Mega Man 8-Bit Deathmatch Forum

Mega Man 8-Bit Deathmatch V6C Newsletter
Freems • February. 10, 2025, 2:43 PM
1 5 6 7
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
Sprites/Graphc Artists of MM8BDM. https://www.spriters-resource.com/submitter/hansungkee/ https://www.deviantart.com/hansungkee
February. 16, 2026, 8:44 PM Copy Link
Cool Update, We'll Waiting for Snakeman and Other Maps Updated.
March. 9, 2026, 1:03 PM Copy Link
Hey all you Mega Fans! We're back at it again with another V6C Newsletter!

Let's jump straight to the chase! Today I want to focus on a couple more weapons that are getting updated for V6C. These ones are more than just simple balance changes and are more or less full reworks of existing weapons. So first off, let's take a look at...



For quite some time now, Flame Sword has found itself in a little bit of a weird spot in our game, in that it is always competing with other resident melee weapon, Slash Claw. Back when V3A first came out, Flame Sword kind of was "Slash Claw but better", but nowadays Slash Claw really overshadows it in every aspect and it really brings nothing new to the table.
So how about a change?



It may be a little difficult to tell from this gif alone, but Flame Sword has been reworked into a slower, but much more powerful melee tool. Instead of the quicker shorter range damage you'd get before, you now have a windup that goes with Flame Sword, but to compensate the attack is wider and way more immediately damaging.



To help compensate its power, we also gave the slash the ability to go through walls. Of course, it's still a melee weapon so you can't use it to the same effect as Magic Card, but it can still be a useful ability to keep in mind.

Now, while I don't usually do this, these gifs can only do so much to show how Flame Sword works now. There's a good deal going on with the animations and sound that help sell how this weapon works now. So here is a short video showing Flame Sword in action on the field. Please take a look!



Now that's all I have to show for Flame Sword today, but there is another weapon I want to talk about!



Gravity Hold has been in a little bit of a weird spot for some time now. It's one of the classic AOE weapons, and always has been. But there's generally been something... not terribly fun about using it. If you're fighting against Gravity Hold, you would know it deals more damage if you're in the air so the best way to avoid pain is to just not jump ever, which isn't terribly fun. And if you're using Gravity Hold, your enemy most likely knows better and will just not jump, which also isn't terribly fun as you more likely than not to just not get much gain out of using it.

So instead we made some changes to how Gravity Hold works to keep its more powerful AOE weapon design intact, while adding a lot more "oomph" to using the weapon.




Gravity Hold now acts as an AOE weapon that, after a short windup, will now slam all grounded enemies to the ceiling, and all airborne enemies to the ground! Some damage is dealt by the AOE blast itself, but more of it is dealt via the slam instead.

Of course, several changes were made to the weapon to compensate this new design. The amount of shots you have before having to refill ammo has been significantly reduced, and the AOE no longer hits a large circle around you, and instead focuses on a radius in front of the user. So you at least have to be "aiming" the weapon at people to take them for a ride.

While this is definitely a more satisfying weapon to use and helps fit the theming of Gravity Hold a little better, the weapons only use isn't only in causing AOE carnage, in fact, while the damage isn't bad, it certainly isn't anything special.
But when a player is slammed into the floor or ceiling, they do experience just a little stun. Which is perfect for turning Gravity Hold into a combo tool!



After all, if you hit Gravity Hold succesfully, you should know exactly where your opponent is heading and can follow up accordingly!

Or, you know, you can perform tricks like this.



That's all for today's newsletter! I hope you all enjoy the new weapons when V6C comes out, and we'll see you next time for some more info!
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
wawa. random internet user, usually on MM8BDM online servers. my YouTube: https://www.youtube.com/channel/UCEgQlHvjxwlgFyeCBQ-oSIw
March. 11, 2026, 9:10 PM Copy Link
Cannot wait to swing that new Flame Sword around!
Also I love how cooler Gravity Hold is, much needed touchup!
1 5 6 7