Mega Man 8-Bit Deathmatch Forum

Superjustinbros
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Superjustinbros
Nice seeing all of the utility items from across the series getting love in v6c; I never thought we'd see the likes of the Magnet Beam, Balloon, or the Super Arrow officially in this game.
July. 1, 2025, 8:12 PM (Edited by Superjustinbros) REVAMPED MM8BDM Text Color Guide
Here's an updated reference image with the color codes spaced out and re-organized. It also includes the 105 new colors from the latest version of the Custom Text Color PK3.


dot.jpeg said:
The easiest way to change your player name is on the title screen. Simply go to Player Setup, and edit your name using the function. However, in this instance the function only works if you're using the default color codes. If you want to use the added color codes, you need to use the CVar or change the .ini file.

If I'm not mistaken, in the most recent build of Zandronum you can now use non-default colors when entering your name on Player Setup and they should work as they do everywhere else.
March. 21, 2025, 10:28 PM SJB's New Collection of Resources
Greetings. I figured it's been long enough since the new forum launched so I thought I'd go and post some of the assets I created for Mega Man 8-Bit Deathmatch on here.
All of them are free to use; credit is optional.


Oooh this is exactly the kind of thing that I've been craving in 8BDM as of lately! Instagib Break Dash CTF sounds extremely fun.
November. 22, 2024, 12:57 AM How to host Campaign Co-Op
After hosting the Co-Op Campaign for a friend and attempting the MM1 chapter, I came away from the session with a few questions.

    *Is there any way to lower the difficulty for bosses back to their vanilla strengths? The first Mega Man? battle and the Yellow Devil boss fight were quite troublesome with only two players thanks to their high durability and harder patterns/extra attacks.
    *Should the mod's adjusted vanilla maps (Dr. Light Labs and the credit maps) be added to the map list on TSPG when hosting?
Big congrats to all the winners!