Mega Man 8-Bit Deathmatch Forum
savebak v2 - Prevent campaign progress loss
TDRR • November. 9, 2025, 9:48 PM
November. 9, 2025, 11:48 PM (Edited by TDRR)
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A tiny addon to help you manually store the current save data into a file, just in case Zandronum decides to not save or crash on exit, costing you potentially hours of progress!
DOWNLOAD!
To use it, simply use `logfile filename` to create a log with the specified filename in Zandro's current folder. By default (controllable with `sbak_autosave`) the save CVARs will be printed to the console (and the active log file) every time you enter a map in singleplayer. You can also do this manually by using `savebak`. Then you can just replace the existing CVARs in the .ini following the slightly more detailed instructions in the mod itself, in case the game crashed or otherwise didn't save.
DOWNLOAD!
To use it, simply use `logfile filename` to create a log with the specified filename in Zandro's current folder. By default (controllable with `sbak_autosave`) the save CVARs will be printed to the console (and the active log file) every time you enter a map in singleplayer. You can also do this manually by using `savebak`. Then you can just replace the existing CVARs in the .ini following the slightly more detailed instructions in the mod itself, in case the game crashed or otherwise didn't save.