Mega Man 8-Bit Deathmatch Forum

Binary
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Binary
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January. 11, 2026, 7:47 PM (Edited by Binary) [GAME MODE] March of the Metools!


Updated from the original by CutmanMike:
- Compass icons now use v6b's customizable teamcolors
- Now works with up to 4 teams maps as if there are any maps that support 3-4 teams smh
- Now works with most non-CTF maps, reusing the same system Screw Scramble uses
- Added a HUD made by Query
- Added a mugshot made by Brash Buster
- Now works with mods like CBM if you had a reason to
- Hiding now doesn't protect you from hazards

Original Description:


One player on each team is transformed into a Metool. Metools have slower movement, cannot attack and have increased health. Metools can however hide (using fire1) which makes them invulnerable but drains their energy, which recharges after a short time. The object of the game is to help your team's Metool make it to the Exit crystal which is located in the opposing team's base where the CTF flags were once located. For teams to be successful you must co-operate and protect your Metool while preventing the enemy Metool from making it to your exit crystal. If a Metool dies, another random player gets to be the Metool.



Download version 2e!
Score Frenzy patch


PLEASE turn off Hazard Respawn if hosting with CBM / GC, it can and will cause issues!
January. 3, 2026, 11:27 AM The... Prefect Bomb!
Typo !! 😭
Korby said:
We've actually attempted this before and ran into some engine-side issues that made it not worth it to pursue. We were definitely licking our lips at the massive file size decrease, so it's pretty unfortunate.

is it mainly with the music player used? I was curious on this too since I saw it mentioned in the 8BDM server once
December. 23, 2025, 5:17 PM Justi-Derp X(DX)
broken screenshot 😭
November. 5, 2025, 9:08 PM (Edited by Binary) Binary's random skinpack
skinpack with mixed effort, mostly for small (class mod?) projects.
I don't care if you use them for a class mod, just as long as you give credit.
Download

Kung-Fu Man

From Rockman Infinite. Weirdly enough, a Mega Man edit outside of the idle. Includes some extra skinsprites.

BBA Gravity Sniper

Funny idea Ze Robotico had.



Faceball(s)

VERY lazily-rotated sprites from the Gameboy version's HUD, as well as a custom sprite based on one of the SNES version's models. Has some hurt/dead mugshot frames.

Dyna Man D.O.S

From a probably-abandoned fangame, the sprites were in the demo files lmao

todo: add actual screenshots?
October. 22, 2025, 6:51 PM (Edited by Binary) Mod-based modification
Reincarnation Mark 1 said:
Stardust Motion said:
Thanks, no I was not aware of this mod. The idea just stemmed from experimenting some server hosting with strange mod combinations (like classes + mission mode), and I felt like not being able to customize / adjust / rebalance without making some new pk3 was limiting. So this mini sv_cheats-like is there

I see, the Player16MM project is not present in (TSPG) anymore, this means it is now considered a lost media project and this is the closest thing i could find that is like it. In general, the Player16MM project is similar to this but it has way more options to toy with. It doesn't have a menu though, so you had to open the WAD and execute each script manually or execute very big commands that were already defined through the Alias function on the KEYCONF lump.

I believe that mod was banned due to essentially being a sv_cheats workaround

also I always tried to use this but damage display never showed up, is it checking for other mods like GC or smth or is it a cvar I need to set
November. 24, 2025, 11:08 AM (Edited by Binary) [GAME MODES] Score Frenzy - Gamemode Compilation
Binary said:
Added a UDBScript and PK3 system to the main post to help with adding Escort / Multi-Point Capture support to any maps you want to add support to.

To use it:
- Add the PK3 to your preferences (same window where you add the v6b resources)
- Click on "scripts" on the side tab, then open the "Examples" folder in explorer by right-clicking, and put the .js file into it.
- Place the things in the "Score Frenzy" tab in the map.
-- The Escort Path actors are logged in the order they were placed. Should start at the Wily Team flag position and end at the Light Team flag position.
- Run the script and it should output paths for both.

Make sure to remove the actors from the map once you're done setting them up (or don't save if you have no other progress on the map) since they aren't going to be included in the mod itself, and will conflict when the file isn't loaded.


Added a WIP weapon to more easily setup Escort paths. Load with any maps you want to add support to; it will not work with Score Frenzy. Best used with a local server.

Use mainfire to place a point, altfire to place a checkpoint and reload to reset all points. Type "EscortLog" in the console to get a script output from the server client when done, or "EscortVisualize" to reset the preview.

will likely add a video guide for this + tweak some things later, it should be usable enough for now
September. 26, 2025, 12:56 PM (Edited by Binary) R.O.B.
There's no mugshot sprite for this skin, it looks fine otherwise.

This sheet of every weapon/item has one, which was made by Dimpsy
Yet another gamemode backport!!
Assault The Fort
This time I added a major change...


Now you have to capture a control point to be able to destroy the other team's battery.
May. 16, 2025, 9:08 PM [QoL] TF2-Like feature addons
I'm not satisfied with the current state of the mod, so I've decided to just have this be a place for smaller mods from it. Initial post will be updated over time to account for this.
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