Mega Man 8-Bit Deathmatch Forum
[Patch] v6b MiscFixes - Bug Fixes for v6b! (v6)
Russel • June. 7, 2024, 2:26 PM
August. 27, 2026, 7:48 PM (Edited by Russel)
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v6b MiscFixes (v6)
Patch for MM8BDM v6b
Because there are just some problems that just can't wait for a new release
Download (TSPG)
What's This Do?
It fixes some bugs.
What Bugs It Fix?
Glad you asked.
Screenshots
Idk how to screenshot the lack of bugs, so here's the VC icons.
Modding Notes
We had to change some files to get these fixes in. The spoiler has a detailed report of everything replaced and why.
How to Host
What happened to v1?
I'm sure he's fine.
v6b WeapFixes (v1)
Patch for MM8BDM v6b
Presently this just fixes vanilla weapons use of the "core_[property]player" property stacker scripts to use ACS_NamedExecuteWithResult instead of ACS_NamedExecuteAlways. This helps clean up some interactions with other items.
This would be rolled into miscfixes wad, but I figure weapon files are ripe for replacement by some mods that would want to add special functionality to CopyWeps.
Download (TSPG)
Replaced Files
Patch for MM8BDM v6b
Because there are just some problems that just can't wait for a new release
Download (TSPG)
What's This Do?
It fixes some bugs.
What Bugs It Fix?
Glad you asked.
Screenshots
Idk how to screenshot the lack of bugs, so here's the VC icons.
Modding Notes
We had to change some files to get these fixes in. The spoiler has a detailed report of everything replaced and why.
How to Host
What happened to v1?
I'm sure he's fine.
v6b WeapFixes (v1)
Patch for MM8BDM v6b
Presently this just fixes vanilla weapons use of the "core_[property]player" property stacker scripts to use ACS_NamedExecuteWithResult instead of ACS_NamedExecuteAlways. This helps clean up some interactions with other items.
This would be rolled into miscfixes wad, but I figure weapon files are ripe for replacement by some mods that would want to add special functionality to CopyWeps.
Download (TSPG)
Replaced Files
January. 10, 2026, 3:21 PM (Edited by Russel)
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bump for update
we v5
new stuff:
we v5
new stuff:
- replaced actors/items/skulltag.txt to add the ability to tag the top
- merged in weapfixes (documented above)
- merged in weapon remover (documented here)
- merged in btlms's "enhanced team spawns" that allow non-objective modes to spawn players on team starts to only use those on initial rollout (now called `miscfixes_onetimeteamspawn` and defaults to `true`)
- added aliases to quickly set gamemodes for scorched earth and skulltag (via the `setscorchedearth` and `setskulltag` commands respectively)
August. 27, 2026, 7:57 PM
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bump dump wahoo
fixes v6
mostly stuff what's bothered me
changelog:
curious eyes can peep the code in github.
happy gaming
fixes v6
mostly stuff what's bothered me
changelog:
- Added innate Energy Balancer. Pickups for energy balancer are replaced with a big weapon energy. (controlled via `miscfixes_innateenergybalancer`, default `true`)
- Changed how banwep and replacewep interact with randomizer:
- If randomizer is active, or a pickup has a replacement, banned pickups are not removed and are instead replaced by their designated pickup.
- If randomizer is active and an item is replaced, its replacement is added to the randomizer tables with its same grouping.
- Only assists can be replaced in this manner because this functionality is prone to unexpected behavior. Use with caution.
- If randomizer is active, or a pickup has a replacement, banned pickups are not removed and are instead replaced by their designated pickup.
- The `setscorchedearth` game mode preset command now bans E-Tanks and M-Tanks.
- Added a scary script that ensures a minimum of 10,000 slots exist in the string table. This should resolve many framerate issues.
- Added a less-scary script that forces a pickup to synchronize its position on the clientside.
curious eyes can peep the code in github.
happy gaming

