MM8BDM Forum
Cobra's MM8BDM mod updates
El cobra(SkullSnake) • June. 2, 2024, 3:29 AM
December. 29, 2024, 3:50 AM
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Weekly mod news 29/12/2024 "Week 6 of the super monkey's rework which wasn't much"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
January. 8, 2025, 9:51 PM
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I know it's late but my power supply died and I had to order a new one so that's why it's late here.
Weekly mod news 5/1/2025 "Big week of balance & testing, or it would of been if my power supply didn't die on me"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Dart monkey bug fix: super monkey fanclub fans can shoot through each other now, that makes them way more effective. I don't know how I kept forgetting about this issue.
2. dark monkey spikeball & juggernaut balls all got a pierce cap. (Optimise the code, because it really lags the game with ultra juggernaut)
3. Mortar Afterburn fix applied onto all bloons.
4. Pink speed nerfed (1.5x speed > 1.3x speed)
5. Purple bloons could IK glue gunner if a big crowd bumped into him. That's fixed now.
6. Moab glue didn't have an overglued state so I added it.
7. RelentlessGlueAcid damage type will crash the game due to a missing death state, HOW THE FUCK DID I NOT SEE THIS? It's fixed now but how did I miss this?
applied to all bloons.
8. sniper power shot has a pierce cap.
Plans for next week? Well I can't do anything until my computer is fixed, but I am thinking about that needs to be done before the beta's release.
Weekly mod news 5/1/2025 "Big week of balance & testing, or it would of been if my power supply didn't die on me"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Dart monkey bug fix: super monkey fanclub fans can shoot through each other now, that makes them way more effective. I don't know how I kept forgetting about this issue.
2. dark monkey spikeball & juggernaut balls all got a pierce cap. (Optimise the code, because it really lags the game with ultra juggernaut)
3. Mortar Afterburn fix applied onto all bloons.
4. Pink speed nerfed (1.5x speed > 1.3x speed)
5. Purple bloons could IK glue gunner if a big crowd bumped into him. That's fixed now.
6. Moab glue didn't have an overglued state so I added it.
7. RelentlessGlueAcid damage type will crash the game due to a missing death state, HOW THE FUCK DID I NOT SEE THIS? It's fixed now but how did I miss this?
applied to all bloons.
8. sniper power shot has a pierce cap.
Plans for next week? Well I can't do anything until my computer is fixed, but I am thinking about that needs to be done before the beta's release.
January. 12, 2025, 12:45 AM
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Weekly mod news 12/1/2025 "WE ARE BACK! Only half the week taken away from me though..."
Bloons mod: "Doing everything I couldn't do last week"
1. Dart monkey darts now properly die when hitting floors, it was something that just kept escaping my mind when working on stuff.
2. Sniper monkey shrapnel now accounts for top path upgrades doing more damage on each upgrade.
3. Glue gunner StickierGlue/001glue & StrongerGlue/002 upgrades now properly work with GlueSoak/100glue, also StrongerGlue/002Glue price nerfed by $100.
4. Glue grenade charge shot can be used on StrongerGlue/002Glue if you have CorrosiveGlue/200Glue as your crosspath.
5. Optimised spike ball & juggernaut code to prevent a game-lagging crash if too many people used ultra juggernaut.
6. Mortar monkey shells now account for low ceilings, so mortar shells should not get stuck in low ceilings or multi-layered floors.
7. changed Super monkey's upgrade prices easier to obtain as every other monkey is good now, allowing him to somewhat keep up but still keeping the requirement of upgrades being locked behind certain rounds/conditions.
Tier I = money
Tier II = Moab medal + money
Tier III = Moab medal x3 + money
Tier IV = BFB medal + A lot of money
Tier V = ZOMG medal + BFB medal x7 + A lot of money
8. Held cash cap raised from: $100000 to $200000.
9. Moab class Bloon hitbox sizes adjusted to be accurate to what you see, some moab class bloons are also smaller to help with pathing
10. Bloons now have an animation for "Afterburn" status that is applied by Burnystuff/002Mortar. Other monkeys may be able to apply this debuff in the future!
Plans for next week? Well I think I can get the beta up this week, I just need to do some final checks then it should be all good to go.
Bloons mod: "Doing everything I couldn't do last week"
1. Dart monkey darts now properly die when hitting floors, it was something that just kept escaping my mind when working on stuff.
2. Sniper monkey shrapnel now accounts for top path upgrades doing more damage on each upgrade.
3. Glue gunner StickierGlue/001glue & StrongerGlue/002 upgrades now properly work with GlueSoak/100glue, also StrongerGlue/002Glue price nerfed by $100.
4. Glue grenade charge shot can be used on StrongerGlue/002Glue if you have CorrosiveGlue/200Glue as your crosspath.
5. Optimised spike ball & juggernaut code to prevent a game-lagging crash if too many people used ultra juggernaut.
6. Mortar monkey shells now account for low ceilings, so mortar shells should not get stuck in low ceilings or multi-layered floors.
7. changed Super monkey's upgrade prices easier to obtain as every other monkey is good now, allowing him to somewhat keep up but still keeping the requirement of upgrades being locked behind certain rounds/conditions.
Tier I = money
Tier II = Moab medal + money
Tier III = Moab medal x3 + money
Tier IV = BFB medal + A lot of money
Tier V = ZOMG medal + BFB medal x7 + A lot of money
8. Held cash cap raised from: $100000 to $200000.
9. Moab class Bloon hitbox sizes adjusted to be accurate to what you see, some moab class bloons are also smaller to help with pathing
10. Bloons now have an animation for "Afterburn" status that is applied by Burnystuff/002Mortar. Other monkeys may be able to apply this debuff in the future!
Plans for next week? Well I think I can get the beta up this week, I just need to do some final checks then it should be all good to go.