MM8BDM Forum

MMSP: Cossack Crusaders!
Magnet Dood • June. 1, 2024, 9:02 PM
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
Administrator
Good to have you on the bad side, Mega Man.
June. 17, 2024, 3:39 PM (Edited by Magnet Dood) Copy Link

Welcome to Cossack Crusaders!


Mega Man is in trouble again-- Dr. Wily has wiped out all of Dr. Light's robots in a brazen attack, and he's kidnapped the good doctor-- and Roll, too! Desperate for help, Rock turns to an old friend (and foe) in the snow-covered Russian hills. But Dr. Cossack gives him much more than a hand; in fact, he gives him eight pairs! His Robot Masters are ready to turn the tides in Mega Man's favor!


What is this?
Cossack Crusaders is a new mod designed to bring back the single-player experience offered by MMSP, SiN, and MMXSP a few years ago. It was always one of my favorite experiences in 8-Bit Deathmatch, and breathing new life into it via this mod has been extremely rewarding and fun. Fight your way through 8 stages and bring down that malevolent menace Wily!

What's in it?
    Play as 9 classes, each with their own special playstyles, strengths, and weaknesses!
    Collect 72 unique weapons among each class to help you turn the tide of battle!
    Explore 8 different stages, each guarded by a tough-as-nails Robot Master and crawling with mechanical minions!
    Team up with your friends online to take on Wily's robots together!


Great! When will it be released?
We're expecting to release soon! Just a little more patience is required. Hope you're ready to bust up Wily's robots!

Who's working on this thing?
Our team is as follows:
    Magnet Dood: Expansion Head
    Trillster: Coder
    Megavile: Coder
    Russel: Coder
    BrawlerintheZone: Spriter
    IamaMedalHunter: Spriter
    Pegg: Spriter
    FTX: Spriter
    Llamahombre: Mapper
    Dr. Freeman: Mapper
    Duora Super Gyro: Mapper
    Tlp: Beta Tester
    TerminusEst13: Beta Tester
    Cutmanmike: All-Seeing Eye


I want to help! How do I sign up?
Send me a message over Discord or PM me here for details on what you can do! If we think you're up to snuff, give us a hand! The more the merrier!

We're excited to bring this to you as a new chapter in singleplayer experiences. Stay tuned in to this topic for more updates in the future!

Until next time!
- Cossack Labs
Weird demon doin' code things.
Weird demon doin' code things.
June. 1, 2024, 10:03 PM Copy Link
Can't wait to get this fully in action, soon!
Real soon, even...
June. 2, 2024, 10:04 PM (Edited by TheDoc) Copy Link
Is there currently a public-facing discord for this? Just curious.
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
Administrator
Good to have you on the bad side, Mega Man.
June. 3, 2024, 11:29 PM Copy Link
Not at the moment- I'm admittedly a stickler for keeping project Discord servers private in order to keep things focused on what we're working on. I may open it up in the future after a release, but we'll see.
Magnet Dood Administrator
Good to have you on the bad side, Mega Man.
Administrator
Good to have you on the bad side, Mega Man.
July. 20, 2024, 10:58 PM (Edited by Magnet Dood) Copy Link
Greetings from Cossack Laboratories!

As some folks might have seen on Discord, we've been making a rather large amount of progress towards our v1 release! The original plan was to release with only three stages and weapons, and we did indeed get those finished... but we had such a surge of energy, that we decided to make even more for our first version!

Anyone who played the original MMSP mod by Cutmanmike knows there were four stages to run 'n' gun through, so here is a preview to show off what we were working on for most of June & July!



We also conducted our first online test, and even got a family photo!


Psh, Pharaoh Man's such a show-off...

Unsurprisingly, there were many little tweaks to make after all the content we've made actually hit an online server for the first time! But it's fun seeing this come closer and closer to reality.

One of our intrepid playtesters, however, decided to try out an entirely new system that will really give this mod some fun replayability...



As a final quick note, I want to give some special shoutouts to the folks who made this possible.

MegaVile: We would still be dead in the water if you didn't give this project a jolt of energy like you did for the past few months. Thank you so much for your hard work on the weapons and Gemini Man's enemies!
Trillster: For handling the tough work of getting our 5 year old spaghetti code modernized and tackling the behemoth of the hub. You're an absolute wizard with the engine, and I wouldn't even know where to start on most of the things you've helped us with.
Cutmanmike: For coming up with the idea of the enemy variants in the first place! It's made me positively giddy to have you, the game's forefather, enjoy our mod, let alone code an entirely new feature for us. You've been a huge creative inspiration for me for the past 13 years, and to work with you on this is such an awesome opportunity.

I can't give any solid dates for when v1 releases, as we want to make sure the experience is as smooth, bug-free, and fun as possible. Feel free to start ripping my head off if 2025 rolls around and it's still not out, though.

Until next time!
- Cossack Labs