map is also pretty boring, seeing as there's like nothing to do, unless I'm missing something.
About the running button, this will probably be changed on the Test 23 version because some keyboards does not allow more than two keys being pressed at once and that is the unique reason as to why i am going to change it, the majority of major triple A games actually forces it onto people like COD, Battlefield and many more so i don't see why this would be a problem.
About the map, i guess you didn't read the thread or the help menu inside the mod, The Nano Tower is made to be a multiplayer experience as many other maps around the community also does the same. However, i can understand that the community isn't too attracted by this type of mod anymore, i am still keeping it for the nostalgia and also because The Nano Tower has some huge amounts of work put into it alongside with The Fog Guardian class.
September. 22, 2024, 2:27 AM (Edited by Gh) Copy Link
!👑! ☭ Angelius ☭ !👑! said:
#2 - All weapon sprites from Mega Man 1 to Gamma Mark 2 and even cut scene weapons were remade by (TNT/TNTPT) Striker, they are simply superior than their vanilla counterpart.