MM8BDM Forum
El cobra(SkullSnake)
Making mods in my spare time
User Info
El cobra(SkullSnake)
Making mods in my spare time
September. 21, 2024, 9:21 PM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 22/9/2024 "Ninjas & glue reworks & touch ups"
Bloons mod: "Final ninja additions & glue monkey's reworks"
1. Sticky bomb now properly works on all moab class bloons and has had a damage nerf so you can't one-shot MOABs with a 004 sticky bomb, but you can one shot a MOAB to a fortified BFB with a 005 sticky bomb!
2. ninja monkey shop updated to allow purchase of the newly added ninja melee weapons & techniques.
3. fixed a bug that would give shinobi buffs without being a shinobi tactics ninja monkey.
4. Upgraded shadow doubles are now implemented, some gain new attacks with certain upgrades, top path has powerful dash attacks, middle path can sabotage bloons & the bottom path can throw caltrops and drop bombs from above.
5. Ninja monkey flash bombs & sticky bombs are now fired if you use altfire mid-air, a caltrop will be thrown if you are on the ground. (For other paths with 002 crosspath altfire will just throw a caltrop unless you have a full ability bar.)
6. glue monkey code optimized
7. Glue monkey middle path charge shot changed to a glue stream that launches the user backward with high pierce, the old one was a glue pillar that would rain glue around it. I changed it to be more fun but also the glue pillar wasn't reliable at all.
8. Glue monkey bottom path shotgun charge attack given a pierce cap, relentless glue & super glue leave puddles if it doesn't hit a bloon.
9. relentless glue puddle timer increased: 4 seconds > 8 seconds
10. Made the final missing Glue gunner hud 005-SuperGlue, now all the HUDs are done
Other:
1. Finished a video: Vclasses shenanigans 4
Plans for next week? Next week will be a mod news **hiatus**, yes I won't be working on the usual for the week but instead working on some other stuff and taking a short break from the Bloons mod & platformer mod. The week afterward I'll be back to the regular stuff!
I'm aware that I posted this early but I did get all the things I wanted to do before Sunday afternoon.
Bloons mod: "Final ninja additions & glue monkey's reworks"
1. Sticky bomb now properly works on all moab class bloons and has had a damage nerf so you can't one-shot MOABs with a 004 sticky bomb, but you can one shot a MOAB to a fortified BFB with a 005 sticky bomb!
2. ninja monkey shop updated to allow purchase of the newly added ninja melee weapons & techniques.
3. fixed a bug that would give shinobi buffs without being a shinobi tactics ninja monkey.
4. Upgraded shadow doubles are now implemented, some gain new attacks with certain upgrades, top path has powerful dash attacks, middle path can sabotage bloons & the bottom path can throw caltrops and drop bombs from above.
5. Ninja monkey flash bombs & sticky bombs are now fired if you use altfire mid-air, a caltrop will be thrown if you are on the ground. (For other paths with 002 crosspath altfire will just throw a caltrop unless you have a full ability bar.)
6. glue monkey code optimized
7. Glue monkey middle path charge shot changed to a glue stream that launches the user backward with high pierce, the old one was a glue pillar that would rain glue around it. I changed it to be more fun but also the glue pillar wasn't reliable at all.
8. Glue monkey bottom path shotgun charge attack given a pierce cap, relentless glue & super glue leave puddles if it doesn't hit a bloon.
9. relentless glue puddle timer increased: 4 seconds > 8 seconds
10. Made the final missing Glue gunner hud 005-SuperGlue, now all the HUDs are done
Other:
1. Finished a video: Vclasses shenanigans 4
Plans for next week? Next week will be a mod news **hiatus**, yes I won't be working on the usual for the week but instead working on some other stuff and taking a short break from the Bloons mod & platformer mod. The week afterward I'll be back to the regular stuff!
I'm aware that I posted this early but I did get all the things I wanted to do before Sunday afternoon.
September. 15, 2024, 4:07 AM
Cobra's MM8BDM mod updates
Weekly mod news 15/9/2024 "Code optimisation, ninja week & moving platforms"
Bloons mod: "ninja monkey week"
1. More ninja monkey HUDs done! Sai & Katanas included!
2. optimization of monkey code, Now I use item handlers to decide what version of a projectile the player shoots, speed increases are still done with jump states but are A_JUMP instead of A_JUMPIFINVENTORY. This was done not just to reduce file size but also kill two problems with one fix the other issue will come around in V3 of the mod.
3. Seeking shuriken gets buffed to have even stronger seeking abilities, if you aim at a bloon the moment you throw the shuriken it will seek it out unless if a wall is in the way.
4. sniper monkey also got the code optimization item treatment reducing file size by more than 50% per upgrade!
5. Flash bomb reworked to have a pierce cap of 20 but apply a new debuff "Stun" to all bloons caught in the explosion also the radius & height of the bomb was nerfed, 32 > 8 This makes it harder to hit the bomb but if it connects the explosion gets more bloons.
6. New debuffs!:
FlashBomb & ExplosiveStun: both do the same thing as they stun bloons in place for 4 seconds, Explosive stun does not affect black bloons
Distraction: applies a debuff that makes bloons move off course and unable to attack for 4 seconds! Does not affect MoabClass.
DistractFlashBomb: applies FlashBomb's ability & adds distraction's ability after the stun wears off.
7. stickybomb damage types apply a powerful bomb to moab class that explodes after a few seconds!
Platformer mod: "Moving platforms"
1. made moving platforms
Other:
1. worked on a video: Vclasses shenanigans 4
Plans for next week? I want to get a video done for the upcoming week. Mod focus is still on Bloons mod, this time will be aimed at the glue monkey and fixing his charge attacks and making other paths good competitors.
After implementing proper functionality of sticky bomb I found out that if I wanted the super monkey to still keep the role of "stronger than everyone but has expensive upgrades" I'd have to do some real good balancing to make him strong in the new version but not too strong or expensive. He's the most tanky class in the mod but his upgrades don't do him much so I'll have to thoroughly go through every upgrade to make him keep up with the newly reworked & buffed classes.
Here is who I have left to do before the final bloons mod touches:
Dart monkey (Done, just needs a little code optimization)
Boomerang (Pending rework)
Glue monkey/gunner (mostly done, needs buffs to other paths to make them hold a candle to the dominant top path)
Sniper monkey (Done)
Mortar monkey (Pending rework)
Super monkey (Pending rework, will be done last due to his more powerful & complex upgrades + balance)
Ninja monkey (Done, just need to add the Ninja melee weapons & Techniques to his shop)
Bloons mod: "ninja monkey week"
1. More ninja monkey HUDs done! Sai & Katanas included!
2. optimization of monkey code, Now I use item handlers to decide what version of a projectile the player shoots, speed increases are still done with jump states but are A_JUMP instead of A_JUMPIFINVENTORY. This was done not just to reduce file size but also kill two problems with one fix the other issue will come around in V3 of the mod.
3. Seeking shuriken gets buffed to have even stronger seeking abilities, if you aim at a bloon the moment you throw the shuriken it will seek it out unless if a wall is in the way.
4. sniper monkey also got the code optimization item treatment reducing file size by more than 50% per upgrade!
5. Flash bomb reworked to have a pierce cap of 20 but apply a new debuff "Stun" to all bloons caught in the explosion also the radius & height of the bomb was nerfed, 32 > 8 This makes it harder to hit the bomb but if it connects the explosion gets more bloons.
6. New debuffs!:
FlashBomb & ExplosiveStun: both do the same thing as they stun bloons in place for 4 seconds, Explosive stun does not affect black bloons
Distraction: applies a debuff that makes bloons move off course and unable to attack for 4 seconds! Does not affect MoabClass.
DistractFlashBomb: applies FlashBomb's ability & adds distraction's ability after the stun wears off.
7. stickybomb damage types apply a powerful bomb to moab class that explodes after a few seconds!
Platformer mod: "Moving platforms"
1. made moving platforms
Other:
1. worked on a video: Vclasses shenanigans 4
Plans for next week? I want to get a video done for the upcoming week. Mod focus is still on Bloons mod, this time will be aimed at the glue monkey and fixing his charge attacks and making other paths good competitors.
After implementing proper functionality of sticky bomb I found out that if I wanted the super monkey to still keep the role of "stronger than everyone but has expensive upgrades" I'd have to do some real good balancing to make him strong in the new version but not too strong or expensive. He's the most tanky class in the mod but his upgrades don't do him much so I'll have to thoroughly go through every upgrade to make him keep up with the newly reworked & buffed classes.
Here is who I have left to do before the final bloons mod touches:
Dart monkey (Done, just needs a little code optimization)
Boomerang (Pending rework)
Glue monkey/gunner (mostly done, needs buffs to other paths to make them hold a candle to the dominant top path)
Sniper monkey (Done)
Mortar monkey (Pending rework)
Super monkey (Pending rework, will be done last due to his more powerful & complex upgrades + balance)
Ninja monkey (Done, just need to add the Ninja melee weapons & Techniques to his shop)
September. 8, 2024, 2:27 AM
Cobra's MM8BDM mod updates
Weekly mod news 8/9/2024 "Two days of mod works, I thought I would do more..."
Bloons mod: "ninja monkey week"
1. ninja monkey hud redrawn with a smoother animation and more frames, but firing speed nerfed by 5 frames as a balance the class out so the dart monkey doesn't feel outclassed right off the bat. (only default has this so far)
2. removed divert, blast, & sabo scrolls, as they did very little for gameplay. I've added a new system for the ninja monkey scrolls as an automatic buff giver, shinobi tactics ninja monkeys have a radius that gives the buff to ninja monkeys nearby without the worry of throwing a scroll. *I may add the other scrolls back if I manage to make them more fun to use.*
3. new upgrades for ninja monkey, introducing the Sai & Katana upgrades & smoke bomb ability. Huds are made for these as well.
Sai: stab in front of you using a Sai popping two layers to the target bloon! costs $100
Katana: swing your katana from right to left dealing 3 layers onto 7 bloons in one swing! can pop lead in a single slice and deals great damage to all other bloons! costs $800
Crouching Monkey/Smoke Bomb: hold reload for 2 seconds to gain access to a super fast movement option and be immune to damage for 2 seconds. costs $1000
Shadow Clone: Press zoom and a shadow clone of yourself will fight bloons for a short amount of time all of your abilities are applied to him as well. But has a long cooldown. costs $2000
Platformer mod: "Moving platforms"
1. MM5's rotating platform implemented, I also added the functionality of snake blocks from the proto castle stages I just need to make a proper snake block actor.
Other:
1. started working on a video: Vclasses shenanigans 4
Plans for next week? I want to get a video done for the upcoming week but keep working on the ninja monkey as I feel like I've found something that will make him really fun to play as, you're fast but fragile so why not have more tools and options to escape danger if you ever get caught?
Now I just need to get the huds for the rest of the ninja monkey upgrades, make more shadow clones as they get stronger depending on your upgrades. And finally work on the flash bomb & sticky bomb reworks cause they really need one!
Bloons mod: "ninja monkey week"
1. ninja monkey hud redrawn with a smoother animation and more frames, but firing speed nerfed by 5 frames as a balance the class out so the dart monkey doesn't feel outclassed right off the bat. (only default has this so far)
2. removed divert, blast, & sabo scrolls, as they did very little for gameplay. I've added a new system for the ninja monkey scrolls as an automatic buff giver, shinobi tactics ninja monkeys have a radius that gives the buff to ninja monkeys nearby without the worry of throwing a scroll. *I may add the other scrolls back if I manage to make them more fun to use.*
3. new upgrades for ninja monkey, introducing the Sai & Katana upgrades & smoke bomb ability. Huds are made for these as well.
Sai: stab in front of you using a Sai popping two layers to the target bloon! costs $100
Katana: swing your katana from right to left dealing 3 layers onto 7 bloons in one swing! can pop lead in a single slice and deals great damage to all other bloons! costs $800
Crouching Monkey/Smoke Bomb: hold reload for 2 seconds to gain access to a super fast movement option and be immune to damage for 2 seconds. costs $1000
Shadow Clone: Press zoom and a shadow clone of yourself will fight bloons for a short amount of time all of your abilities are applied to him as well. But has a long cooldown. costs $2000
Platformer mod: "Moving platforms"
1. MM5's rotating platform implemented, I also added the functionality of snake blocks from the proto castle stages I just need to make a proper snake block actor.
Other:
1. started working on a video: Vclasses shenanigans 4
Plans for next week? I want to get a video done for the upcoming week but keep working on the ninja monkey as I feel like I've found something that will make him really fun to play as, you're fast but fragile so why not have more tools and options to escape danger if you ever get caught?
Now I just need to get the huds for the rest of the ninja monkey upgrades, make more shadow clones as they get stronger depending on your upgrades. And finally work on the flash bomb & sticky bomb reworks cause they really need one!
September. 3, 2024, 6:00 AM
Cobra's MM8BDM mod updates
Hey Cobra here, I know it's early for a mod news but I do want to show off what I want the attack animations to look like in the release of CobrasBloonsMod V2. So far dart monkey, glue gunner & sniper monkey huds are finished so all that remains are:
Boomerang monkey
mortar monkey (still thinking about if the hud really even needs an animation change...)
Super monkey (Saving for last for a good reason!)
Ninja monkey
So I'm working on the ninja monkey huds, after he is done I'll be doing boomerang monkey! I won't be getting both of them done in the same week also the idle hand for the ninja monkey is an old frame that needs to be replaced.
I like the top one more as it's a smoother animation while the bottom one is more simple, tell me what you think?
Boomerang monkey
mortar monkey (still thinking about if the hud really even needs an animation change...)
Super monkey (Saving for last for a good reason!)
Ninja monkey
So I'm working on the ninja monkey huds, after he is done I'll be doing boomerang monkey! I won't be getting both of them done in the same week also the idle hand for the ninja monkey is an old frame that needs to be replaced.
I like the top one more as it's a smoother animation while the bottom one is more simple, tell me what you think?
September. 1, 2024, 3:15 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 1/9/2024 "Fixing up a stage select & many things for bloons mod!"
Bloons mod: "sprites & doing a few things"
1. sprites were made for top path glue gunner charge attack "Glue grenade"
2. Now the shop has the same UI upgrade icon your current weapon has. (before it would show a no upgrades UI icon, no matter what upade you were at)
3. super monkey's **tech terror** ability properly one-shots all bloons from red all the way to a BFB & DDT, while the Anti-bloon's version one-shots ZOMGs and takes out half of a BAD's health in one go. Still need to make the FX for the explosion but that'll come when I have the other monkeys done as I'm saving the super monkey for last.
4. dart monkey fanclub ability touched up, now it uses a powerup as a timer (15 second duration) and has a cooldown of (3000tics / 85.7 seconds, half the time with purple pow)
5. boomerang monkey buff: upgrades bionic boomerang/030, turbo charge 040, & perma charge 050, default rangs do MOABSHREDDER damagetype allowing them to hit moab-class bloons more often. Perma charge gains +2 damage to all rangs & +4 to ability rangs (another +4 damage can be added with hot rangs.)
6. new damage types: "MOABSHREDDERTwoLayer" has the same perks of MOABSHREDDER but pops two bloon layers on contact, and vice versa for these ones "MOABSHREDDERThreeLayer" "MOABSHREDDERSevenLayer" "MOABSHREDDERTenLayer".
Platformer mod: "Stage select upgrades"
1. stage select now has a camera zoom in animation when you boot it up.
2. Wily stages can be selected if "Platformer_WilyStagesActive" is set to 1 but it currently has no use other than being another stage select.
3. power stone didn't remove the right ammo so that was fixed.
4. fixed an issue where Bass would lose his air jump if he interacted with a ladder.
Plans for next week? I feel like doing the bloons mod more at the moment, I have plans for new reworks to the ninja monkey's middle path to make it fun. Other than that I have a few class huds left. So I'm either doing boomerang monkey or ninja monkey huds & additional code this week.
I also worked on making the shop look a little better, I know that V1 didn't have a proper shop and this may be the first time some people have seen the new shop. This one allows you to easily scroll through the shop to what you want, and some monkeys can buy additional things like banana farms.
I'm thinking of giving the ninja monkey unique shop items like how the dart monkey has banana farms, since the sniper monkey got great upgrades and the same goes for the mortar monkey, I need to make the other monkeys feel different from each other and feel good to play.
Bloons mod: "sprites & doing a few things"
1. sprites were made for top path glue gunner charge attack "Glue grenade"
2. Now the shop has the same UI upgrade icon your current weapon has. (before it would show a no upgrades UI icon, no matter what upade you were at)
3. super monkey's **tech terror** ability properly one-shots all bloons from red all the way to a BFB & DDT, while the Anti-bloon's version one-shots ZOMGs and takes out half of a BAD's health in one go. Still need to make the FX for the explosion but that'll come when I have the other monkeys done as I'm saving the super monkey for last.
4. dart monkey fanclub ability touched up, now it uses a powerup as a timer (15 second duration) and has a cooldown of (3000tics / 85.7 seconds, half the time with purple pow)
5. boomerang monkey buff: upgrades bionic boomerang/030, turbo charge 040, & perma charge 050, default rangs do MOABSHREDDER damagetype allowing them to hit moab-class bloons more often. Perma charge gains +2 damage to all rangs & +4 to ability rangs (another +4 damage can be added with hot rangs.)
6. new damage types: "MOABSHREDDERTwoLayer" has the same perks of MOABSHREDDER but pops two bloon layers on contact, and vice versa for these ones "MOABSHREDDERThreeLayer" "MOABSHREDDERSevenLayer" "MOABSHREDDERTenLayer".
Platformer mod: "Stage select upgrades"
1. stage select now has a camera zoom in animation when you boot it up.
2. Wily stages can be selected if "Platformer_WilyStagesActive" is set to 1 but it currently has no use other than being another stage select.
3. power stone didn't remove the right ammo so that was fixed.
4. fixed an issue where Bass would lose his air jump if he interacted with a ladder.
Plans for next week? I feel like doing the bloons mod more at the moment, I have plans for new reworks to the ninja monkey's middle path to make it fun. Other than that I have a few class huds left. So I'm either doing boomerang monkey or ninja monkey huds & additional code this week.
I also worked on making the shop look a little better, I know that V1 didn't have a proper shop and this may be the first time some people have seen the new shop. This one allows you to easily scroll through the shop to what you want, and some monkeys can buy additional things like banana farms.
I'm thinking of giving the ninja monkey unique shop items like how the dart monkey has banana farms, since the sniper monkey got great upgrades and the same goes for the mortar monkey, I need to make the other monkeys feel different from each other and feel good to play.
August. 25, 2024, 3:16 AM
Cobra's MM8BDM mod updates
Weekly mod news 25/8/2024 "Bloons mod small class changes & nice huds"
Bloons mod: "Fortified bloons + variants, neat huds & new additions"
1. Super monkey wep animations improved but firing speed nerfed by 1 frame. Applies for:
default
2. Super monkey flight now has dust effects when close to the ground.
3. Implemented new mortar monkey skins:
040, 050, 001, 002, 003, 004, 005
4. new dart monkey huds made!
003, 004 & 005,
All dart monkey weapon huds are done now!
5. dart monkey weapons (Crossbow, sharpshooter & crossbow champion) animations improved with new huds. While fixing two weapons that didn't have new huds applied to it's abilities (super fan club & plasma fan club)
6. Moab cripple-500Sniper now applies a x2 damage debuff to all moab class bloons for 5 seconds.
7. bloons mod has a new class select! pick one of the class icons, click it and press left or right once and join game!
8. super monkey health buffed by 10!
9. Ninja & glue default UI's head icon updated!
10. plans of having more in ninja monkey's shop, a few new weapons would be nice wouldn't it?
11. all lead bloon variants made! also sharp attacks can damage lead bloons but it takes 5 hits to break that layer with that damage type.
12. all purple bloon variants made!
Plans for next week? Either I work on the bloons mod or the platformer mod, mod works will be slowed down as I'm busy IRL.
Bloons mod: "Fortified bloons + variants, neat huds & new additions"
1. Super monkey wep animations improved but firing speed nerfed by 1 frame. Applies for:
default
2. Super monkey flight now has dust effects when close to the ground.
3. Implemented new mortar monkey skins:
040, 050, 001, 002, 003, 004, 005
4. new dart monkey huds made!
003, 004 & 005,
All dart monkey weapon huds are done now!
5. dart monkey weapons (Crossbow, sharpshooter & crossbow champion) animations improved with new huds. While fixing two weapons that didn't have new huds applied to it's abilities (super fan club & plasma fan club)
6. Moab cripple-500Sniper now applies a x2 damage debuff to all moab class bloons for 5 seconds.
7. bloons mod has a new class select! pick one of the class icons, click it and press left or right once and join game!
8. super monkey health buffed by 10!
9. Ninja & glue default UI's head icon updated!
10. plans of having more in ninja monkey's shop, a few new weapons would be nice wouldn't it?
11. all lead bloon variants made! also sharp attacks can damage lead bloons but it takes 5 hits to break that layer with that damage type.
12. all purple bloon variants made!
Plans for next week? Either I work on the bloons mod or the platformer mod, mod works will be slowed down as I'm busy IRL.
August. 18, 2024, 4:31 AM
Cobra's MM8BDM mod updates
Weekly mod news 18/8/2024 "Bloons mod stuff, thats it"
Bloons mod: "Fortified bloons + variants"
1. Made and implemented sprites for Fortified bloons + all versions including glue fames
2. made and implemented glue frames for camo bloons
3. made fortified regrow bloons
4. made fortified camo bloons
5. made fortified camo regrow bloons
6. Implemented new mortar monkey skins:
000-200, 300, 400, 500, 010-020, 030,
Plans for next week? Nothing planned, just do whatever I got time for.
This week was very lazy, just a bunch of demotivating stuff happening all week.
Bloons mod: "Fortified bloons + variants"
1. Made and implemented sprites for Fortified bloons + all versions including glue fames
2. made and implemented glue frames for camo bloons
3. made fortified regrow bloons
4. made fortified camo bloons
5. made fortified camo regrow bloons
6. Implemented new mortar monkey skins:
000-200, 300, 400, 500, 010-020, 030,
Plans for next week? Nothing planned, just do whatever I got time for.
This week was very lazy, just a bunch of demotivating stuff happening all week.
August. 11, 2024, 3:57 AM
Cobra's MM8BDM mod updates
Weekly mod news 11/8/2024 "Proper revive for bloons & the other two MM5 weapons for platformer"
Bloons mod: "Fully functional revive script!"
1. A proper revive script has been implemented, thank you Theophile for showing me this pile of code. Now one of the main issues in the mod should now be fixed! Now I can ditch the old revive script that made the regen charm overpowered! Yipee!
2. Super monkeys can pop leads but it takes multiple hits without plasma.
3. Moab class bloons don't have immunity frames if hit by MOABSHREDDER damage type
Platformer mod: "Star crash gyro attack & more neat additions!"
1. new weapon: Star Crash! create a shield of stars around yourself and throw them forward if it didn't get hit.
2. new weapon: Gyro Attack! throw a razor sharp propeller blade forward with the ability to redirect it's direction while in flight (up, down & forward)
3. fixed a spaz animation of holding left/right while mid-air as Bass and Alric.
4. Alric has new sounds for his abilities
5. New enemy, Rock/bomb thrown! It sits in place until it sees you, when it sees you it will start lobbing bombs or rocks depending on what version you are fighting against:
Rock: throws a rock that deals 3 points of damage on contact
Bomb: throws a bomb that explodes on contact dealing 2 damage
They can only see what is ahead of them so use that to your advantage!
6. fixed an issue that would prevent players from moving after respawning, this bug happened again for no reason?
Plans for next week? more mod work, either on the platformer mod, possibly aiming to start work on the first stage of the MM5 cycle. or on the bloons mod working on monkey weapon HUDs & other additions. It should take me longer than a week to get a stage done for the platformer mod I'd assume it may take a month or longer before I'm satisfied with it, while the HUDs are time-consuming but can be done in a week.
Bloons mod: "Fully functional revive script!"
1. A proper revive script has been implemented, thank you Theophile for showing me this pile of code. Now one of the main issues in the mod should now be fixed! Now I can ditch the old revive script that made the regen charm overpowered! Yipee!
2. Super monkeys can pop leads but it takes multiple hits without plasma.
3. Moab class bloons don't have immunity frames if hit by MOABSHREDDER damage type
Platformer mod: "Star crash gyro attack & more neat additions!"
1. new weapon: Star Crash! create a shield of stars around yourself and throw them forward if it didn't get hit.
2. new weapon: Gyro Attack! throw a razor sharp propeller blade forward with the ability to redirect it's direction while in flight (up, down & forward)
3. fixed a spaz animation of holding left/right while mid-air as Bass and Alric.
4. Alric has new sounds for his abilities
5. New enemy, Rock/bomb thrown! It sits in place until it sees you, when it sees you it will start lobbing bombs or rocks depending on what version you are fighting against:
Rock: throws a rock that deals 3 points of damage on contact
Bomb: throws a bomb that explodes on contact dealing 2 damage
They can only see what is ahead of them so use that to your advantage!
6. fixed an issue that would prevent players from moving after respawning, this bug happened again for no reason?
Plans for next week? more mod work, either on the platformer mod, possibly aiming to start work on the first stage of the MM5 cycle. or on the bloons mod working on monkey weapon HUDs & other additions. It should take me longer than a week to get a stage done for the platformer mod I'd assume it may take a month or longer before I'm satisfied with it, while the HUDs are time-consuming but can be done in a week.
August. 4, 2024, 5:27 AM
Cobra's MM8BDM mod updates
Weekly mod news 4/8/2024 "Utilities & neat weapons for the platformer mod & dart HUD fixes"
Bloons mod: "hud updates and small additions"
1. Updated dart monkey's hud to show more arm in animations. (000 to 003)
Platformer mod: "Power stone, gravity hold & much more"
1. New weapon: Power stone! summon 3 stones that spiral outward. Able to hit multiple targets and moves through terrain.
2. New weapon: Gravity hold! Increase or flip the gravity of all enemies ignoring Armor, destroying them in a large area! (Gravity hold affects enemies that don't have a gravity hold immunity, "I plan for many bosses & enemies to have the immunity, meanwhile bosses that are affected will do some damage & partially/completely alter patterns")
3. E-tanks, W-tanks & M-tanks now exist in the platformer mod!
"E-tanks work on all classes, Alric has health upgrades that can increase his max health, E-tanks account for these upgrades and heals to that upgrade's max health."
"W & M-tanks are only usable by Megaman & Bass at the moment."
4. Alric's class code got updated "Alric now has immunity frames like everyone else"
5. Alric is the first to get a new animation on the player setup screen!
Other:
1. n/a
Plans for next week? Some Bloons mod HUDs & two platformer mod weapons.
Not just etanks, but all tanks glow! E-tanks glow cyan colour, W-tanks glow a reddish-pink colour, and M-tanks glow yellow!
Bloons mod: "hud updates and small additions"
1. Updated dart monkey's hud to show more arm in animations. (000 to 003)
Platformer mod: "Power stone, gravity hold & much more"
1. New weapon: Power stone! summon 3 stones that spiral outward. Able to hit multiple targets and moves through terrain.
2. New weapon: Gravity hold! Increase or flip the gravity of all enemies ignoring Armor, destroying them in a large area! (Gravity hold affects enemies that don't have a gravity hold immunity, "I plan for many bosses & enemies to have the immunity, meanwhile bosses that are affected will do some damage & partially/completely alter patterns")
3. E-tanks, W-tanks & M-tanks now exist in the platformer mod!
"E-tanks work on all classes, Alric has health upgrades that can increase his max health, E-tanks account for these upgrades and heals to that upgrade's max health."
"W & M-tanks are only usable by Megaman & Bass at the moment."
4. Alric's class code got updated "Alric now has immunity frames like everyone else"
5. Alric is the first to get a new animation on the player setup screen!
Other:
1. n/a
Plans for next week? Some Bloons mod HUDs & two platformer mod weapons.
Not just etanks, but all tanks glow! E-tanks glow cyan colour, W-tanks glow a reddish-pink colour, and M-tanks glow yellow!
July. 28, 2024, 3:51 AM (Edited by El cobra(SkullSnake))
Cobra's MM8BDM mod updates
Weekly mod news 28/7/2024 "I didn't do much this week"
Bloons mod: "Sniper UI clean up"
1. Slightly cleaned up sniper monkey UI for all weapons
Platformer mod: "More weapons"
1. New weapon: Crystal Eye! Fire a big crystal that splits into 3 small bouncy crystals on contact with terrain.
2. New weapon: Charge kick! slide through enemies and deal damage!
3. added SBARs to mm5 weapons, all the weapons still need balance adjustments,
Other:
1. published video "How to make MM8BDM weapons part1"
Plans for next week? A lot more work on the platformer mod, And no video to do this week! I'll be able to do a whole lot more mod work without worrying about a video deadline.
One point while I wasn't paying attention, there was a bug with the crystal eye that would multiply itself by three on each bounce, it was easy to fix but was funny to see.
Bloons mod: "Sniper UI clean up"
1. Slightly cleaned up sniper monkey UI for all weapons
Platformer mod: "More weapons"
1. New weapon: Crystal Eye! Fire a big crystal that splits into 3 small bouncy crystals on contact with terrain.
2. New weapon: Charge kick! slide through enemies and deal damage!
3. added SBARs to mm5 weapons, all the weapons still need balance adjustments,
Other:
1. published video "How to make MM8BDM weapons part1"
Plans for next week? A lot more work on the platformer mod, And no video to do this week! I'll be able to do a whole lot more mod work without worrying about a video deadline.
One point while I wasn't paying attention, there was a bug with the crystal eye that would multiply itself by three on each bounce, it was easy to fix but was funny to see.