MM8BDM Forum
El cobra(SkullSnake)
Making mods in my spare time
User Info
El cobra(SkullSnake)
Making mods in my spare time
January. 12, 2025, 12:45 AM
Cobra's MM8BDM mod updates
Weekly mod news 12/1/2025 "WE ARE BACK! Only half the week taken away from me though..."
Bloons mod: "Doing everything I couldn't do last week"
1. Dart monkey darts now properly die when hitting floors, it was something that just kept escaping my mind when working on stuff.
2. Sniper monkey shrapnel now accounts for top path upgrades doing more damage on each upgrade.
3. Glue gunner StickierGlue/001glue & StrongerGlue/002 upgrades now properly work with GlueSoak/100glue, also StrongerGlue/002Glue price nerfed by $100.
4. Glue grenade charge shot can be used on StrongerGlue/002Glue if you have CorrosiveGlue/200Glue as your crosspath.
5. Optimised spike ball & juggernaut code to prevent a game-lagging crash if too many people used ultra juggernaut.
6. Mortar monkey shells now account for low ceilings, so mortar shells should not get stuck in low ceilings or multi-layered floors.
7. changed Super monkey's upgrade prices easier to obtain as every other monkey is good now, allowing him to somewhat keep up but still keeping the requirement of upgrades being locked behind certain rounds/conditions.
Tier I = money
Tier II = Moab medal + money
Tier III = Moab medal x3 + money
Tier IV = BFB medal + A lot of money
Tier V = ZOMG medal + BFB medal x7 + A lot of money
8. Held cash cap raised from: $100000 to $200000.
9. Moab class Bloon hitbox sizes adjusted to be accurate to what you see, some moab class bloons are also smaller to help with pathing
10. Bloons now have an animation for "Afterburn" status that is applied by Burnystuff/002Mortar. Other monkeys may be able to apply this debuff in the future!
Plans for next week? Well I think I can get the beta up this week, I just need to do some final checks then it should be all good to go.
Bloons mod: "Doing everything I couldn't do last week"
1. Dart monkey darts now properly die when hitting floors, it was something that just kept escaping my mind when working on stuff.
2. Sniper monkey shrapnel now accounts for top path upgrades doing more damage on each upgrade.
3. Glue gunner StickierGlue/001glue & StrongerGlue/002 upgrades now properly work with GlueSoak/100glue, also StrongerGlue/002Glue price nerfed by $100.
4. Glue grenade charge shot can be used on StrongerGlue/002Glue if you have CorrosiveGlue/200Glue as your crosspath.
5. Optimised spike ball & juggernaut code to prevent a game-lagging crash if too many people used ultra juggernaut.
6. Mortar monkey shells now account for low ceilings, so mortar shells should not get stuck in low ceilings or multi-layered floors.
7. changed Super monkey's upgrade prices easier to obtain as every other monkey is good now, allowing him to somewhat keep up but still keeping the requirement of upgrades being locked behind certain rounds/conditions.
Tier I = money
Tier II = Moab medal + money
Tier III = Moab medal x3 + money
Tier IV = BFB medal + A lot of money
Tier V = ZOMG medal + BFB medal x7 + A lot of money
8. Held cash cap raised from: $100000 to $200000.
9. Moab class Bloon hitbox sizes adjusted to be accurate to what you see, some moab class bloons are also smaller to help with pathing
10. Bloons now have an animation for "Afterburn" status that is applied by Burnystuff/002Mortar. Other monkeys may be able to apply this debuff in the future!
Plans for next week? Well I think I can get the beta up this week, I just need to do some final checks then it should be all good to go.
January. 8, 2025, 9:51 PM
Cobra's MM8BDM mod updates
I know it's late but my power supply died and I had to order a new one so that's why it's late here.
Weekly mod news 5/1/2025 "Big week of balance & testing, or it would of been if my power supply didn't die on me"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Dart monkey bug fix: super monkey fanclub fans can shoot through each other now, that makes them way more effective. I don't know how I kept forgetting about this issue.
2. dark monkey spikeball & juggernaut balls all got a pierce cap. (Optimise the code, because it really lags the game with ultra juggernaut)
3. Mortar Afterburn fix applied onto all bloons.
4. Pink speed nerfed (1.5x speed > 1.3x speed)
5. Purple bloons could IK glue gunner if a big crowd bumped into him. That's fixed now.
6. Moab glue didn't have an overglued state so I added it.
7. RelentlessGlueAcid damage type will crash the game due to a missing death state, HOW THE FUCK DID I NOT SEE THIS? It's fixed now but how did I miss this?
applied to all bloons.
8. sniper power shot has a pierce cap.
Plans for next week? Well I can't do anything until my computer is fixed, but I am thinking about that needs to be done before the beta's release.
Weekly mod news 5/1/2025 "Big week of balance & testing, or it would of been if my power supply didn't die on me"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Dart monkey bug fix: super monkey fanclub fans can shoot through each other now, that makes them way more effective. I don't know how I kept forgetting about this issue.
2. dark monkey spikeball & juggernaut balls all got a pierce cap. (Optimise the code, because it really lags the game with ultra juggernaut)
3. Mortar Afterburn fix applied onto all bloons.
4. Pink speed nerfed (1.5x speed > 1.3x speed)
5. Purple bloons could IK glue gunner if a big crowd bumped into him. That's fixed now.
6. Moab glue didn't have an overglued state so I added it.
7. RelentlessGlueAcid damage type will crash the game due to a missing death state, HOW THE FUCK DID I NOT SEE THIS? It's fixed now but how did I miss this?
applied to all bloons.
8. sniper power shot has a pierce cap.
Plans for next week? Well I can't do anything until my computer is fixed, but I am thinking about that needs to be done before the beta's release.
December. 29, 2024, 3:50 AM
Cobra's MM8BDM mod updates
Weekly mod news 29/12/2024 "Week 6 of the super monkey's rework which wasn't much"
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
Bloons mod: "Doing some touch ups and adjusting some behaviours"
1. Super monkey abilities: tech terror/anti bloon explosion, & dark shift abilities all have an icon for their abilities now!
2. A few projectiles used MOABSHREDDER7Layer instead of MOABSHREDDERSevenLayer, causing bloons to only pop one layer instead of seven so I fixed that.
3. Reduced the cooldown of LOTN/005Super black hole grenade, as it felt way too punishing if you missed.
4. Super monkey's "Awesome boots" can finally be purchased in the shop, it's binded to **Reload** for all super monkey upgrades. Using it will drain super flight ammo but will give you free flight as long as you have flight ammo for it.
5. super monkey charge animations adjusted
6. Getting back to the afterburn debuff issue, it acts like glue but due to how it's coded it won't work with the auto cash pickup script, so I'm fixing that. The fixed version has been applied to a few bloons so far, but I'll try to apply it to all bloons by the end of next week if possible.
Other:
1. Completed the Shademan.exe MM8BDM skin favor I got earlier this year. (5/110 > 110/110, 100% done!)
Plans for next week? Well this is the last mod news for the year and to start off 2025 this week will be dedicated to a pre-beta balance round & bug fixing. For sure there will be some classes who have strong upgrades slip through the cracks but I'll try to balance it well as I'll be using one class per day meaning all 7 classes will be tested by the end of the week. **Disclaimer: I am doing single player tests so some of these upgrades may be OP if stacked or under certain conditions so be aware of that**. Other than that, we all sail onward into 2025 mates!
December. 29, 2024, 3:50 AM
Cobra's MM8BDM mod updates
That's good to hear! I'm going to have a public beta up somewhere in January 2025, I'm just doing some final additions for the beta and bug fixing to make the experience even better.
December. 22, 2024, 4:53 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 22/12/2024 "Week 5 of the super monkey's rework"
Bloons mod: "The dark titans of both monkeys & bloons, Dark knight! & DDT!"
1. new super monkey skins: Tech terror, Anti Bloon
2. super monkey upgrades reworked: dark knight/003super, dark champion/004super, LegendOfTheNight/005Super.
3. Fixed a rare softlock that moab-class/blimp class bloons would phase through normal projectiles and only be damaged by explosives.
4. Dart monkeys can buy more than one of each upgrade of banana farm! (If you hold a 000BananaFarm you can buy either a 100Bananafarm or a 010Bananafarm, bottom path is not implemented due to needing to rework the whole thing to get any good ideas.)
5. ninja monkey sticky bombs can be seen on moab class bloons now!
6. DDTs have come back from their training grounds to keep up with the newly upgraded cast. Beware of their new sprint ability as they are much scarier than a yellow or pink bloon using it.
7. made visual effects for dark knight's dark shift ability when used.
Plans for next week? I'm going to do some last additions before doing a massive class power testing wave, this week will have less mod works due to the current schedule I have but it should return back to normal at the end of the week.
Bloons mod: "The dark titans of both monkeys & bloons, Dark knight! & DDT!"
1. new super monkey skins: Tech terror, Anti Bloon
2. super monkey upgrades reworked: dark knight/003super, dark champion/004super, LegendOfTheNight/005Super.
3. Fixed a rare softlock that moab-class/blimp class bloons would phase through normal projectiles and only be damaged by explosives.
4. Dart monkeys can buy more than one of each upgrade of banana farm! (If you hold a 000BananaFarm you can buy either a 100Bananafarm or a 010Bananafarm, bottom path is not implemented due to needing to rework the whole thing to get any good ideas.)
5. ninja monkey sticky bombs can be seen on moab class bloons now!
6. DDTs have come back from their training grounds to keep up with the newly upgraded cast. Beware of their new sprint ability as they are much scarier than a yellow or pink bloon using it.
7. made visual effects for dark knight's dark shift ability when used.
Plans for next week? I'm going to do some last additions before doing a massive class power testing wave, this week will have less mod works due to the current schedule I have but it should return back to normal at the end of the week.
December. 15, 2024, 2:59 AM
Cobra's MM8BDM mod updates
Weekly mod news 15/12/2024 "Week 4 of the super monkey's rework"
Bloons mod: "Updated a map & the power of the sun!"
1. Map updated: Boat at sea, going from a poorly made map to a much better map having two floors and more space also being compatible with the new bloon machine.
2. Made temple altars that act like additional upgrades for the sun temple upgrade, these upgrades become purchasable once a sun temple is made.
3. implemented UI icons for robo monkey to anti bloon weapon arm settings.
4. new damage type: Plasma5Layer *wip*
5. Upgrades reworked: sunAvatar/300Super, sunTemple/400Super, True sun god/500Super.
6. Sun temple upgrade has two unique mechanics that makes it stand out from every other upgrade so far!
7. When a sun temple is active the player who owns it can't be damaged by normal bloons but instead of chasing you they look for the temple you own damaging that instead, moabs on the other end still damage you, but do less.
8. Super monkey projectile sprites updated!
9. new super monkey skins: True sun god, Robo monkey,
Other:
1. Tower defence prototype mod has been put into the scrapped ideas bin as I barely worked on it at all.
Plans for next week? I thought it would take two weeks well the code is all done but if I wanted cool looking FX for the temple I'd need another week for that. Instead I'll spend this week covering the last path for the super monkey, the dark knight path! Also I only have two skins left to make so that's an upside. Also expect a mod works slowdown after the next mod works due to Christmas!
Bloons mod: "Updated a map & the power of the sun!"
1. Map updated: Boat at sea, going from a poorly made map to a much better map having two floors and more space also being compatible with the new bloon machine.
2. Made temple altars that act like additional upgrades for the sun temple upgrade, these upgrades become purchasable once a sun temple is made.
3. implemented UI icons for robo monkey to anti bloon weapon arm settings.
4. new damage type: Plasma5Layer *wip*
5. Upgrades reworked: sunAvatar/300Super, sunTemple/400Super, True sun god/500Super.
6. Sun temple upgrade has two unique mechanics that makes it stand out from every other upgrade so far!
7. When a sun temple is active the player who owns it can't be damaged by normal bloons but instead of chasing you they look for the temple you own damaging that instead, moabs on the other end still damage you, but do less.
8. Super monkey projectile sprites updated!
9. new super monkey skins: True sun god, Robo monkey,
Other:
1. Tower defence prototype mod has been put into the scrapped ideas bin as I barely worked on it at all.
Plans for next week? I thought it would take two weeks well the code is all done but if I wanted cool looking FX for the temple I'd need another week for that. Instead I'll spend this week covering the last path for the super monkey, the dark knight path! Also I only have two skins left to make so that's an upside. Also expect a mod works slowdown after the next mod works due to Christmas!
December. 8, 2024, 5:24 AM
Cobra's MM8BDM mod updates
No mod news this week but a hint to this week's content,
Now let's see how much I can do with a power boost from last week?
Now let's see how much I can do with a power boost from last week?
December. 5, 2024, 5:31 PM
Cobra's MM8BDM mod updates
I know it's early for me to make a mod news post but there will be no mod news this week. But things should be back to normal on 9/12/2024.
December. 1, 2024, 4:17 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 1/12/2024 "Week 3 of the super monkey's rework & finishing a video! As we enter the jolly time of the year!"
Bloons mod: "Super monkey optimization and more neat additions/fixes"
1. Robo monkey to Anti bloon upgrades getting small touch ups that I couldn't get done last week.
2. super monkey flight is binded to Reload now, this change was made to make it easier for super monkey robo monkey path players to cycle through items as no one wants to cycle through 3 items just to change an arm weapon, now they only need to cycle through two items "LeftArmChange" & "RightArmChange" While Tech terror & anti bloon explosion ability will be binded to Zoom.
3. Patched an exploit that would allow glaive lord/500 boomerang, to go and kill all their teammates using the glaive orbitals.
4. New damagetypes: Plasma3Layer (3layer plasma damage), PlasmaBLOONPUSH (2layer plasma damage + push) & MOABPUSH (7layer neutral damage + push)
5. Spikeball/300Dart price buffed: 580 > 720
6. Juggernaut/400Dart price buffed: 1240 > 1400
7. Super fan club/040Dart price nerfed: 4370 > 3470
8. plasma fan club/050Dart price nerfed: 26800 > 22800
9. Boomerang monkey trajectory adjusted to be way easier to hit bloons with.
Other:
1. Published video: CobrasBloonsMod: Introduction & dart monkey!
Plans for next week? I'm going to put the super monkey on hold for this week so I can work on Vclasses, I did fix the boomerang monkey trajectory as compensation for me not working on the bloons mod for the upcoming week. But I'll be back to this mod when the next mod news releases!
The trajectory for the boomerang monkey is now 40 degrees to the left or right instead of 80, while long rangs went from 55 degrees to 27.5 degrees, it does not seem interesting but they are way better to use now as you don't need to turn 45 degrees to hit your target now!
Bloons mod: "Super monkey optimization and more neat additions/fixes"
1. Robo monkey to Anti bloon upgrades getting small touch ups that I couldn't get done last week.
2. super monkey flight is binded to Reload now, this change was made to make it easier for super monkey robo monkey path players to cycle through items as no one wants to cycle through 3 items just to change an arm weapon, now they only need to cycle through two items "LeftArmChange" & "RightArmChange" While Tech terror & anti bloon explosion ability will be binded to Zoom.
3. Patched an exploit that would allow glaive lord/500 boomerang, to go and kill all their teammates using the glaive orbitals.
4. New damagetypes: Plasma3Layer (3layer plasma damage), PlasmaBLOONPUSH (2layer plasma damage + push) & MOABPUSH (7layer neutral damage + push)
5. Spikeball/300Dart price buffed: 580 > 720
6. Juggernaut/400Dart price buffed: 1240 > 1400
7. Super fan club/040Dart price nerfed: 4370 > 3470
8. plasma fan club/050Dart price nerfed: 26800 > 22800
9. Boomerang monkey trajectory adjusted to be way easier to hit bloons with.
Other:
1. Published video: CobrasBloonsMod: Introduction & dart monkey!
Plans for next week? I'm going to put the super monkey on hold for this week so I can work on Vclasses, I did fix the boomerang monkey trajectory as compensation for me not working on the bloons mod for the upcoming week. But I'll be back to this mod when the next mod news releases!
The trajectory for the boomerang monkey is now 40 degrees to the left or right instead of 80, while long rangs went from 55 degrees to 27.5 degrees, it does not seem interesting but they are way better to use now as you don't need to turn 45 degrees to hit your target now!
November. 24, 2024, 6:39 AM
Cobra's MM8BDM mod updates
Weekly mod news 24/11/2024 "Week 2 of the super monkey's rework"
Bloons mod: "Super monkey reworks: robo monkey path & other small touches"
1. Robo monkey, Tech terror & Anti Bloon upgrades have been reworked from an upgrade with a few firing formations to a dual wielding weapon swapping machine, firing darts or boomerangs, what you choose is your choice! Darts being easier to aim and fire faster, while boomerangs are better for pierce and area clearing but fire a little bit slower and are harder to hit than darts. Also you get this choice with each hand, your not just limited to only darts or only rangs, you can mix them to have your left hand fire darts and the other hand fire rangs! Or even the inverse! Tech terror onward gain a third option, missiles that deal 2 layers of damage in a wide area with a pierce of 30 but has a 4x slower firing speed than darts & rangs.
2. New huds: Robo monkey/030 super monkey
3. Spikeball/300dart, juggernaut/400dart, & ultra juggernaut/500dart all got a damage buff alongside a projectile buff that when the spikeball hits the ground after enough bounces it stays there for a bit before disappearing poping a total of: 10 bloons for spikeball/300dart, and 20 for juggernaut/400dart & ultra juggernaut/500dart
4. boomerang monkey upgrades: Glaives/200boomerang, Glaive ricochet/300boomerang, M.O.A.R Glaives/400boomerang, Glaive Lord/500boomerang, all got a new hud frame as holding the glaive in the idle frame blocked most of the screen.
Platformer mod: "Platformer mod news? after 5 weeks?"
1. started on stone man's level.
Other:
1. Started work on video: CobrasBloonsMod: Introduction & dart monkey!
Plans for next week? I either will spend my time working on the bloons mod introduction video or the dark knight path for the super monkey. It will be one or the other as I'm going to be busy this week.
Bloons mod: "Super monkey reworks: robo monkey path & other small touches"
1. Robo monkey, Tech terror & Anti Bloon upgrades have been reworked from an upgrade with a few firing formations to a dual wielding weapon swapping machine, firing darts or boomerangs, what you choose is your choice! Darts being easier to aim and fire faster, while boomerangs are better for pierce and area clearing but fire a little bit slower and are harder to hit than darts. Also you get this choice with each hand, your not just limited to only darts or only rangs, you can mix them to have your left hand fire darts and the other hand fire rangs! Or even the inverse! Tech terror onward gain a third option, missiles that deal 2 layers of damage in a wide area with a pierce of 30 but has a 4x slower firing speed than darts & rangs.
2. New huds: Robo monkey/030 super monkey
3. Spikeball/300dart, juggernaut/400dart, & ultra juggernaut/500dart all got a damage buff alongside a projectile buff that when the spikeball hits the ground after enough bounces it stays there for a bit before disappearing poping a total of: 10 bloons for spikeball/300dart, and 20 for juggernaut/400dart & ultra juggernaut/500dart
4. boomerang monkey upgrades: Glaives/200boomerang, Glaive ricochet/300boomerang, M.O.A.R Glaives/400boomerang, Glaive Lord/500boomerang, all got a new hud frame as holding the glaive in the idle frame blocked most of the screen.
Platformer mod: "Platformer mod news? after 5 weeks?"
1. started on stone man's level.
Other:
1. Started work on video: CobrasBloonsMod: Introduction & dart monkey!
Plans for next week? I either will spend my time working on the bloons mod introduction video or the dark knight path for the super monkey. It will be one or the other as I'm going to be busy this week.