Mega Man 8-Bit Deathmatch Forum
April. 17, 2026, 10:24 PM
Binary's random skinpack
Updated, compressed sprites. New skins are marked.
March. 4, 2026, 9:32 PM
V-Classes
March. 3, 2026, 6:50 PM
[Debug / QoL] HitVoxel - Hitbox Viewer!
gonna note before anyone asks:
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
I didn't add anything for A_Explode because you'd have to add a script call to every instance of it in your mod, not worth it rn
March. 3, 2026, 7:06 PM (Edited by Binary)
[Debug / QoL] HitVoxel - Hitbox Viewer!
idk how to introduce this so I'll just show a few screenshots + CVars.

yes that is the actual hitbox, rofl
Changes colors when +RIPPER flag is applied

To toggle:
Server MUST set "mm8bdm_sv_showhitboxes" to 1 / true
Client MUST set "mm8bdm_showhitboxes" and/or "mm8bdm_showhurtboxes" to 1 / true
Note it might be unstable / slightly inaccurate, though from my testing it seems to work ok.
DOWNLOAD!
Uses some code / voxel by Bull Gator, though I have added a sprite / model option for Software / OpenGL users.
Also it might not work with small hitboxes soo 🤷♂️

yes that is the actual hitbox, rofl
Changes colors when +RIPPER flag is applied

To toggle:
Server MUST set "mm8bdm_sv_showhitboxes" to 1 / true
Client MUST set "mm8bdm_showhitboxes" and/or "mm8bdm_showhurtboxes" to 1 / true
Note it might be unstable / slightly inaccurate, though from my testing it seems to work ok.
DOWNLOAD!
Uses some code / voxel by Bull Gator, though I have added a sprite / model option for Software / OpenGL users.
Also it might not work with small hitboxes soo 🤷♂️
January. 11, 2026, 7:47 PM (Edited by Binary)
[GAME MODE] March of the Metools!

Updated from the original by CutmanMike:
- Compass icons now use v6b's customizable teamcolors
- Now works with up to 4 teams maps as if there are any maps that support 3-4 teams smh
- Now works with most non-CTF maps, reusing the same system Screw Scramble uses
- Added a HUD made by Query
- Added a mugshot made by Brash Buster
- Now works with mods like CBM if you had a reason to
- Hiding now doesn't protect you from hazards
Original Description:
One player on each team is transformed into a Metool. Metools have slower movement, cannot attack and have increased health. Metools can however hide (using fire1) which makes them invulnerable but drains their energy, which recharges after a short time. The object of the game is to help your team's Metool make it to the Exit crystal which is located in the opposing team's base where the CTF flags were once located. For teams to be successful you must co-operate and protect your Metool while preventing the enemy Metool from making it to your exit crystal. If a Metool dies, another random player gets to be the Metool.
Download version 2e!
Score Frenzy patch
PLEASE turn off Hazard Respawn if hosting with CBM / GC, it can and will cause issues!
January. 3, 2026, 11:27 AM
The... Prefect Bomb!
Typo !! 😭
January. 2, 2026, 7:47 PM
Replace the MM1-6 ogg files with NSF Files.
Korby said:
We've actually attempted this before and ran into some engine-side issues that made it not worth it to pursue. We were definitely licking our lips at the massive file size decrease, so it's pretty unfortunate.
is it mainly with the music player used? I was curious on this too since I saw it mentioned in the 8BDM server once
December. 23, 2025, 5:17 PM
Justi-Derp X(DX)
broken screenshot 😭
April. 18, 2026, 8:02 AM (Edited by Binary)
Binary's random skinpack
skinpack with mixed effort, mostly for small (class mod?) projects.
I don't care if you use them for a class mod, just as long as you give credit.
CURRENT VERSION: v0b
Download
Kung-Fu Man
From Rockman Infinite. Weirdly enough, a Mega Man edit outside of the idle. Includes some extra skinsprites.
BBA Gravity Sniper
Funny idea Ze Robotico had.

Faceball(s)
Kinda obscure game I saw and thought would be an easy skin set. VERY lazily-rotated sprites from the Gameboy version's HUD, as well as a custom sprite based on one of the SNES version's models. Has some hurt/dead mugshot frames.
Dyna Man D.O.S
From a probably-abandoned fangame, the sprites were in the demo files lmao
Dyna Man DOS (NEW!)
Another (more like an older) Dyna Man skin, how long you think it'll take for me to make a third one?
Sprites originally made by Bongle, mugshot made by Molly.
Grave Sniper (NEW!)
Ow the Edge.
Custom Man (NEW!)
From the (soon-to-be) hit fangame, Mega Man Revolution Remix. Compatible with Make A Class Simulator's CBM Patch!
todo: add actual screenshots?
I don't care if you use them for a class mod, just as long as you give credit.
CURRENT VERSION: v0b
Download
Kung-Fu ManFrom Rockman Infinite. Weirdly enough, a Mega Man edit outside of the idle. Includes some extra skinsprites.
BBA Gravity SniperFunny idea Ze Robotico had.

Faceball(s)Kinda obscure game I saw and thought would be an easy skin set. VERY lazily-rotated sprites from the Gameboy version's HUD, as well as a custom sprite based on one of the SNES version's models. Has some hurt/dead mugshot frames.
Dyna Man D.O.SFrom a probably-abandoned fangame, the sprites were in the demo files lmao
Dyna Man DOS (NEW!)Another (more like an older) Dyna Man skin, how long you think it'll take for me to make a third one?
Sprites originally made by Bongle, mugshot made by Molly.
Grave Sniper (NEW!)Ow the Edge.
Custom Man (NEW!)From the (soon-to-be) hit fangame, Mega Man Revolution Remix. Compatible with Make A Class Simulator's CBM Patch!
todo: add actual screenshots?
October. 22, 2025, 6:51 PM (Edited by Binary)
Mod-based modification
Reincarnation Mark 1 said:
Stardust Motion said:
Thanks, no I was not aware of this mod. The idea just stemmed from experimenting some server hosting with strange mod combinations (like classes + mission mode), and I felt like not being able to customize / adjust / rebalance without making some new pk3 was limiting. So this mini sv_cheats-like is there
I see, the Player16MM project is not present in (TSPG) anymore, this means it is now considered a lost media project and this is the closest thing i could find that is like it. In general, the Player16MM project is similar to this but it has way more options to toy with. It doesn't have a menu though, so you had to open the WAD and execute each script manually or execute very big commands that were already defined through the Alias function on the KEYCONF lump.
I believe that mod was banned due to essentially being a sv_cheats workaround
also I always tried to use this but damage display never showed up, is it checking for other mods like GC or smth or is it a cvar I need to set


