Mega Man 8-Bit Deathmatch Forum
August. 13, 2026, 5:56 PM (Edited by Binary)
Community Hotel Remix
More like “Hotel Reborn” 😆 😂 🤣
also I’m sure CutmanMike would be fine with others making fishing work again, he let me edit Zandro CCards to add features to it ages ago. (Would be better to ask him first tho)
also I’m sure CutmanMike would be fine with others making fishing work again, he let me edit Zandro CCards to add features to it ages ago. (Would be better to ask him first tho)
July. 28, 2026, 11:08 AM (Edited by Binary)
[SUGGESTION] Buster shots edits
(he replaced the forum post bruh)
July. 28, 2026, 10:23 AM
[SUGGESTION] Toy GutsMan G Edits
I thought they already said this was added
July. 12, 2026, 6:33 AM
Binary's random skinpack
README should have individual skin credits, but I updated the initial forum post
July. 11, 2026, 10:40 PM
Binary's random skinpack
Updated:
- Added RNC Mega Man skin w/ extra sprites for modders

- Replaced mugshot for Bongle's Dyna Man with an edited one from the original sprite sheet.
- Added a taunt for Kung-Fu Man, the default "K.O." voice clip in MUGEN.
- Added RNC Mega Man skin w/ extra sprites for modders

- Replaced mugshot for Bongle's Dyna Man with an edited one from the original sprite sheet.
- Added a taunt for Kung-Fu Man, the default "K.O." voice clip in MUGEN.
May. 31, 2026, 9:39 PM
N30-X's random skins
Any skin list or screenshots ?
May. 9, 2026, 12:07 AM (Edited by Binary)
Class Based Modification (v9gh)
Ferty said:
Script error, "classes-v9gh.pk3:scorinfo.txt" line 166:
Unknown scoreboard command 'HeaderColor', on line 166 in SCORINFO.
Unknown scoreboard command 'HeaderColor', on line 166 in SCORINFO.
You need to use classes-v9gh_.pk3 to fix a scoreboard issue, it is in the original post
April. 17, 2026, 10:24 PM
Binary's random skinpack
Updated, compressed sprites. New skins are marked.
March. 4, 2026, 9:32 PM
V-Classes
March. 3, 2026, 6:50 PM
[Debug / QoL] HitVoxel - Hitbox Viewer!
gonna note before anyone asks:
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn