Mega Man 8-Bit Deathmatch Forum
Team Spawn Feedback Thread
LlamaHombre • December. 20, 2024, 4:57 PM
December. 20, 2024, 4:57 PM
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Continuation of a thread from the old forums - post any team spawn related feedback here. This can be anything, but some ideas include:
- Observations of Team Imbalance
- Suggestions for spawns to be moved
- Suggestions for map layout to be adjusted to better suit existing spawns
- Reports of broken spawns
- Reports of unsafe spawns
etc.
- Observations of Team Imbalance
- Suggestions for spawns to be moved
- Suggestions for map layout to be adjusted to better suit existing spawns
- Reports of broken spawns
- Reports of unsafe spawns
etc.
December. 20, 2024, 5:10 PM
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A handful of the maps already being looked at for v6c:
- MM3TOP (choke reduction)
- MM6KNI (choke reduction / imbalance)
- MMBKIN (spawn repositioning)
- MMVURA (choke reduction / imbalance)
Screenshots and whatnot likely to come out after testing.
- MM3TOP (choke reduction)
- MM6KNI (choke reduction / imbalance)
- MMBKIN (spawn repositioning)
- MMVURA (choke reduction / imbalance)
Screenshots and whatnot likely to come out after testing.
December. 20, 2024, 5:12 PM
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I remember MM9GAL having very lopsided team spawns with one spawn being in a really bad choke spot. Although maybe a layout tweak could help remedy that instead of moving around spawns?
December. 20, 2024, 5:20 PM
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is MMKENK being looked at? the spawns are pretty nightmarish, with one wily/light getting free access to the other teams backline via a teleporter at round start.
Trillster Administrator
what's a code
December. 20, 2024, 5:21 PM
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Nxbulaa_ said:
is MMKENK being looked at? the spawns are pretty nightmarish, with one wily/light getting free access to the other teams backline via a teleporter at round start.
MMKENK was already addressed in V6B.
December. 20, 2024, 5:27 PM (Edited by Nxbulaa_)
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Trillster said:
Nxbulaa_ said:
is MMKENK being looked at? the spawns are pretty nightmarish, with one wily/light getting free access to the other teams backline via a teleporter at round start.
MMKENK was already addressed in V6B.
yikes, that's fucking embarassing
ignore me for now then I'll come back with more thoughts later
edit: if i have thoughts on stuff like chokepoints being too hard to push is it okay even if theyre not related to spawns
December. 20, 2024, 5:32 PM
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Sure, why not - those probably create or are exacerbated by Team Imbalance anyways.
Trillster Administrator
what's a code
October. 11, 2026, 12:27 AM
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The implementation of Domination across all maps in MM8BDM V6C has had us adjust many maps' team spawns. Given the inactivity of this thread and that most of the mentioned maps are now moot, I'm going to go ahead and close this thread. Feel free to reopen another post-V6C.