Welcome! This is a Paladins-inspired addon for Gondola Classes, so, if you've played Paladins before, you will be familiar with what this is about.
This project aims to give every class a "Talent", making them slightly switch up how they're played in regards to said talent. The goal is to give all 133 (at the time of making this post) classes 3 talents, which can vary from very small changes like HP increases to adding a new mechanic to a class.
While it sounds interesting to make how a class plays different from before, a vast majority of these Talents come with a trade off, a negative effect in most cases depending on how you see them. Download the mod here! Class talents mod - v0c hotfix download - TSPG
Sidenote: Remember to load after the gondola patch!
Here are some previews of what the Talents will look like Forgive some spelling/grammar mistakes
= Maestro
- Weapons removed from the pool: SparkChaser, FlashBulb
- Weapons added to the pool: TenguBlade, TornadoHold
- Can regen ammo: NovaBeam (See below for more changes)
- 'Awakening': Default timer reduced 30 > 25 seconds
- 'Champion': Gets a special CopyNerf
-- Largely the same as normal CopyNerf with some exceptions to the most
-- problematic weapons. (Base copynerf is 10% less damage)
-- Weapons damage multiplier affected:
--- RisingFist x1.00 > x0.60
--- BoobeamBarrier x0.90 > x0.60
--- TenguBlade x0.90 > x0.55 / TenguBlade projectile x1.00 > x0.33
- 'Robot Master': Weapons regen at varying rates now depending on how strong they are
-- Base is 1 every 15 tics
-- Weapon rates changed:
--- QuickBoomerang 15 > 5
--- TimeStopper 15 > 20
--- MagnetMissile 15 > 18
--- GeminiLaser 15 > 12
--- NeedleCannon 15 > 10
--- SparkShock 15 > 16
--- FlashStopper 15 > 20
--- GravityHold 15 > 20
--- WaterWave 15 > 10
--- FreezeCracker 15 > 12
--- DangerWrap 15 > 12
--- HomingSniper 15 > 18
--- TornadoHold 15 > 24
--- WaveBurner 15 > 8
--- LightningBolt 15 > 18
--- PlugBall 15 > 24
--- ConcreteShot 15 > 24
--- TopTwist 15 > 25
--- FlashBulb 15 > 300
--- PlantTrapper 15 > 10
--- RainbowGalaxy 15 > 8
--- BoobeamBarrier 15 > 22
--- NovaBeam 15 > 35
= Duo
- 'Pure energy': Reduced damage on meteor collide 58 > 40
= SniperJoe
- 'G.I. Joe': Fixed HP being set to 210
= Quick
- 'Adrenaline Rush': Meter halt duration extended 1.2 secs > 1.75 secs
- 'Adrenaline Rush': Slow duration decreased 3 seconds > 2 seconds
- 'Top Speed': HP Drain window increased 10 > 35 tics
- 'Top speed': Speed treshold decreased 21 > 18
- 'Top Speed': Text on the bottom right shows your current speed
- 'Top Speed': New meter shows you how much window time you have before hp starts to drain
- 'Top Speed': Main ammo bar correctly turns grey when below speed treshold
= Crystalman
- 'Dense crystals': Fixed CrystalEye going invisible if bounced rapidly against the floor
- 'Defective crystal': Fixed crystals not dying on bounce.
= Aqua
- 'Pressurized H20': Reworked
-- Is now named 'Super fluid'
-- Water tower now blocks projectiles
-- Water tower damage is slightly reduced
-- Water tower lasts slightly longer
- 'Light water': Gravity decreased x0.65 > x0.50
= Trio
- 'Propagation': Range increased slightly 38 > 42
- 'Propagation': Now has an FX showing the range
[v0c]
= General
- Talents that decrease or increase HP no longer set it to the max.
-- If HP is below the new max they only reduce max hp.
-- It heals the difference if Max HP is increased
-- Fixed Damaged HP not working properly when HP was increased
- Talents can be disabled per class now with CVars
- New list menu listing all classes with talents and those without
- New Class talents: Iceman, Quickman, Topman, Starman, Crystalman, Terra, Mars, RaThor
- Mini rework: Rock
= Megaman
- 'Rush coil': Rush coil activation is faster and range check happens sooner.
- 'Rush coil': Fixed desync causing Rush to clip into the floor.
= Protoman
- 'Trickshot': Damage scaling changed +2 per bounce > -5 per bounce
- 'Trickshot': Base damage decreased 30 > 25
- 'Trickshot': Fixed Shield not despawning properly
= Maestro
- 'Robot Master': Ammo regen rate increased 1 every 20 tics > 1 every 15 tics
- 'Awakening': Default time for awakening reduced 60 secs > 30 secs
- TenguBlade removed from copyweapon list
- SkullBarrier and SparkChaser do not regenerate ammo
= Rock
- 'Striker': Ball speed multiplier increased 1.30 > 1.50
- 'Striker': Now gains +4 damage
- 'Sweeper': Movement buff increased 10% > 15%
- 'Goalkeeper': Mini rework, now increases the amount of time grounded balls take to despawn
-- Ability to kick balls again in mid air removed
- 'Goalkeeper': Max ammo reduction value decreased 333 > 222
- 'Goalkeeper': Gains +FORCEALLYCOLLISION (Allies can kick balls as a treat)
= SniperJoe
- 'Clash of Joes': Joes can now climb up most common stairs
- 'Clash of Joes': SkullJoe now chases its targets
- 'Clash of Joes': SkullJoe hits needed to kill decreased 7 > 5
= Toadman
- 'Raindance': Properly reduces HP to 125
= Grenademan
- 'Kamikaze': Fixed Buddha not being properly taken away