June. 4, 2024, 2:22 PM (Edited by Russel) Copy Link
IX Pack
An old map set by Ivory and Squadaloo (the artist formerly known as Mr. X), remastered for MM8BDM v6b!
Experience the star of the early 2010s mapping scene, now fully compatible with the latest version of Mega Man 8-Bit Deathmatch! Download Here! (TSPG)
Changelog
This version came with a host of changes to bring the pack up to the modern core standard, as well as a few map updates previously exclusive to SweatPack, giving it some new content in addition to bringing full compatibility with with MM8BDM v6b, and with ThePits v1d.
IX-Pack v1H: A brush-up by Russel
In General - Thanks to Ivory, Korby, Mendez, Thunderono, Tlp, Trillster, and Pegg for their feedback and assistance.
Updated file structure to fit modern ZDoom file structure.
Added global map card script for IX Maps.
IDM Map Card made by Russel, inspired by the Kirby GBA games.
Icons for IDM02, IDM03, IDM08, IDM09, IDM13, IDM14, IDM15, IDM16, IDM17, IDM18, IDM22, and IDM24 recolored from Kirby: Nightmare in Dreamland.
Icons for IDM10 and IDM25 originally from Kirby & the Amazing Mirror, recolored, upscaled by Russel.
Icons for IDM05, IDM06, IDM12, and IDM20 originally from Game-Icons.net, downscaled and adapted by Russel.
Icon for IDM11 originally from emojis, adapted by Russel.
Original icons for IDM01, IDM04, IDM21, and IDM23 by Korby.
Original icons for IDM07 and IDM19 by Russel.
XDM Map Card by Russel.
Icon for XDM05 by Pegg.
Icons for XDM04, XDM06, and XDM09 by Russel.
Icons for XDM01, XDM02, XDM03, XDM07, XDM08, and XDM10 edited by Russel, from various sources.
Removed the old hudmessage method of music credit.
New intense theme added: Decisive Battle! N by IsabelleChiming
Updated credits names.
Removed Clusters, Pars, and Sucktimes from all mapinfo.
Partime/Sucktime previously drove boss music, but this was rolled into mapcard scripts.
Clusters did nothing but slow load times in our case.
Removed use of DoomEd Numbers for the props for ease of compatibility.
Fixed some textures overriding vanilla textures.
Teleporters now all use the Teleport Entrance actor. (Except XDM10)
Bounce pads now all use the Bounce Pad actors.
Water now all uses Water Sector actor.
Death pits now use v6b's Hazard Pit actor.
Ladders standardized to all use 15 speed and front side only. (Prevent sticky ladders.)
Team spawns and Player 1-8 Co-op Spawns added to all maps.
Team spawns for IDM11, XDM01, and XDM02 by Sir An0n. From ix-packv1g-hotfix-teamfixv2.pk3.
Team/Coop spawns for IDM01, IDM07, IDM08, IDM10, IDM19, IDM20, IDM24, XDM07, and XDM10 by Mendez and Ivory. From SweatPack.
All other team and coop spawns added by Russel, reviewed by Mendez.
All maps now have location callouts.
All maps now have map voting screenshots.
All graphical assets were optimized using pngcrush and deflopt.
Blocked off several areas where players with small hitboxes (eg, chickens, creepers) could get into and be unseen.
Linedef bridges are now encased in invisible 3D floors, allowing consistent collision logic.
IDM01 - SAND CANYON
Updated map by Ivory (previously exclusive to SweatPack).
IDM02 - ELECTRICAL PLANT
Electric beams now use v6b's elecbeam code.
Electric beams in the middle outdoor area no longer hits twice when passing through.
Electric beams in the junk pit area now play sounds from the correct location.
Removed an actorhitsfloor kill plane due to redundancy and incorrect behavior.
IDM03 - SKY WAY
Wind script tweaked to now use for loops and dynamic player counts to better account for player counts above 32.
Rain drops in the middle are no longer affected by the wind and drop straight down.
M-Tank platform made easier to access due to Treble Boost no longer granting flight.
Minor visual adjustments made to the gyro towers so the sprites don't overlap.
Playable space outside the map narrowed to make flying (eg, from custom class mods or game modes) less annoying.
Fixed a dropdown ladder in the eastern tower.
IDM04 - OCEAN LAB
Outdoor water fog restored.
Outdoor pit damagetype obituary changed to "Drowned" from "Mutated."
Replaced purple fluid with a custom movement script that affects only players.
Textures in the doorway no longer scroll with the door's movement.
IDM05 - PHARAOH'S TOMB
Dark room now has some floor textures highlighting the playable area.
Tweaks were made to the hidden tunnel to make it less conspicuous in the rooms it passes beneath.
Pillars in the outdoor room with Beat Support no longer have quicksand friction.
IDM06 - DECOMMISSIONING PLANT
Conveyer Belts now properly show their thrust direction.
M-Tank platform no longer scrolls its texture.
Fixed some visual texture offset issues on the metal man screws.
Magfly props now loop around the complex as opposed to flying off into the distance.
IDM07 - OCEANIC RUINS
Updated map by Ivory (previously exclusive to SweatPack).
Unblocked the jumpover wall by Knight Crush. Any kinda mobility can now just get over this part of the wall.
IDM08 - GLEAMING OVERWORLD
Updated map by Ivory (previously exclusive to SweatPack).
Fixed an out of bounds line near Pharaoh Shot.
Fixed an out of bounds line in front of a penguin.
IDM09 - GLACIER VALLEY
Cossack and Kalinka now use core's props.
Cossack's message to the player now prints when they bump the ceiling door, as opposed to touching the floor below.
IDM10 - JUNGLE BASE
Updated map by Ivory (previously exclusive to SweatPack).
mystery pit added.
IDM13 - RUGGED MOUNTAIN
Music reverted to Spriter Gors's version of SR388 Surface theme, at the request of LlamaHombre.
Fixed a mystery pit.
IDM14 - COSMIC STATION
Relooped music.
IDM16 - MOLTEN LAIR
The outdoor cliffs are now out of bounds.
Renamed the custom gutsman texture, and its patch, to stop conflicting in MM1GUT.
Replaced lava with a custom movement script that affects only players.
Fire traps in the background of the outer areas now match the direction of the fire traps in the bridge.
IDM18 - QUICK-BOMB ALLEY
Blocked an out of bounds line near the teleporter pair.
Moved the lasers back so you can no longer stand where they spawn.
Added the v6b alarm sound to the quick beam.
IDM20 - CLIFFSIDE FEAR
Removed the actor bridge from the well. M-Tank now floats mid-air unassisted.
Hitbox for the chain in the well adjusted to make it easier to get the M-Tank.
Blocked some weird hiding spots.
Unblocked the birds.
Relooped music.
IDM22 - KNEE DEEP IN OIL
Blocked an out of bounds line in the outdoors area.
Oil pits now credit the person who lit them with frags, when applicable.
IDM24 - JURASSIC RACETRACK
Minor texture tweaks to account for the change to MM7SLA's palette.
Great Jaggi's stomp radius decreased to better telegraph his presence.
Skybox is a copy-paste of core's, since the old texture scale was different
Map renamed to "Blade Man's Treasury"
XDM02 - WILY STATION FIRMAMENT
Fake M-Tank now uses modern v6b tech, including W-Tank colors for non-colored pickups mode.
When running with v6a (and the transition wad thepits.pk3), the M-Tank does not spawn.
Now uses mostly core textures.
Unique textures changed to use more standard texture and patch naming schemes.
Map renamed to "Wily Station Firmament"
XDM03 - CHRISTMAS CAPE
Custom textures changed to use more standard texture and patch naming schemes.
XDM04 - SKY DECK
Upper and lower parts now use stacked sectors and teleport zones to allow new ways to traverse the level. (Open GL Only)
Several fixes applied to stage mechanics and geometry (overlapping sectors, faulty guts lift, etc.)
Added a Break Dash token.
XDM05 - WHOMP'S FORTRESS REMIX
Relooped music.
XDM06 - SAND SEA
Patched a mystery hole
XDM07 - ALPHA SECTOR
Fixed an error linedef that you could get stuck on.
XDM08 - UNDER THE SEA
That corner with all the spikes is now also a pit.
XDM10 - UNDERGROUND
?-Box animation changed to better match the animations in Super Mario Bros.
Blocked off the ledges surrounding the background pipes.
Relooped music.
Included Maps
IDM01 - SAND CANYON
IDM02 - ELECTRICAL PLANT
IDM03 - SKY WAY
IDM04 - OCEAN LAB
IDM05 - PHARAOH'S TOMB
IDM06 - DECOMMISSIONING PLANT
IDM07 - OCEANIC RUINS
IDM08 - GLEAMING OVERWORLD
IDM09 - GLACIER VALLEY
IDM10 - JUNGLE BASE
IDM11 - CRYSTAL MINE
IDM12 - SILENT BOG
IDM13 - RUGGED MOUNTAIN
IDM14 - COSMIC STATION
IDM15 - MAPLE CASTLE
IDM16 - MOLTEN LAIR
IDM17 - CASTLE CUTENSTEIN
IDM18 - QUICK-BOMB ALLEY
IDM19 - BENEATH THE WELL
IDM20 - CLIFFSIDE FEAR
IDM21 - NATURE'S PARK
IDM22 - KNEE DEEP IN OIL
IDM23 - SKULL ARENA
IDM24 - JURASSIC RACETRACK
IDM25 - MISSILE BASE
XDM01 - BLADE MAN'S TREASURY
XDM02 - WILY STATION FIRMAMENT
XDM03 - CHRISTMAS CAPE
XDM04 - SKY DECK
XDM05 - WHOMP'S FORTRESS REMIX
XDM06 - SAND SEA
XDM07 - ALPHA SECTOR
XDM08 - UNDER THE SEA
XDM09 - WATERFALL GROTTO
XDM10 - UNDERGROUND
Modding Considerations
IX-Pack messes with a few things that you should be aware of if you plan to make a mod that does any of the following
Music Replacements
If you have a mod that replaces any music from this pack, you need to make sure the credits are shifted to the correct people and use the correct formatting. Here's an excerpt from the LANGUAGE file in IX-Pack:
Note that this map card text adds a space to the beginning of the actual text. This pushes the text of the map card slightly to the right so it fits in with the IDM map card design.
It also has a custom color code, "IDMCARD".
XDM's map card formatting is similar, but different in a way. Instead of slotting in a space before the music credits, it inserts a full line break:
XDM map cards similarly have "XDMCARD" as their color code.
Finally, XDM01 and XDM02 maintain their own copies of the songs used in the vanilla maps. This means replacing the vanilla tracks for MM10BLA and MM10DW4 will not replace the songs for these maps. This way, you can replace the two songs separately and allow them to have separate music credits.
If you're replacing music in your addon wad, please make sure to follow these standards so the map cards don't look out of place.
W-Tank functionality
XDM02 - Wily Station Firmament has a fake M-Tank. It's a custom pickup that gives you a normal W-Tank on pickup. The only difference is the way it appears when spawning, and its pickup message.
This item is unavailable in v6a due to the difficulty of backporting v6b's W-Tank functionality to ThePits.
If your mod has special functionality with W-Tanks, it will need to handle this in its own way.
The file is located under
decorate/ixprops/XDM02.dec
You can replace this file in your mod.
How to Host
MM8BDM-v6b
This map set works out of the box with MM8BDM-v6b. MM8BDM-v6a
When hosting with MM8BDM-v6a (for mods that have not yet updated), make sure to include the latest version of ThePits pk3. Map Codes