MM8BDM Forum

Cobra's MM8BDM mod updates
El cobra(SkullSnake) • June. 2, 2024, 3:29 AM
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Making mods in my spare time
Making mods in my spare time
September. 8, 2024, 2:27 AM Copy Link
Weekly mod news 8/9/2024 "Two days of mod works, I thought I would do more..."

Bloons mod: "ninja monkey week"
1. ninja monkey hud redrawn with a smoother animation and more frames, but firing speed nerfed by 5 frames as a balance the class out so the dart monkey doesn't feel outclassed right off the bat. (only default has this so far)
2. removed divert, blast, & sabo scrolls, as they did very little for gameplay. I've added a new system for the ninja monkey scrolls as an automatic buff giver, shinobi tactics ninja monkeys have a radius that gives the buff to ninja monkeys nearby without the worry of throwing a scroll. *I may add the other scrolls back if I manage to make them more fun to use.*
3. new upgrades for ninja monkey, introducing the Sai & Katana upgrades & smoke bomb ability. Huds are made for these as well.
Sai: stab in front of you using a Sai popping two layers to the target bloon! costs $100
Katana: swing your katana from right to left dealing 3 layers onto 7 bloons in one swing! can pop lead in a single slice and deals great damage to all other bloons! costs $800
Crouching Monkey/Smoke Bomb: hold reload for 2 seconds to gain access to a super fast movement option and be immune to damage for 2 seconds. costs $1000
Shadow Clone: Press zoom and a shadow clone of yourself will fight bloons for a short amount of time all of your abilities are applied to him as well. But has a long cooldown. costs $2000

Platformer mod: "Moving platforms"
1. MM5's rotating platform implemented, I also added the functionality of snake blocks from the proto castle stages I just need to make a proper snake block actor.

Other:
1. started working on a video: Vclasses shenanigans 4

Plans for next week? I want to get a video done for the upcoming week but keep working on the ninja monkey as I feel like I've found something that will make him really fun to play as, you're fast but fragile so why not have more tools and options to escape danger if you ever get caught?

Now I just need to get the huds for the rest of the ninja monkey upgrades, make more shadow clones as they get stronger depending on your upgrades. And finally work on the flash bomb & sticky bomb reworks cause they really need one!
Making mods in my spare time
Making mods in my spare time
September. 15, 2024, 4:07 AM Copy Link
Weekly mod news 15/9/2024 "Code optimisation, ninja week & moving platforms"

Bloons mod: "ninja monkey week"
1. More ninja monkey HUDs done! Sai & Katanas included!
2. optimization of monkey code, Now I use item handlers to decide what version of a projectile the player shoots, speed increases are still done with jump states but are A_JUMP instead of A_JUMPIFINVENTORY. This was done not just to reduce file size but also kill two problems with one fix the other issue will come around in V3 of the mod.
3. Seeking shuriken gets buffed to have even stronger seeking abilities, if you aim at a bloon the moment you throw the shuriken it will seek it out unless if a wall is in the way.
4. sniper monkey also got the code optimization item treatment reducing file size by more than 50% per upgrade!
5. Flash bomb reworked to have a pierce cap of 20 but apply a new debuff "Stun" to all bloons caught in the explosion also the radius & height of the bomb was nerfed, 32 > 8 This makes it harder to hit the bomb but if it connects the explosion gets more bloons.
6. New debuffs!:
FlashBomb & ExplosiveStun: both do the same thing as they stun bloons in place for 4 seconds, Explosive stun does not affect black bloons
Distraction: applies a debuff that makes bloons move off course and unable to attack for 4 seconds! Does not affect MoabClass.
DistractFlashBomb: applies FlashBomb's ability & adds distraction's ability after the stun wears off.
7. stickybomb damage types apply a powerful bomb to moab class that explodes after a few seconds!

Platformer mod: "Moving platforms"
1. made moving platforms

Other:
1. worked on a video: Vclasses shenanigans 4

Plans for next week? I want to get a video done for the upcoming week. Mod focus is still on Bloons mod, this time will be aimed at the glue monkey and fixing his charge attacks and making other paths good competitors.

After implementing proper functionality of sticky bomb I found out that if I wanted the super monkey to still keep the role of "stronger than everyone but has expensive upgrades" I'd have to do some real good balancing to make him strong in the new version but not too strong or expensive. He's the most tanky class in the mod but his upgrades don't do him much so I'll have to thoroughly go through every upgrade to make him keep up with the newly reworked & buffed classes.

Here is who I have left to do before the final bloons mod touches:
Dart monkey (Done, just needs a little code optimization)
Boomerang (Pending rework)
Glue monkey/gunner (mostly done, needs buffs to other paths to make them hold a candle to the dominant top path)
Sniper monkey (Done)
Mortar monkey (Pending rework)
Super monkey (Pending rework, will be done last due to his more powerful & complex upgrades + balance)
Ninja monkey (Done, just need to add the Ninja melee weapons & Techniques to his shop)
Making mods in my spare time
Making mods in my spare time
September. 21, 2024, 9:21 PM (Edited by El cobra(SkullSnake)) Copy Link
Weekly mod news 22/9/2024 "Ninjas & glue reworks & touch ups"

Bloons mod: "Final ninja additions & glue monkey's reworks"
1. Sticky bomb now properly works on all moab class bloons and has had a damage nerf so you can't one-shot MOABs with a 004 sticky bomb, but you can one shot a MOAB to a fortified BFB with a 005 sticky bomb!
2. ninja monkey shop updated to allow purchase of the newly added ninja melee weapons & techniques.
3. fixed a bug that would give shinobi buffs without being a shinobi tactics ninja monkey.
4. Upgraded shadow doubles are now implemented, some gain new attacks with certain upgrades, top path has powerful dash attacks, middle path can sabotage bloons & the bottom path can throw caltrops and drop bombs from above.
5. Ninja monkey flash bombs & sticky bombs are now fired if you use altfire mid-air, a caltrop will be thrown if you are on the ground. (For other paths with 002 crosspath altfire will just throw a caltrop unless you have a full ability bar.)
6. glue monkey code optimized
7. Glue monkey middle path charge shot changed to a glue stream that launches the user backward with high pierce, the old one was a glue pillar that would rain glue around it. I changed it to be more fun but also the glue pillar wasn't reliable at all.
8. Glue monkey bottom path shotgun charge attack given a pierce cap, relentless glue & super glue leave puddles if it doesn't hit a bloon.
9. relentless glue puddle timer increased: 4 seconds > 8 seconds
10. Made the final missing Glue gunner hud 005-SuperGlue, now all the HUDs are done

Other:
1. Finished a video: Vclasses shenanigans 4

Plans for next week? Next week will be a mod news **hiatus**, yes I won't be working on the usual for the week but instead working on some other stuff and taking a short break from the Bloons mod & platformer mod. The week afterward I'll be back to the regular stuff!

I'm aware that I posted this early but I did get all the things I wanted to do before Sunday afternoon.
Making mods in my spare time
Making mods in my spare time
September. 29, 2024, 4:54 AM Copy Link
Weekly mod news 29/9/2024 "Hiatus week"

No news this week as I decided to relax this week, but what am I doing next week? Boomerang monkey huds & updates. To make him feel like he fits in the newly buffed monkeys. After the boomerang monkey is done I'll hammer the fixes & updates to mortar monkey and then I can finally begin on the biggest challenge of all the classes. Super monkey, the one who is very hard to balance, to make his upgrades useful but giving them the right price will be hard and the later upgrades will be difficult...
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