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[WIP] Score Frenzy - Objective Combo Recode
Binary • July. 17, 2024, 9:47 AM
October. 16, 2024, 2:21 PM (Edited by Binary)
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Score Frenzy
Using the old framework of Objective Combo, I have recoded it to be more modular, allowing for:
- * Support for non-CTF maps
* Easier implementation of custom gamemodes, including ones that can rely on a specific map
* Reactor painstates
* Easier implementation of paths for modes like Multi-Point Capture and Escort.
The same gamemodes from Objective Combo exist (using screenshots from the old post, for now):
Existing Game Modes
As well as a few others I plan on adding.
New Game Modes
Documentation will be included in the PK3 file when it releases.
BTW, if you want to add support for YOUR MAPS with this, use this PK3 and UDBScript file with Ultimate Doom Builder to more precisely place pathing/control points.
For Escort it goes from Wily Team to Light Team, and it logs the actors in order.
July. 17, 2024, 6:27 PM (Edited by Binary)
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The first (actually) new gamemode I'm willing to showcase...
Multi-Point Capture
This mode works similarly to King Of The Hill, except with multiple points. Capture the most points before time runs out to win.
This game mode requires custom positioning setup similar to Evil Escort, however it will always spawn a control point in the center of the map.
Multi-Point Capture
This mode works similarly to King Of The Hill, except with multiple points. Capture the most points before time runs out to win.
This game mode requires custom positioning setup similar to Evil Escort, however it will always spawn a control point in the center of the map.
September. 12, 2024, 9:14 AM (Edited by Binary)
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The second gamemode that I've added:
Deathmatch
Pretty much a modified version of Arena, where it's Team Deathmatch instead.
I'm not sure what else to specifically add right now, but I am thinking of trying to recreate Capture The Flag next (you can't just switch the gamemode because of replaced actors)
Deathmatch
Pretty much a modified version of Arena, where it's Team Deathmatch instead.
I'm not sure what else to specifically add right now, but I am thinking of trying to recreate Capture The Flag next (you can't just switch the gamemode because of replaced actors)
September. 12, 2024, 1:29 PM (Edited by Binary)
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Another gamemode backport..
Beacon Brawl
Spawns a beacon somewhere on the map, picking it up will lower the amount of points your team has based on the amount of nearby allies. Dying will give the target player your beacon. Lose all of your team's points to win.
I have added an emergency timer in case it spawns out of bounds, and the sprite will be replaced at some point.
Beacon Brawl
Spawns a beacon somewhere on the map, picking it up will lower the amount of points your team has based on the amount of nearby allies. Dying will give the target player your beacon. Lose all of your team's points to win.
I have added an emergency timer in case it spawns out of bounds, and the sprite will be replaced at some point.
October. 16, 2024, 2:56 PM (Edited by Binary)
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Added a UDBScript and PK3 system to the main post to help with adding Escort / Multi-Point Capture support to any maps you want to add support to.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.