September. 26, 2024, 10:04 PM (Edited by pegg) Copy Link
PEGGPACK - A map pack, probably
Not much to say here. Just wanted to make some maps for fun. These maps were made primarily with the vanilla gamemodes in mind, but should work mostly fine in modded gamemodes (Classes, Bosses modes, etc.) as well.
As of the current version (v1ch), there are currently 7 maps in this pack. It's not a lot, but I hope to add more in the future! ==DOWNLOAD==
MistSomething:
PGGMUS05 - Kirby's Dream Land 2 - Dark Castle [vrc6 remix] (https://www.youtube.com/watch?v=W4yumWVUhEQ)
Threxx:
PGGMUS01 - Touhou Chireiden ~ Subterranean Aminism - Lullaby of Deserted Hell [n163 cover] (Famicompo Pico 2015 Entry 61 (No direct link, sorry!))
Virt/Jake Kaufman:
PGGBOSS2 - Shovel Knight: Shovel of Hope - The Stalwart (https://store.bravewave.net/album/shovel-knight-the-definitive-soundtrack)
- VERSION 2 MAPS -
CosmicGem:
PGGMUS06 - Mega Man Stage 32,572 (https://www.youtube.com/watch?v=vxG8qJUn8CQ)
Mackenzie E.V.:
PGGMUS07 - Mario Party 2 - Western Land [vrc6 cover] (https://www.youtube.com/watch?v=TKPpVRp_AHU) (https://www.youtube.com/watch?v=vxG8qJUn8CQ)
Changelogs:
==v1a
== V1A == //The most useless changelog!
== PEGG01
-Added!
== PEGG02
-Added!
== PEGG03
-Added!
== PEGG04
-Added!
== PEGG05
-Added!
==v1a Hotfix
== V1A - Hotfix ==
== PEGG01
-Fixed some untextured surfaces
==PEGG02
-Added a missing impassible linedef
==Other
-Tweaked audio balancing for PGGBOSS5 and PGGVIC
-Due to complaints from competitive classes players, removed vanilla compatibility; all maps are now Rush Skateboarding exclusive
==v1b
== V1B - Minor Update ==
== General
-Added new map PEGG06
-Adjustments to match v6b standards
--Switched pit method from map scripts to new hazard pit actor
--Tweaked file structure to match "modern ZDoom file structure"
---Shoutouts to Russel and his PK3Reorder tool!
-Added particle effects to bouncepads
== PEGG01
-Bandaid fixes
--Broke a hole in the wall near the gravity lift, connects to Wild Coil area
--Added two additional sets of stairs to Crystal Eye/Item-1 area
---Comment: These changes are a lazy attempt to salvage the current layout and make it flow better. If it doesn't work, I'll just re-do this map.
-Slight adjustments to energy/health pickup positioning to make better use of space
-Minor texture alignment adjustments
== PEGG02
-Removed Water Shield
-Replaced Power Stone with Junk Shield
-Replaced Plant Barrier with Gravity Hold
-Added new route that connects purple cave zone with the north teleporter room
-Overhauled southeast portion of the map
--Tweaked doorways leading into south teleporter room
--Merged (previously) Power Stone and Metal Blade rooms into one single room
--Added new room connecting the newly merged room with (previously) Water Shield area
---Adjusted Light team spawns to account for this
-Removed a majority of death pits
--Comment: Similar to the bandaid fixes in 01, this is an attempt to salvage the current layout without having to remake too many rooms.
-Minor texture alignment adjustments
-Moved Yashichi position
== PEGG04
-Replaced Spark Chaser with Magma Bazooka
-Adjusted geometry in the middle area of the map
--Removed death pit, split statue into two for more breathing room
-Greatly expanded east and west sides of the map
--Adjusted teamspawns to account for this change
-Moved Yashichi position
== PEGG05
-Replaced Commando Bomb with Hard Knuckle
-Adjusted numerous hazardous areas where players would commonly fall into death pits to be safer overall
-Added additional route from spiral staircase bridge into basement dungeon
-Added additional room that connects basement dungeon with Light Team spawn
-Minor texture alignment adjustments
== PEGG06
-Added!
==v1c
== V1C - Minor Update ==
== PEGG03
-Overhauled geometry at 'mid' point
--Wooden tower removed in order to make area more playable
--Added additional route to 2nd-tier high ground (Cossack Spawn/EddieBomber zone)
--Window added to indoor stair route to docks
---Should hopefully make this route a bit nicer feeling
-Adjusted geometry in EddieBomber room/Cossack Spawn
== PEGG05
-Removed pillars in dungeon (HardKnuckle zone) near staircase to portrait room (FlameSword zone)
--Modified geometry to adjust for this, replaced with new wall. Should make navigating the area feel better overall
== PEGG06
-Removed erroneous impassible linedefs in windows near jump pads
== PEGG07
-Added!
==v1c Hotfix
== V1C - Hotfix ==
== PEGG06
-Added impassible linedefs to prevent access to sneaky spots in modded play
--These are different from the ones that were removed in the previous version!