Mega Man 8-Bit Deathmatch Forum
NerfNuke
PinkRoboBlaster • January. 9, 2026, 7:43 AM
January. 9, 2026, 7:43 AM
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Do you think this games balance is out of wack? Is there some guy abusing a overpowered class in some class mod? A custom weapon making you reconsider your life choices? Just something you want to....
NERF NUKE!!!!
Well I've got you covered:

Well now you can! Using the "dtmenu" command, you can nerf any Damage Type via a multiplier as much as you want! No longer do you have to wait for the mod creator to make balance changes! You can just do it yourself!
There's also functionality to buff any Damage Type, for those cases where you question if this weapon/class is even dealing damage!
This is a slot based system, but there's a lot of slots to work with! (1000, meaning that you can nerf/buff every loaded weapon at least once)
Wanna set things up ahead of time? You can adjust these cvars directly or on startup!
Which means that you can technically make a balance patch for any mod with this mod as a base! Just save your adjustments somewhere IG
There is a downside however, because this runs on damage types - You can indirectly nerf other things that use the same damage type OR you could be locked out of nerfing something because it has no damage type! (But tbh most things you'd want to nerf probably have some sort of damage type)
Download:
v1
NERF NUKE!!!!
Well I've got you covered:

Well now you can! Using the "dtmenu" command, you can nerf any Damage Type via a multiplier as much as you want! No longer do you have to wait for the mod creator to make balance changes! You can just do it yourself!
There's also functionality to buff any Damage Type, for those cases where you question if this weapon/class is even dealing damage!
This is a slot based system, but there's a lot of slots to work with! (1000, meaning that you can nerf/buff every loaded weapon at least once)
Wanna set things up ahead of time? You can adjust these cvars directly or on startup!
DT_name_X = "Name of Damagetype"
DT_value_X = "New Multiplier" (don't use string use float value like 0.9 or 1.1 lol)
Which means that you can technically make a balance patch for any mod with this mod as a base! Just save your adjustments somewhere IG
There is a downside however, because this runs on damage types - You can indirectly nerf other things that use the same damage type OR you could be locked out of nerfing something because it has no damage type! (But tbh most things you'd want to nerf probably have some sort of damage type)
Download:
v1