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Cutstuff Mapping Jam 10: Godjammit!
Freems • October. 19, 2026, 4:02 PM
October. 19, 2026, 6:39 PM (Edited by Korby) Copy Link
Cutstuff Mapping Jam 10: Godjammit!


(i didn't have time to make a funny image maybe i'll edit one in later)

(mushsect had time to make a funny image so i, korby, have edited it in without telling freems i did so)



Hello everyone, it's Freems and after much waiting, welcome to the tenth Cutstuff Mapping Jam!

For those who do not know, Jam is a community mapping event where we just get a ton of people together to make some maps for the game. We always welcome both old and new mappers, and in fact, encourage new mappers to try to make a map for the first time if they've ever thought about it! Jam is not a contest but more just a place for everyone to make some maps and stick em' in a pack!

This was usually a yearlyish thing, but I've been waiting for V6C to come out before hosting the next one so we can all play with some of the new tools that the version offers, but obviously that took a little longer than originally planned. But we finally made it!

Firstly, if you're new to mapping and are interested in trying, please check out the mapping tutorial on our wiki right here! It's a great way to get started.

Jam as always, is broken into two phases. The first will last about three weeks and will consist of every mapper making a small map piece, which acts as one's sign up. Once those three weeks are done, every mapper will be assigned two other map pieces and will get to make a map with them!

In the past we've done some gimmicks to go along with Jam, but as it's been a while and it lines up with a big version release, I want this Jam to be a little more open so the only gimmick in play will be the normal map pieces one. I want people to just kind of be able to do what they want (as long as they use those pieces!)

There are a few guidelines for pieces which I'll copy/paste from every past year below!



Remember, your map piece will act as your sign up! I'm trying to figure out a system where people who are late can do these things, but I don't have something set in stone quite yet so until then I'm still going to say the map piece will act as your sign up!
If you have any questions about anything whatsoever, please do not be afraid to ask! I think it's fun for veterans to make some maps, but I really do like to help newbies learn how to make maps too, so if there's anything you're confused about, do not worry about asking questions, I'm more than happy to help!

In this era of not having forum PMs, please submit all map pieces to my Discord account (which is Freems). I'm doing a slightly longer signup period just because the version did come out like 3 days ago. So submissions will close at Sunday, November 8th at 11:59pm EST or in reality when I wake up the next morning and start setting up phase 2.

I think that's everything I have to cover here. Phase 2 I'll talk more about things such as DOMINATION but spoilers: no one will be forced to add it.
Here's to another great jam!
November. 9, 2026, 1:26 PM (Edited by Freems) Copy Link
I typed out this entire post and just lost it all! So I'm retyping things so I hopefully don't forget to retype things! But I might speed through things on the retype.

Thanks for everyone for submitting pieces! My tentative deadline I'm looking for right now with trying to address the upcoming holidays and all is Sunday, February 21st at 11:59EST or when I wake up and start working the next morning.

My quick elephant in the room is Domination! If you wish to add domination to your map, certainly feel free! If you don't want to go through that, that is fine but I fully intend on adding domination compatibility to the entirety of Jam (pray for me) so if you don't do it, I will do it myself. Likewise, if you want to add domination to an older Jam map of yours, feel free!
Big Trillster telling me if I don't include a link to the wiki on how to do Domination that I'll DIE so here's the Domination tutorial if you're interested!

Usually after the signup phase we don't allow other people to signup for Jam. That's something I'd like to phase out of if possible? So if you're interested in participating but weren't able to make the phase 1 deadline, shoot me a DM on Discord and I'll try to figure something out. It'll most likely involve me throwing two random pieces at you, some of which may be from older Jams, I don't know!

Anyway, let's talk about map requirements which is mostly a copy/paste job as always.

-Each mapper must use both map pieces given to them in their map. The piece must be in the playable space of the map at all times and not off in the background or something. However, the mapper is able to make plenty of changes to the pieces if they so desire. Common ways map pieces are changed include...

-Changing the height of parts.
-Changing jump stairs to walk stairs, the other way around, changing it to a ladder or a fan, changing a slope to not a slope or the other way around, etc. etc.
-Adding little things to fill up blank space.
-Changing curved walls to normal angles (or the other way around).
-Flattening out uneven terrain.
-Any textures, aesthetics, or anything like that in the piece.

There are certainly more options than just these, but these are the common ones I've seen in the past. The general rule of thumb is I should still be able to recognize the map piece when everything is said and done. If you have any question about editing a piece because you're unsure, just ask me and I'll let you know if it's legal or not.

-You're allowed to use custom assets to your heart's content. As long as it's still 8-bit in nature, though I'm sure that goes without saying. But you're not obliged to stick with what's in the core game, though you can if you want!
That said, please try to avoid custom weapons and such. We're a map pack not a weapon pack, so that's pretty much the one line I have to draw.

-Likewise, the song in your map must be 8-bit in nature. If it's not, I have full authority to change the song. Likewise, try not to use a song that's already in the core game, I will also change it in that case. I'm a picky soul about music as well and I will ask for a song replacement if it actually is unpleasant to listen to. Do not worry about adding boss themes because they will be replaced when the pack is released. And while you don't need to worry about adding a map card, I will need the song information so I can do it myself at the very least.

-Some general mapping courtesies. Include at least 32 spawns, 16 Light Team Spawns, 16 Wily Team Spawns, 8 Cossack Team Spawns, and 8 King Spawns (if there's a big problem I can add the team spawns myself). Make sure to keep the lighting at an even 255 unless there's a really good reason for it to be something else (AKA don't make the whole map the default 192. Trust me, it's not as appealing as you think it is!). Also make sure you lighting isn't 256, that's a common error that leads to lighting problems. If you have any sorta instant death such as pits, lava, etc. make sure to block the edges of the platforms with block monster lines.

- If you want to add Domination / Sectinfo, feel free! At the very least I will be adding Domination points myself if you choose not to. But there's no problem if that's just something you don't wish to tackle.

-I will have to either ask for changes or outright reject a map if something in it causes the game to have difficulty running, either offline or online. Software mode is very unpopular in this world, but the map needs to be functional on it, though it doesn't have to be pretty. In the past this has been the only reason I'd have to not accept a submitted map. Gotta make sure it works for everyone!

-Remember that this is NOT a competition, nor is it a race to the finish line. Feel free to get input from other people if you're unsure about something, and don't be afraid to ask questions if you have any! If you're new to mapping or unsure on something, I would definitely recommend not waiting until the last second to make your map so there's time to get feedback/make potential changes if that needs to happen.

-While it's incredibly unlikely to happen, I hold full authority to reject a map for a failure to abide by the main rules or for any other very unlikely reason that might pop up. As such I hold authority to make slight edits to a map myself if for some reason the situation calls for it. Don't worry about this one too much, it's more of the "just in case" rule.


That should cover all the baseline rules so let's see some pieces!



And here's a link to the Jam Pieces!
in google drive format that's hopefully fine. i've used dropbox for all the past ones so let me know if there's a problem.

That should be all from me! If you have any questions, shoot them my way and here's to another great jam!