Mega Man 8-Bit Deathmatch Forum

[SUGGESTION] Inventory bar
HeelNavi • June. 30, 2025, 7:35 PM
June. 30, 2025, 7:42 PM (Edited by HeelNavi) Copy Link
Dear MM8BDM team,

Good job on the update so far. I'll be brief: currently, the v6c teasers seem to indicate the implementation of at least 3 new items.

In order to help or possibly fight back against inventory clutter, it seems wise to consider adding a popup inventory display as seen in HeXen or other mods like Complex Doom.

For the MM8BDM-only team members, here is a video very briefly showcasing it at the bottom of the screen (@ 1:10):



It might also be fun to think of how to customize the graphics in a Mega Man framework, but I trust your artists on that.

Thank you for your time and consideration, and best wishes for the end of v6c development.
June. 30, 2025, 11:45 PM Copy Link
I workshopped this, and figured it was "less than ideal" due to how much hardcoded stuff tied to using this feature from Zandronum's side.

Still figured I'd post the wads that came out of the experiment here anyway:
  • This CVar Toggleable Version mirrors a hypothetical vanilla implementation of this feature. It adds a CVar to toggle the inventory bar on and off. Since the CVar overhead requires ACS to manage, this version requires a server to host it.
  • This Postload Version allows you to try this out in live servers today, by adding it to your Postload folder. This is because SBARINFO (including the new appendstatusbar block) is not a protected lump.
My plan is to build a more modern solution to the problem of inventory packing. Something resembling a wheel you'd see in modern shooters is in the works for UI Extensions that I intend to pitch for v6c in the coming months.