Mega Man 8-Bit Deathmatch Forum
Binary
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Binary
October. 22, 2025, 6:51 PM (Edited by Binary)
Mod-based modification
Reincarnation Mark 1 said:
Stardust Motion said:
Thanks, no I was not aware of this mod. The idea just stemmed from experimenting some server hosting with strange mod combinations (like classes + mission mode), and I felt like not being able to customize / adjust / rebalance without making some new pk3 was limiting. So this mini sv_cheats-like is there
I see, the Player16MM project is not present in (TSPG) anymore, this means it is now considered a lost media project and this is the closest thing i could find that is like it. In general, the Player16MM project is similar to this but it has way more options to toy with. It doesn't have a menu though, so you had to open the WAD and execute each script manually or execute very big commands that were already defined through the Alias function on the KEYCONF lump.
I believe that mod was banned due to essentially being a sv_cheats workaround
also I always tried to use this but damage display never showed up, is it checking for other mods like GC or smth or is it a cvar I need to set
October. 22, 2025, 12:22 PM
Score Frenzy - Gamemode Mod Compilation!
Binary said:
Added a UDBScript and PK3 system to the main post to help with adding Escort / Multi-Point Capture support to any maps you want to add support to.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
Added a WIP weapon to more easily setup Escort paths. Load with any maps you want to add support to; it will not work with Score Frenzy. Best used with a local server.
Use mainfire to place a point, altfire to place a checkpoint and reload to reset all points. Type EscortLog in the console to get a script output from the server client when done, or EscortVisualize to reset the preview.
will likely add a video guide for this + tweak some things later, it should be usable enough for now
September. 26, 2025, 12:56 PM (Edited by Binary)
R.O.B.
There's no mugshot sprite for this skin, it looks fine otherwise.
This sheet of every weapon/item has one, which was made by Dimpsy
This sheet of every weapon/item has one, which was made by Dimpsy
July. 15, 2025, 12:12 PM
Score Frenzy - Gamemode Mod Compilation!
Yet another gamemode backport!!
Assault The Fort
This time I added a major change...

Now you have to capture a control point to be able to destroy the other team's battery.
Assault The Fort
This time I added a major change...

Now you have to capture a control point to be able to destroy the other team's battery.
May. 16, 2025, 9:08 PM
[QoL] TF2-Like feature addons
I'm not satisfied with the current state of the mod, so I've decided to just have this be a place for smaller mods from it. Initial post will be updated over time to account for this.
May. 16, 2025, 5:38 PM
[QoL] TF2-Like feature addons
January. 11, 2025, 10:07 PM (Edited by Binary)
Score Frenzy - Gamemode Mod Compilation!
Another gamemode stolen from another game:
Conquest
Works similarly to deathmatch, but opponents drop Score Balls on death instead. The amount of points they give increases over time. Gain enough total points to win.
Conquest
Works similarly to deathmatch, but opponents drop Score Balls on death instead. The amount of points they give increases over time. Gain enough total points to win.
October. 16, 2024, 2:56 PM (Edited by Binary)
Score Frenzy - Gamemode Mod Compilation!
Added a UDBScript and PK3 system to the main post to help with adding Escort / Multi-Point Capture support to any maps you want to add support to.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.
Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.
May. 16, 2025, 9:10 PM (Edited by Binary)
[QoL] TF2-Like feature addons
don't know if some of these count as QoL but
Posting a bunch of TF2-esque features here.
=================
Random Crits
Sometimes damage may double (or even triple if the server host wants to do that).

DOWNLOAD
Mann Power
Spawns rune capsules near HP pickups. Server hosts can also choose to give players infinite wire.

(not functional, use Ukiweps(?) for now)
Domination
Doing too good at the game? Increased damage intake and reduced Mann Power rune duration.

(unreleased)
Deathcam
Scaled text displaying how the player died will show on death. Turned off by default due to it's buggy nature.

(unreleased)
Posting a bunch of TF2-esque features here.
=================
Random Crits
Sometimes damage may double (or even triple if the server host wants to do that).

DOWNLOAD
Mann Power
Spawns rune capsules near HP pickups. Server hosts can also choose to give players infinite wire.

(not functional, use Ukiweps(?) for now)
Domination
Doing too good at the game? Increased damage intake and reduced Mann Power rune duration.

(unreleased)
Deathcam
Scaled text displaying how the player died will show on death. Turned off by default due to it's buggy nature.

(unreleased)
September. 12, 2024, 1:29 PM (Edited by Binary)
Score Frenzy - Gamemode Mod Compilation!
Another gamemode backport..
Beacon Brawl
Spawns a beacon somewhere on the map, picking it up will lower the amount of points your team has based on the amount of nearby allies. Dying will give the target player your beacon. Lose all of your team's points to win.

I have added an emergency timer in case it spawns out of bounds, and the sprite will be replaced at some point.
Beacon Brawl
Spawns a beacon somewhere on the map, picking it up will lower the amount of points your team has based on the amount of nearby allies. Dying will give the target player your beacon. Lose all of your team's points to win.

I have added an emergency timer in case it spawns out of bounds, and the sprite will be replaced at some point.