Mega Man 8-Bit Deathmatch Forum
【Suggestion】core_GetActorArg Special activator
Stardust Motion • October. 30, 2026, 11:43 PM
October. 30, 2026, 11:43 PM (Edited by Stardust Motion)
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These two methods will not treat tid as "activator" when it is set to 0, due to how GiveActorInventory considers that as "give to all players"
I think tid = 0 for fetching activator's arg / special is more natural
I think tid = 0 for fetching activator's arg / special is more natural
script "core_GetActorArg" (int tid, int argNum)
{
GiveActorInventory(tid, StrParam(s:"GetArg", i:argNum), 1);
SetResultValue(argHold);
}
script "core_GetActorSpecial" (int tid)
{
GiveActorInventory(tid, "GetSpecial", 1);
SetResultValue(argHold);
}